pg = pg or {} pg.weapon_property_16 = {} function () uv0.weapon_property_16[15201] = { id = 15201, reload_max = 3597, damage = 70, base = 15200 } uv0.weapon_property_16[15202] = { id = 15202, reload_max = 3522, damage = 80, base = 15200 } uv0.weapon_property_16[15203] = { id = 15203, reload_max = 3447, damage = 90, base = 15200 } uv0.weapon_property_16[15204] = { id = 15204, reload_max = 3373, damage = 100, base = 15200 } uv0.weapon_property_16[15205] = { id = 15205, reload_max = 3298, damage = 110, base = 15200 } uv0.weapon_property_16[15206] = { id = 15206, reload_max = 3224, damage = 120, base = 15200 } uv0.weapon_property_16[15207] = { reload_max = 3224, damage = 120, base = 15200, id = 15207, corrected = 104 } uv0.weapon_property_16[15220] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "四联装533mm鱼雷Mk17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 15220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4319, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1403 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[15221] = { id = 15221, reload_max = 4232, damage = 70, base = 15220 } uv0.weapon_property_16[15222] = { id = 15222, reload_max = 4145, damage = 80, base = 15220 } uv0.weapon_property_16[15223] = { id = 15223, reload_max = 4058, damage = 90, base = 15220 } uv0.weapon_property_16[15224] = { id = 15224, reload_max = 3972, damage = 100, base = 15220 } uv0.weapon_property_16[15225] = { id = 15225, reload_max = 3885, damage = 110, base = 15220 } uv0.weapon_property_16[15226] = { id = 15226, reload_max = 3798, damage = 120, base = 15220 } uv0.weapon_property_16[15227] = { id = 15227, reload_max = 3710, damage = 130, base = 15220 } uv0.weapon_property_16[15228] = { id = 15228, reload_max = 3624, damage = 140, base = 15220 } uv0.weapon_property_16[15229] = { id = 15229, reload_max = 3537, damage = 150, base = 15220 } uv0.weapon_property_16[15230] = { id = 15230, reload_max = 3450, damage = 160, base = 15220 } uv0.weapon_property_16[15231] = { reload_max = 3450, damage = 160, base = 15220, id = 15231, corrected = 104 } uv0.weapon_property_16[15240] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "五联装533mm鱼雷Mk17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 15240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4965, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1404 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[15241] = { id = 15241, reload_max = 4866, damage = 70, base = 15240 } uv0.weapon_property_16[15242] = { id = 15242, reload_max = 4766, damage = 80, base = 15240 } uv0.weapon_property_16[15243] = { id = 15243, reload_max = 4667, damage = 90, base = 15240 } uv0.weapon_property_16[15244] = { id = 15244, reload_max = 4567, damage = 100, base = 15240 } uv0.weapon_property_16[15245] = { id = 15245, reload_max = 4467, damage = 110, base = 15240 } uv0.weapon_property_16[15246] = { id = 15246, reload_max = 4368, damage = 120, base = 15240 } uv0.weapon_property_16[15247] = { id = 15247, reload_max = 4269, damage = 130, base = 15240 } uv0.weapon_property_16[15248] = { id = 15248, reload_max = 4169, damage = 140, base = 15240 } uv0.weapon_property_16[15249] = { id = 15249, reload_max = 4070, damage = 150, base = 15240 } uv0.weapon_property_16[15250] = { id = 15250, reload_max = 3970, damage = 160, base = 15240 } uv0.weapon_property_16[15251] = { reload_max = 3970, damage = 160, base = 15240, id = 15251, corrected = 104 } uv0.weapon_property_16[15252] = { reload_max = 3970, damage = 160, base = 15240, id = 15252, corrected = 110 } uv0.weapon_property_16[15253] = { reload_max = 3970, damage = 160, base = 15240, id = 15253, corrected = 118 } uv0.weapon_property_16[16000] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利空高射炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 16000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 90, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[16001] = { id = 16001, reload_max = 87, damage = 9, base = 16000 } uv0.weapon_property_16[16002] = { id = 16002, reload_max = 85, damage = 10, base = 16000 } uv0.weapon_property_16[16003] = { id = 16003, reload_max = 83, damage = 12, base = 16000 } uv0.weapon_property_16[16020] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利空高射炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 16020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 85, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[16021] = { id = 16021, reload_max = 83, damage = 10, base = 16020 } uv0.weapon_property_16[16022] = { id = 16022, reload_max = 81, damage = 12, base = 16020 } uv0.weapon_property_16[16023] = { id = 16023, reload_max = 79, damage = 14, base = 16020 } uv0.weapon_property_16[16040] = { action_index = "attack", range = 18, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "20mm厄利空高射炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 16040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 81, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[16041] = { id = 16041, reload_max = 79, damage = 12, base = 16040 } uv0.weapon_property_16[16042] = { id = 16042, reload_max = 77, damage = 13, base = 16040 } uv0.weapon_property_16[16043] = { id = 16043, reload_max = 75, damage = 14, base = 16040 } uv0.weapon_property_16[16044] = { id = 16044, reload_max = 74, damage = 16, base = 16040 } uv0.weapon_property_16[16045] = { id = 16045, reload_max = 72, damage = 18, base = 16040 } uv0.weapon_property_16[16046] = { id = 16046, reload_max = 71, damage = 20, base = 16040 } uv0.weapon_property_16[16047] = { reload_max = 71, damage = 20, base = 16040, id = 16047, corrected = 104 } uv0.weapon_property_16[16060] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "76mm高射炮改进型", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 16060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 164, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[16061] = { id = 16061, reload_max = 161, damage = 32, base = 16060 } uv0.weapon_property_16[16062] = { id = 16062, reload_max = 156, damage = 35, base = 16060 } uv0.weapon_property_16[16063] = { id = 16063, reload_max = 154, damage = 38, base = 16060 } uv0.weapon_property_16[16064] = { id = 16064, reload_max = 150, damage = 41, base = 16060 } uv0.weapon_property_16[16065] = { id = 16065, reload_max = 147, damage = 44, base = 16060 } uv0.weapon_property_16[16066] = { id = 16066, reload_max = 144, damage = 47, base = 16060 } uv0.weapon_property_16[16067] = { id = 16067, reload_max = 141, damage = 50, base = 16060 } uv0.weapon_property_16[16068] = { id = 16068, reload_max = 136, damage = 53, base = 16060 } uv0.weapon_property_16[16069] = { id = 16069, reload_max = 134, damage = 57, base = 16060 } uv0.weapon_property_16[16070] = { id = 16070, reload_max = 130, damage = 61, base = 16060 } uv0.weapon_property_16[16071] = { reload_max = 130, damage = 61, base = 16060, id = 16071, corrected = 104 } uv0.weapon_property_16[16080] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联装76mmRF火炮Mk27", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 33, corrected = 100, min_range = 0, id = 16080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 142, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_16[16081] = { id = 16081, reload_max = 139, damage = 39, base = 16080 } end()