pg = pg or {} pg.weapon_property_157 = {} function () uv0.weapon_property_157[68281] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绊爱描边大师雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 68281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19873 }, barrage_ID = { 80599 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68282] = { id = 68282, name = "绊爱描边大师雷-LV2", damage = 78, base = 68281 } uv0.weapon_property_157[68283] = { id = 68283, name = "绊爱描边大师雷-LV3", damage = 85, base = 68281 } uv0.weapon_property_157[68284] = { id = 68284, name = "绊爱描边大师雷-LV4", damage = 99, base = 68281 } uv0.weapon_property_157[68285] = { id = 68285, name = "绊爱描边大师雷-LV5", damage = 104, base = 68281 } uv0.weapon_property_157[68286] = { id = 68286, name = "绊爱描边大师雷-LV6", damage = 110, base = 68281 } uv0.weapon_property_157[68287] = { id = 68287, name = "绊爱描边大师雷-LV7", damage = 117, base = 68281 } uv0.weapon_property_157[68288] = { id = 68288, name = "绊爱描边大师雷-LV8", damage = 125, base = 68281 } uv0.weapon_property_157[68289] = { id = 68289, name = "绊爱描边大师雷-LV9", damage = 134, base = 68281 } uv0.weapon_property_157[68290] = { id = 68290, name = "绊爱描边大师雷-LV10", damage = 144, base = 68281 } uv0.weapon_property_157[68291] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "绊爱驱逐单发射击鱼雷-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19873 }, barrage_ID = { 80600 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68292] = { id = 68292, name = "绊爱驱逐单发射击鱼雷-LV2", damage = 38, base = 68291 } uv0.weapon_property_157[68293] = { id = 68293, name = "绊爱驱逐单发射击鱼雷-LV3", damage = 46, base = 68291 } uv0.weapon_property_157[68294] = { id = 68294, name = "绊爱驱逐单发射击鱼雷-LV4", damage = 54, base = 68291 } uv0.weapon_property_157[68295] = { id = 68295, name = "绊爱驱逐单发射击鱼雷-LV5", damage = 62, base = 68291 } uv0.weapon_property_157[68296] = { id = 68296, name = "绊爱驱逐单发射击鱼雷-LV6", damage = 70, base = 68291 } uv0.weapon_property_157[68297] = { id = 68297, name = "绊爱驱逐单发射击鱼雷-LV7", damage = 78, base = 68291 } uv0.weapon_property_157[68298] = { id = 68298, name = "绊爱驱逐单发射击鱼雷-LV8", damage = 86, base = 68291 } uv0.weapon_property_157[68299] = { id = 68299, name = "绊爱驱逐单发射击鱼雷-LV9", damage = 95, base = 68291 } uv0.weapon_property_157[68300] = { id = 68300, name = "绊爱驱逐单发射击鱼雷-LV10", damage = 104, base = 68291 } uv0.weapon_property_157[68301] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "绊爱航母额外轰炸机队-LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 68301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68301 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68302] = { name = "绊爱航母额外轰炸机队-LV2", damage = 78, base = 68301, id = 68302, bullet_ID = { 68302 } } uv0.weapon_property_157[68303] = { name = "绊爱航母额外轰炸机队-LV3", damage = 98, base = 68301, id = 68303, bullet_ID = { 68303 } } uv0.weapon_property_157[68304] = { name = "绊爱航母额外轰炸机队-LV4", damage = 102, base = 68301, id = 68304, bullet_ID = { 68304 }, barrage_ID = { 12009 } } uv0.weapon_property_157[68305] = { name = "绊爱航母额外轰炸机队-LV5", damage = 112, base = 68301, id = 68305, bullet_ID = { 68305 }, barrage_ID = { 12009 } } uv0.weapon_property_157[68306] = { name = "绊爱航母额外轰炸机队-LV6", damage = 134, base = 68301, id = 68306, bullet_ID = { 68306 }, barrage_ID = { 12009 } } uv0.weapon_property_157[68307] = { name = "绊爱航母额外轰炸机队-LV7", damage = 156, base = 68301, id = 68307, bullet_ID = { 68307 }, barrage_ID = { 12010 } } uv0.weapon_property_157[68308] = { name = "绊爱航母额外轰炸机队-LV8", damage = 176, base = 68301, id = 68308, bullet_ID = { 68308 }, barrage_ID = { 12010 } } uv0.weapon_property_157[68309] = { name = "绊爱航母额外轰炸机队-LV9", damage = 198, base = 68301, id = 68309, bullet_ID = { 68309 }, barrage_ID = { 12010 } } uv0.weapon_property_157[68310] = { name = "绊爱航母额外轰炸机队-LV10", damage = 220, base = 68301, id = 68310, bullet_ID = { 68310 }, barrage_ID = { 12010 } } uv0.weapon_property_157[68311] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 68311, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19874 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68312] = { id = 68312, damage = 169, base = 68311 } uv0.weapon_property_157[68313] = { id = 68313, damage = 188, base = 68311 } uv0.weapon_property_157[68314] = { id = 68314, damage = 207, base = 68311 } uv0.weapon_property_157[68315] = { id = 68315, damage = 226, base = 68311 } uv0.weapon_property_157[68316] = { id = 68316, damage = 245, base = 68311 } uv0.weapon_property_157[68317] = { id = 68317, damage = 264, base = 68311 } uv0.weapon_property_157[68318] = { id = 68318, damage = 283, base = 68311 } uv0.weapon_property_157[68319] = { id = 68319, damage = 302, base = 68311 } uv0.weapon_property_157[68320] = { id = 68320, damage = 322, base = 68311 } uv0.weapon_property_157[68321] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 68321, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19875 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68322] = { id = 68322, damage = 78, base = 68321 } uv0.weapon_property_157[68323] = { id = 68323, damage = 85, base = 68321 } uv0.weapon_property_157[68324] = { id = 68324, damage = 93, base = 68321 } uv0.weapon_property_157[68325] = { id = 68325, damage = 100, base = 68321 } uv0.weapon_property_157[68326] = { id = 68326, damage = 108, base = 68321 } uv0.weapon_property_157[68327] = { id = 68327, damage = 115, base = 68321 } uv0.weapon_property_157[68328] = { id = 68328, damage = 123, base = 68321 } uv0.weapon_property_157[68329] = { id = 68329, damage = 130, base = 68321 } uv0.weapon_property_157[68330] = { id = 68330, damage = 138, base = 68321 } uv0.weapon_property_157[68331] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小赤城技能舰爆机队LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 56, corrected = 100, min_range = 0, id = 68331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 68331, 68331 }, barrage_ID = { 12008, 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68332] = { name = "小赤城技能舰爆机队LV2", damage = 78, base = 68331, id = 68332, bullet_ID = { 68332, 68332 } } uv0.weapon_property_157[68333] = { name = "小赤城技能舰爆机队LV3", damage = 98, base = 68331, id = 68333, bullet_ID = { 68333, 68333 } } uv0.weapon_property_157[68334] = { name = "小赤城技能舰爆机队LV4", damage = 102, base = 68331, id = 68334, bullet_ID = { 68334, 68334 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_157[68335] = { name = "小赤城技能舰爆机队LV5", damage = 112, base = 68331, id = 68335, bullet_ID = { 68335, 68335 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_157[68336] = { name = "小赤城技能舰爆机队LV6", damage = 134, base = 68331, id = 68336, bullet_ID = { 68336, 68336 }, barrage_ID = { 12009, 12009 } } uv0.weapon_property_157[68337] = { name = "小赤城技能舰爆机队LV7", damage = 156, base = 68331, id = 68337, bullet_ID = { 68337, 68337 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_157[68338] = { name = "小赤城技能舰爆机队LV8", damage = 176, base = 68331, id = 68338, bullet_ID = { 68338, 68338 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_157[68339] = { name = "小赤城技能舰爆机队LV9", damage = 198, base = 68331, id = 68339, bullet_ID = { 68339, 68339 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_157[68340] = { name = "小赤城技能舰爆机队LV10", damage = 220, base = 68331, id = 68340, bullet_ID = { 68340, 68340 }, barrage_ID = { 12010, 12010 } } uv0.weapon_property_157[68341] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 68341, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19879 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_157[68342] = { id = 68342, damage = 52, base = 68341 } uv0.weapon_property_157[68343] = { id = 68343, damage = 54, base = 68341 } end()