pg = pg or {} pg.weapon_property_162 = {} function () uv0.weapon_property_162[68596] = { name = "阿拉巴马技能LV6-PVE", damage = 118, base = 68591, id = 68596, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_162[68597] = { name = "阿拉巴马技能LV7-PVE", damage = 130, base = 68591, id = 68597, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_162[68598] = { name = "阿拉巴马技能LV8-PVE", damage = 142, base = 68591, id = 68598, barrage_ID = { 80763, 80764, 80765 } } uv0.weapon_property_162[68599] = { name = "阿拉巴马技能LV9-PVE", damage = 154, base = 68591, id = 68599, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property_162[68600] = { name = "阿拉巴马技能LV10-PVE", damage = 170, base = 68591, id = 68600, barrage_ID = { 80777, 80778, 80779 } } uv0.weapon_property_162[68611] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿拉巴马技能·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 68611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19905, 19905 }, barrage_ID = { 80767, 80771 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_162[68612] = { name = "阿拉巴马技能·小子弹LV2", damage = 12, base = 68611, id = 68612, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80768, 80771, 80772 } } uv0.weapon_property_162[68613] = { name = "阿拉巴马技能·小子弹LV3", damage = 13, base = 68611, id = 68613, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80768, 80771, 80772 } } uv0.weapon_property_162[68614] = { name = "阿拉巴马技能·小子弹LV4", damage = 14, base = 68611, id = 68614, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80769, 80771, 80773 } } uv0.weapon_property_162[68615] = { name = "阿拉巴马技能·小子弹LV5", damage = 15, base = 68611, id = 68615, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80769, 80771, 80773 } } uv0.weapon_property_162[68616] = { name = "阿拉巴马技能·小子弹LV6", damage = 16, base = 68611, id = 68616, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774 } } uv0.weapon_property_162[68617] = { name = "阿拉巴马技能·小子弹LV7", damage = 17, base = 68611, id = 68617, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774 } } uv0.weapon_property_162[68618] = { name = "阿拉巴马技能·小子弹LV8", damage = 18, base = 68611, id = 68618, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80775 } } uv0.weapon_property_162[68619] = { name = "阿拉巴马技能·小子弹LV9", damage = 19, base = 68611, id = 68619, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80775 } } uv0.weapon_property_162[68620] = { name = "阿拉巴马技能·小子弹LV10", damage = 20, base = 68611, id = 68620, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80767, 80770, 80771, 80774, 80776 } } uv0.weapon_property_162[68621] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "巴丹技能战斗机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 68621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68621 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_162[68622] = { name = "巴丹技能战斗机Lv2", damage = 45, base = 68621, id = 68622, bullet_ID = { 68622 } } uv0.weapon_property_162[68623] = { name = "巴丹技能战斗机Lv3", damage = 49, base = 68621, id = 68623, bullet_ID = { 68623 } } uv0.weapon_property_162[68624] = { name = "巴丹技能战斗机Lv4", damage = 56, base = 68621, id = 68624, bullet_ID = { 68624 } } uv0.weapon_property_162[68625] = { name = "巴丹技能战斗机Lv5", damage = 60, base = 68621, id = 68625, bullet_ID = { 68625 } } uv0.weapon_property_162[68626] = { name = "巴丹技能战斗机Lv6", damage = 64, base = 68621, id = 68626, bullet_ID = { 68626 } } uv0.weapon_property_162[68627] = { name = "巴丹技能战斗机Lv7", damage = 71, base = 68621, id = 68627, bullet_ID = { 68627 } } uv0.weapon_property_162[68628] = { name = "巴丹技能战斗机Lv8", damage = 75, base = 68621, id = 68628, bullet_ID = { 68628 } } uv0.weapon_property_162[68629] = { name = "巴丹技能战斗机Lv9", damage = 81, base = 68621, id = 68629, bullet_ID = { 68629 } } uv0.weapon_property_162[68630] = { name = "巴丹技能战斗机Lv10", damage = 86, base = 68621, id = 68630, bullet_ID = { 68630 } } uv0.weapon_property_162[68631] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 500lb 爆弾", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 174, corrected = 100, min_range = 0, id = 68631, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2122 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_162[68632] = { id = 