pg = pg or {} pg.weapon_property_158 = {} function () uv0.weapon_property_158[68344] = { id = 68344, damage = 57, base = 68341 } uv0.weapon_property_158[68345] = { id = 68345, damage = 61, base = 68341 } uv0.weapon_property_158[68346] = { id = 68346, damage = 66, base = 68341 } uv0.weapon_property_158[68347] = { id = 68347, damage = 72, base = 68341 } uv0.weapon_property_158[68348] = { id = 68348, damage = 79, base = 68341 } uv0.weapon_property_158[68349] = { id = 68349, damage = 87, base = 68341 } uv0.weapon_property_158[68350] = { id = 68350, damage = 96, base = 68341 } uv0.weapon_property_158[68351] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 68351, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19880 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_158[68352] = { id = 68352, damage = 134, base = 68351 } uv0.weapon_property_158[68353] = { id = 68353, damage = 142, base = 68351 } uv0.weapon_property_158[68354] = { id = 68354, damage = 151, base = 68351 } uv0.weapon_property_158[68355] = { id = 68355, damage = 161, base = 68351 } uv0.weapon_property_158[68356] = { id = 68356, damage = 172, base = 68351 } uv0.weapon_property_158[68357] = { id = 68357, damage = 184, base = 68351 } uv0.weapon_property_158[68358] = { id = 68358, damage = 197, base = 68351 } uv0.weapon_property_158[68359] = { id = 68359, damage = 211, base = 68351 } uv0.weapon_property_158[68360] = { id = 68360, damage = 226, base = 68351 } uv0.weapon_property_158[68361] = { action_index = "attack", range = 95, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "竞技神白弹Lv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 60, charge_param = "", damage = 139, corrected = 100, min_range = 0, id = 68361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "plane", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19862 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_158[68362] = { id = 68362, name = "竞技神白弹Lv2", damage = 147, base = 68361 } uv0.weapon_property_158[68363] = { id = 68363, name = "竞技神白弹Lv3", damage = 156, base = 68361 } uv0.weapon_property_158[68364] = { id = 68364, name = "竞技神白弹Lv4", damage = 166, base = 68361 } uv0.weapon_property_158[68365] = { id = 68365, name = "竞技神白弹Lv5", damage = 177, base = 68361 } uv0.weapon_property_158[68366] = { id = 68366, name = "竞技神白弹Lv6", damage = 189, base = 68361 } uv0.weapon_property_158[68367] = { id = 68367, name = "竞技神白弹Lv7", damage = 202, base = 68361 } uv0.weapon_property_158[68368] = { id = 68368, name = "竞技神白弹Lv8", damage = 216, base = 68361 } uv0.weapon_property_158[68369] = { id = 68369, name = "竞技神白弹Lv9", damage = 232, base = 68361 } uv0.weapon_property_158[68370] = { id = 68370, name = "竞技神白弹Lv10", damage = 248, base = 68361 } uv0.weapon_property_158[68371] = { action_index = "attack", range = 95, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "竞技神黑弹Lv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 60, charge_param = "", damage = 151, corrected = 100, min_range = 0, id = 68371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19863 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_158[68372] = { id = 68372, name = "竞技神黑弹Lv2", damage = 163, base = 68371 } uv0.weapon_property_158[68373] = { id = 68373, name = "竞技神黑弹Lv3", damage = 175, base = 68371 } uv0.weapon_property_158[68374] = { id = 68374, name = "竞技神黑弹Lv4", damage = 187, base = 68371 } uv0.weapon_property_158[68375] = { id = 68375, name = "竞技神黑弹Lv5", damage = 199, base = 68371 } uv0.weapon_property_158[68376] = { id = 68376, name = "竞技神黑弹Lv6", damage = 212, base = 68371 } uv0.weapon_property_158[68377] = { id = 68377, name = "竞技神黑弹Lv7", damage = 229, base = 68371 } uv0.weapon_property_158[68378] = { id = 68378, name = "竞技神黑弹Lv8", damage = 247, base = 68371 } uv0.weapon_property_158[68379] = { id = 68379, name = "竞技神黑弹Lv9", damage = 267, base = 68371 } uv0.weapon_property_158[68380] = { id = 68380, name = "竞技神黑弹Lv10", damage = 294, base = 68371 } uv0.weapon_property_158[68381] = { action_index = "attack", range = 95, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "竞技神飞刀Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 68381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19864, 19864 }, barrage_ID = { 80601, 80602 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_158[68382] = { id = 68382, name = "竞技神飞刀Lv2", damage = 32, base = 68381 } uv0.weapon_property_158[68383] = { id = 68383, name = "竞技神飞刀Lv3", damage = 37, base = 68381 } uv0.weapon_property_158[68384] = { id = 68384, name = "竞技神飞刀Lv4", damage = 42, base = 68381 } uv0.weapon_property_158[68385] = { id = 68385, name = "竞技神飞刀Lv5", damage = 47, base = 68381 } uv0.weapon_property_158[68386] = { id = 68386, name = "竞技神飞刀Lv6", damage = 52, base = 68381 } uv0.weapon_property_158[68387] = { id = 68387, name = "竞技神飞刀Lv7", damage = 57, base = 68381 } uv0.weapon_property_158[68388] = { id = 68388, name = "竞技神飞刀Lv8", damage = 62, base = 68381 } uv0.weapon_property_158[68389] = { id = 68389, name = "竞技神飞刀Lv9", damage = 67, base = 68381 } uv0.weapon_property_158[68390] = { id = 68390, name = "竞技神飞刀Lv10", damage = 72, base = 68381 } uv0.weapon_property_158[68391] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "科隆改直升机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 68391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 565, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68391 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_158[68392] = { reload_max = 550, damage = 39, base = 68391, id = 68392, name = "科隆改直升机Lv2", bullet_ID = { 68392 } } uv0.weapon_property_158[68393] = { reload_max = 535, damage = 42, base = 68391, id = 68393, name = "科隆改直升机Lv3", bullet_ID = { 68393 } } uv0.weapon_property_158[68394] = { reload_max = 520, damage = 45, base = 68391, id = 68394, name = "科隆改直升机Lv4", bullet_ID = { 68394 } } uv0.weapon_property_158[68395] = { reload_max = 505, damage = 48, base = 68391, id = 68395, name = "科隆改直升机Lv5", bullet_ID = { 68395 } } uv0.weapon_property_158[68396] = { reload_max = 490, damage = 52, base = 68391, id = 68396, name = "科隆改直升机Lv6", bullet_ID = { 68396 } } uv0.weapon_property_158[68397] = { reload_max = 475, damage = 56, base = 68391, id = 68397, name = "科隆改直升机Lv7", bullet_ID = { 68397 } } uv0.weapon_property_158[68398] = { reload_max = 460, damage = 60, base = 68391, id = 68398, name = "科隆改直升机Lv8", bullet_ID = { 68398 } } uv0.weapon_property_158[68399] = { reload_max = 445, damage = 64, base = 68391, id = 68399, name = "科隆改直升机Lv9", bullet_ID = { 68399 } } uv0.weapon_property_158[68400] = { reload_max = 430, damage = 68, base = 68391, id = 68400, name = "科隆改直升机Lv10", bullet_ID = { 68400 } } uv0.weapon_property_158[68401] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "俾斯麦弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 43, corrected = 100, min_range = 25, id = 68401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19978, 19979, 19979 }, barrage_ID = { 80491, 80492, 80493 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_158[68402] = { id = 68402, name = "俾斯麦弹幕Lv2", damage = 50, base = 68401 } uv0.weapon_property_158[68403] = { id = 68403, name = "俾斯麦弹幕Lv3", damage = 57, base = 68401 } uv0.weapon_property_158[68404] = { id = 68404, name = "俾斯麦弹幕Lv4", damage = 64, base = 68401 } uv0.weapon_property_158[68405] = { id = 68405, name = "俾斯麦弹幕Lv5", damage = 72, base = 68401 } uv0.weapon_property_158[68406] = { id = 68406, name = "俾斯麦弹幕Lv6", damage = 79, base = 68401 } end()