pg = pg or {} pg.weapon_property_155 = {} function () uv0.weapon_property_155[68155] = { name = "加斯科涅技能·箭型国旗LV5红", damage = 31, base = 68151, id = 68155, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68156] = { name = "加斯科涅技能·箭型国旗LV6红", damage = 34, base = 68151, id = 68156, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68157] = { name = "加斯科涅技能·箭型国旗LV7红", damage = 39, base = 68151, id = 68157, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68158] = { name = "加斯科涅技能·箭型国旗LV8红", damage = 44, base = 68151, id = 68158, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68159] = { name = "加斯科涅技能·箭型国旗LV9红", damage = 49, base = 68151, id = 68159, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68160] = { name = "加斯科涅技能·箭型国旗LV10红", damage = 54, base = 68151, id = 68160, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68161] = { action_index = "attack", range = 90, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗LV1白", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19848, 19848 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_155[68162] = { id = 68162, name = "加斯科涅技能·箭型国旗LV2白", damage = 22, base = 68161 } uv0.weapon_property_155[68163] = { id = 68163, name = "加斯科涅技能·箭型国旗LV3白", damage = 25, base = 68161 } uv0.weapon_property_155[68164] = { name = "加斯科涅技能·箭型国旗LV4白", damage = 28, base = 68161, id = 68164, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68165] = { name = "加斯科涅技能·箭型国旗LV5白", damage = 31, base = 68161, id = 68165, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68166] = { name = "加斯科涅技能·箭型国旗LV6白", damage = 34, base = 68161, id = 68166, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68167] = { name = "加斯科涅技能·箭型国旗LV7白", damage = 39, base = 68161, id = 68167, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68168] = { name = "加斯科涅技能·箭型国旗LV8白", damage = 44, base = 68161, id = 68168, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68169] = { name = "加斯科涅技能·箭型国旗LV9白", damage = 49, base = 68161, id = 68169, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68170] = { name = "加斯科涅技能·箭型国旗LV10白", damage = 54, base = 68161, id = 68170, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68171] = { action_index = "attack", range = 85, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗LV1蓝", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19849, 19849 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_155[68172] = { id = 68172, name = "加斯科涅技能·箭型国旗LV2蓝", damage = 22, base = 68171 } uv0.weapon_property_155[68173] = { id = 68173, name = "加斯科涅技能·箭型国旗LV3蓝", damage = 25, base = 68171 } uv0.weapon_property_155[68174] = { name = "加斯科涅技能·箭型国旗LV4蓝", damage = 28, base = 68171, id = 68174, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68175] = { name = "加斯科涅技能·箭型国旗LV5蓝", damage = 31, base = 68171, id = 68175, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68176] = { name = "加斯科涅技能·箭型国旗LV6蓝", damage = 34, base = 68171, id = 68176, barrage_ID = { 80563, 80564 } } uv0.weapon_property_155[68177] = { name = "加斯科涅技能·箭型国旗LV7蓝", damage = 39, base = 68171, id = 68177, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68178] = { name = "加斯科涅技能·箭型国旗LV8蓝", damage = 44, base = 68171, id = 68178, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68179] = { name = "加斯科涅技能·箭型国旗LV9蓝", damage = 49, base = 68171, id = 68179, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68180] = { name = "加斯科涅技能·箭型国旗LV10蓝", damage = 54, base = 68171, id = 68180, barrage_ID = { 80565, 80566 } } uv0.weapon_property_155[68181] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "北风技能额外六联装鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 31, corrected = 100, min_range = 0, id = 68181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1801, 1801 }, barrage_ID = { 80596, 80597 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_155[68182] = { id = 68182, damage = 36, base = 68181 } uv0.weapon_property_155[68183] = { id = 68183, damage = 40, base = 68181 } uv0.weapon_property_155[68184] = { id = 68184, damage = 45, base = 68181 } uv0.weapon_property_155[68185] = { id = 68185, damage = 49, base = 68181 } uv0.weapon_property_155[68186] = { id = 68186, damage = 54, base = 68181 } uv0.weapon_property_155[68187] = { id = 68187, damage = 58, base = 68181 } uv0.weapon_property_155[68188] = { id = 68188, damage = 63, base = 68181 } uv0.weapon_property_155[68189] = { id = 68189, damage = 67, base = 68181 } uv0.weapon_property_155[68190] = { id = 68190, damage = 72, base = 68181 } uv0.weapon_property_155[68191] = { action_index = "attack", range = 95, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "腓特烈弹幕技能LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 100, corrected = 100, min_range = 0, id = 68191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19860 }, barrage_ID = { 80593 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_155[68192] = { id = 68192, name = "腓特烈弹幕技能LV2", damage = 105, base = 68191 } uv0.weapon_property_155[68193] = { id = 68193, name = "腓特烈弹幕技能LV3", damage = 111, base = 68191 } uv0.weapon_property_155[68194] = { id = 68194, name = "腓特烈弹幕技能LV4", damage = 118, base = 68191 } uv0.weapon_property_155[68195] = { id = 68195, name = "腓特烈弹幕技能LV5", damage = 126, base = 68191 } uv0.weapon_property_155[68196] = { id = 68196, name = "腓特烈弹幕技能LV6", damage = 137, base = 68191 } uv0.weapon_property_155[68197] = { name = "腓特烈弹幕技能LV7", damage = 145, base = 68191, id = 68197, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property_155[68198] = { name = "腓特烈弹幕技能LV8", damage = 156, base = 68191, id = 68198, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property_155[68199] = { name = "腓特烈弹幕技能LV9", damage = 168, base = 68191, id = 68199, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property_155[68200] = { name = "腓特烈弹幕技能LV10", damage = 181, base = 68191, id = 68200, bullet_ID = { 19860, 19860 }, barrage_ID = { 80595, 80594 } } uv0.weapon_property_155[68221] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "腓特烈弹幕小子弹LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 68221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19861, 19861, 19861 }, barrage_ID = { 80590, 80591, 80592 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_155[68222] = { id = 68222, name = "腓特烈弹幕小子弹LV2", damage = 16, base = 68221 } uv0.weapon_property_155[68223] = { id = 68223, name = "腓特烈弹幕小子弹LV3", damage = 19, base = 68221 } uv0.weapon_property_155[68224] = { id = 68224, name = "腓特烈弹幕小子弹LV4", damage = 22, base = 68221 } uv0.weapon_property_155[68225] = { id = 68225, name = "腓特烈弹幕小子弹LV5", damage = 25, base = 68221 } uv0.weapon_property_155[68226] = { id = 68226, name = "腓特烈弹幕小子弹LV6", damage = 29, base = 68221 } uv0.weapon_property_155[68227] = { id = 68227, name = "腓特烈弹幕小子弹LV7", damage = 34, base = 68221 } uv0.weapon_property_155[68228] = { id = 68228, name = "腓特烈弹幕小子弹LV8", damage = 38, base = 68221 } uv0.weapon_property_155[68229] = { id = 68229, name = "腓特烈弹幕小子弹LV9", damage = 42, base = 68221 } uv0.weapon_property_155[68230] = { id = 68230, name = "腓特烈弹幕小子弹LV10", damage = 46, base = 68221 } uv0.weapon_property_155[68201] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "腓特烈弹幕小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 68201, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19922, 19922 }, barrage_ID = { 80051, 80055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_155[68202] = { id = 68202, name = "腓特烈弹幕小子弹LV2", damage = 38, base = 68201 } uv0.weapon_property_155[68203] = { id = 68203, name = "腓特烈弹幕小子弹LV3", damage = 46, base = 68201 } uv0.weapon_property_155[68204] = { name = "腓特烈弹幕小子弹LV4", damage = 54, base = 68201, id = 68204, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property_155[68205] = { name = "腓特烈弹幕小子弹LV5", damage = 62, base = 68201, id = 68205, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property_155[68206] = { name = "腓特烈弹幕小子弹LV6", damage = 70, base = 68201, id = 68206, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property_155[68207] = { name = "腓特烈弹幕小子弹LV7", damage = 78, base = 68201, id = 68207, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } end()