pg = pg or {} pg.weapon_property_154 = {} function () uv0.weapon_property_154[68092] = { id = 68092, damage = 7, base = 68091 } uv0.weapon_property_154[68093] = { id = 68093, damage = 8, base = 68091 } uv0.weapon_property_154[68094] = { id = 68094, damage = 9, base = 68091 } uv0.weapon_property_154[68095] = { id = 68095, damage = 10, base = 68091 } uv0.weapon_property_154[68096] = { id = 68096, damage = 11, base = 68091 } uv0.weapon_property_154[68097] = { damage = 12, base = 68091, id = 68097, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_154[68098] = { damage = 13, base = 68091, id = 68098, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_154[68099] = { damage = 14, base = 68091, id = 68099, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_154[68100] = { damage = 15, base = 68091, id = 68100, bullet_ID = { 19995, 19995, 19995, 19995 }, barrage_ID = { 80555, 80556, 80557, 80558 } } uv0.weapon_property_154[68101] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吾妻技能跨射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 68101, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19994 }, barrage_ID = { 80551 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_154[68102] = { id = 68102, damage = 42, base = 68101 } uv0.weapon_property_154[68103] = { id = 68103, damage = 46, base = 68101 } uv0.weapon_property_154[68104] = { id = 68104, damage = 48, base = 68101 } uv0.weapon_property_154[68105] = { id = 68105, damage = 50, base = 68101 } uv0.weapon_property_154[68106] = { id = 68106, damage = 52, base = 68101 } uv0.weapon_property_154[68107] = { id = 68107, damage = 54, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property_154[68108] = { id = 68108, damage = 56, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property_154[68109] = { id = 68109, damage = 58, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property_154[68110] = { id = 68110, damage = 62, base = 68101, barrage_ID = { 80552 } } uv0.weapon_property_154[68111] = { action_index = "attack", range = 95, type = 2, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吾妻技能平射子弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 68111, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19996 }, barrage_ID = { 80553 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_154[68112] = { id = 68112, damage = 42, base = 68111 } uv0.weapon_property_154[68113] = { id = 68113, damage = 46, base = 68111 } uv0.weapon_property_154[68114] = { id = 68114, damage = 48, base = 68111 } uv0.weapon_property_154[68115] = { id = 68115, damage = 50, base = 68111 } uv0.weapon_property_154[68116] = { id = 68116, damage = 52, base = 68111 } uv0.weapon_property_154[68117] = { id = 68117, damage = 54, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property_154[68118] = { id = 68118, damage = 56, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property_154[68119] = { id = 68119, damage = 58, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property_154[68120] = { id = 68120, damage = 62, base = 68111, barrage_ID = { 80554 } } uv0.weapon_property_154[68121] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "佐治亚技能超重弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 109, corrected = 110, min_range = 35, id = 68121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19997 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_154[68122] = { id = 68122, damage = 120, base = 68121 } uv0.weapon_property_154[68123] = { id = 68123, damage = 131, base = 68121 } uv0.weapon_property_154[68124] = { id = 68124, damage = 143, base = 68121 } uv0.weapon_property_154[68125] = { id = 68125, damage = 153, base = 68121 } uv0.weapon_property_154[68126] = { id = 68126, damage = 165, base = 68121 } uv0.weapon_property_154[68127] = { id = 68127, damage = 180, base = 68121 } uv0.weapon_property_154[68128] = { id = 68128, damage = 197, base = 68121 } uv0.weapon_property_154[68129] = { id = 68129, damage = 215, base = 68121 } uv0.weapon_property_154[68130] = { id = 68130, damage = 239, base = 68121 } uv0.weapon_property_154[68131] = { action_index = "attack", range = 55, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "佐治亚技能·小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 68131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19998, 19998 }, barrage_ID = { 80559, 80560 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_154[68132] = { id = 68132, name = "佐治亚技能·小子弹LV2", damage = 14, base = 68131 } uv0.weapon_property_154[68133] = { id = 68133, name = "佐治亚技能·小子弹LV3", damage = 15, base = 68131 } uv0.weapon_property_154[68134] = { id = 68134, name = "佐治亚技能·小子弹LV4", damage = 16, base = 68131 } uv0.weapon_property_154[68135] = { id = 68135, name = "佐治亚技能·小子弹LV5", damage = 18, base = 68131 } uv0.weapon_property_154[68136] = { id = 68136, name = "佐治亚技能·小子弹LV6", damage = 20, base = 68131 } uv0.weapon_property_154[68137] = { id = 68137, name = "佐治亚技能·小子弹LV7", damage = 23, base = 68131 } uv0.weapon_property_154[68138] = { id = 68138, name = "佐治亚技能·小子弹LV8", damage = 26, base = 68131 } uv0.weapon_property_154[68139] = { id = 68139, name = "佐治亚技能·小子弹LV9", damage = 30, base = 68131 } uv0.weapon_property_154[68140] = { id = 68140, name = "佐治亚技能·小子弹LV10", damage = 35, base = 68131 } uv0.weapon_property_154[68141] = { action_index = "attack", range = 95, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "佐治亚技能·小子弹LV1PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 68141, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19998, 19998 }, barrage_ID = { 80559, 80560 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_154[68142] = { id = 68142, name = "佐治亚技能·小子弹LV2PVP", damage = 14, base = 68141 } uv0.weapon_property_154[68143] = { id = 68143, name = "佐治亚技能·小子弹LV3PVP", damage = 15, base = 68141 } uv0.weapon_property_154[68144] = { id = 68144, name = "佐治亚技能·小子弹LV4PVP", damage = 16, base = 68141 } uv0.weapon_property_154[68145] = { id = 68145, name = "佐治亚技能·小子弹LV5PVP", damage = 18, base = 68141 } uv0.weapon_property_154[68146] = { id = 68146, name = "佐治亚技能·小子弹LV6PVP", damage = 20, base = 68141 } uv0.weapon_property_154[68147] = { id = 68147, name = "佐治亚技能·小子弹LV7PVP", damage = 23, base = 68141 } uv0.weapon_property_154[68148] = { id = 68148, name = "佐治亚技能·小子弹LV8PVP", damage = 26, base = 68141 } uv0.weapon_property_154[68149] = { id = 68149, name = "佐治亚技能·小子弹LV9PVP", damage = 30, base = 68141 } uv0.weapon_property_154[68150] = { id = 68150, name = "佐治亚技能·小子弹LV10PVP", damage = 35, base = 68141 } uv0.weapon_property_154[68151] = { action_index = "attack", range = 95, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加斯科涅技能·箭型国旗LV1红", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 19, corrected = 100, min_range = 35, id = 68151, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19847, 19847 }, barrage_ID = { 80561, 80562 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_154[68152] = { id = 68152, name = "加斯科涅技能·箭型国旗LV2红", damage = 22, base = 68151 } uv0.weapon_property_154[68153] = { id = 68153, name = "加斯科涅技能·箭型国旗LV3红", damage = 25, base = 68151 } uv0.weapon_property_154[68154] = { name = "加斯科涅技能·箭型国旗LV4红", damage = 28, base = 68151, id = 68154, barrage_ID = { 80563, 80564 } } end()