68632, damage = 196, base = 68631 } uv0.weapon_property_162[68633] = { id = 68633, damage = 219, base = 68631 } uv0.weapon_property_162[68634] = { id = 68634, damage = 242, base = 68631 } uv0.weapon_property_162[68635] = { id = 68635, damage = 265, base = 68631 } uv0.weapon_property_162[68636] = { id = 68636, damage = 288, base = 68631 } uv0.weapon_property_162[68637] = { id = 68637, damage = 311, base = 68631 } uv0.weapon_property_162[68638] = { id = 68638, damage = 334, base = 68631 } uv0.weapon_property_162[68639] = { id = 68639, damage = 357, base = 68631 } uv0.weapon_property_162[68640] = { id = 68640, damage = 380, base = 68631 } uv0.weapon_property_162[68641] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "棘鳍技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 68641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19002 }, barrage_ID = { 80573 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_162[68642] = { id = 68642, name = "棘鳍技能鱼雷LV2", damage = 12, base = 68641 } uv0.weapon_property_162[68643] = { id = 68643, name = "棘鳍技能鱼雷LV3", damage = 15, base = 68641 } uv0.weapon_property_162[68644] = { id = 68644, name = "棘鳍技能鱼雷LV4", damage = 18, base = 68641 } uv0.weapon_property_162[68645] = { name = "棘鳍技能鱼雷LV5", damage = 21, base = 68641, id = 68645, barrage_ID = { 80574 } } uv0.weapon_property_162[68646] = { name = "棘鳍技能鱼雷LV6", damage = 24, base = 68641, id = 68646, barrage_ID = { 80574 } } uv0.weapon_property_162[68647] = { name = "棘鳍技能鱼雷LV7", damage = 27, base = 68641, id = 68647, barrage_ID = { 80574 } } uv0.weapon_property_162[68648] = { name = "棘鳍技能鱼雷LV8", damage = 30, base = 68641, id = 68648, barrage_ID = { 80574 } } uv0.weapon_property_162[68649] = { name = "棘鳍技能鱼雷LV9", damage = 33, base = 68641, id = 68649, barrage_ID = { 80575 } } uv0.weapon_property_162[68650] = { name = "棘鳍技能鱼雷LV10", damage = 36, base = 68641, id = 68650, barrage_ID = { 80575 } } uv0.weapon_property_162[68651] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "可畏技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68651 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_162[68652] = { name = "可畏技能鱼雷机Lv2", damage = 86, base = 68651, id = 68652, bullet_ID = { 68652 } } uv0.weapon_property_162[68653] = { name = "可畏技能鱼雷机Lv3", damage = 106, base = 68651, id = 68653, bullet_ID = { 68653 } } uv0.weapon_property_162[68654] = { name = "可畏技能鱼雷机Lv4", damage = 124, base = 68651, id = 68654, bullet_ID = { 68654 } } uv0.weapon_property_162[68655] = { name = "可畏技能鱼雷机Lv5", damage = 144, base = 68651, id = 68655, bullet_ID = { 68655 } } uv0.weapon_property_162[68656] = { name = "可畏技能鱼雷机Lv6", damage = 164, base = 68651, id = 68656, bullet_ID = { 68656 } } uv0.weapon_property_162[68657] = { name = "可畏技能鱼雷机Lv7", damage = 182, base = 68651, id = 68657, bullet_ID = { 68657 }, barrage_ID = { 12009 } } uv0.weapon_property_162[68658] = { name = "可畏技能鱼雷机Lv8", damage = 202, base = 68651, id = 68658, bullet_ID = { 68658 }, barrage_ID = { 12009 } } uv0.weapon_property_162[68659] = { name = "可畏技能鱼雷机Lv9", damage = 220, base = 68651, id = 68659, bullet_ID = { 68659 }, barrage_ID = { 12009 } } uv0.weapon_property_162[68660] = { name = "可畏技能鱼雷机Lv10", damage = 240, base = 68651, id = 68660, bullet_ID = { 68660 }, barrage_ID = { 12009 } } uv0.weapon_property_162[68661] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "概率减速进水鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 68661, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19021 }, barrage_ID = { 80780 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_162[68662] = { id = 68662, damage = 86, base = 68661 } uv0.weapon_property_162[68663] = { id = 68663, damage = 106, base = 68661 } uv0.weapon_property_162[68664] = { id = 68664, damage = 124, base = 68661, barrage_ID = { 80781 } } uv0.weapon_property_162[68665] = { id = 68665, damage = 144, base = 68661, barrage_ID = { 80781 } } uv0.weapon_property_162[68666] = { id = 68666, damage = 164, base = 68661, barrage_ID = { 80781 } } uv0.weapon_property_162[68667] = { id = 68667, damage = 182, base = 68661, barrage_ID = { 80782 } } uv0.weapon_property_162[68668] = { id = 68668, damage = 202, base = 68661, barrage_ID = { 80782 } } end()