pg = pg or {} pg.weapon_property_150 = {} function () uv0.weapon_property_150[67803] = { id = 67803, damage = 54, base = 67801 } uv0.weapon_property_150[67804] = { id = 67804, damage = 57, base = 67801 } uv0.weapon_property_150[67805] = { id = 67805, damage = 61, base = 67801 } uv0.weapon_property_150[67806] = { id = 67806, damage = 66, base = 67801 } uv0.weapon_property_150[67807] = { id = 67807, damage = 72, base = 67801 } uv0.weapon_property_150[67808] = { id = 67808, damage = 79, base = 67801 } uv0.weapon_property_150[67809] = { id = 67809, damage = 87, base = 67801 } uv0.weapon_property_150[67810] = { id = 67810, damage = 96, base = 67801 } uv0.weapon_property_150[67811] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "1 x 500lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 67811, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19973 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_150[67812] = { id = 67812, damage = 134, base = 67811 } uv0.weapon_property_150[67813] = { id = 67813, damage = 142, base = 67811 } uv0.weapon_property_150[67814] = { id = 67814, damage = 151, base = 67811 } uv0.weapon_property_150[67815] = { id = 67815, damage = 161, base = 67811 } uv0.weapon_property_150[67816] = { id = 67816, damage = 172, base = 67811 } uv0.weapon_property_150[67817] = { id = 67817, damage = 184, base = 67811 } uv0.weapon_property_150[67818] = { id = 67818, damage = 197, base = 67811 } uv0.weapon_property_150[67819] = { id = 67819, damage = 211, base = 67811 } uv0.weapon_property_150[67820] = { id = 67820, damage = 226, base = 67811 } uv0.weapon_property_150[67821] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 91, corrected = 100, min_range = 0, id = 67821, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_150[67822] = { id = 67822, damage = 96, base = 67821 } uv0.weapon_property_150[67823] = { id = 67823, damage = 102, base = 67821 } uv0.weapon_property_150[67824] = { id = 67824, damage = 109, base = 67821 } uv0.weapon_property_150[67825] = { id = 67825, damage = 117, base = 67821 } uv0.weapon_property_150[67826] = { id = 67826, damage = 126, base = 67821 } uv0.weapon_property_150[67827] = { id = 67827, damage = 136, base = 67821 } uv0.weapon_property_150[67828] = { id = 67828, damage = 147, base = 67821 } uv0.weapon_property_150[67829] = { id = 67829, damage = 159, base = 67821 } uv0.weapon_property_150[67830] = { id = 67830, damage = 172, base = 67821 } uv0.weapon_property_150[67861] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "足柄饿狼技能弹幕弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 67861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19980 }, barrage_ID = { 80524 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_150[67862] = { id = 67862, name = "足柄饿狼技能弹幕弹幕Lv2", damage = 6, base = 67861 } uv0.weapon_property_150[67863] = { id = 67863, name = "足柄饿狼技能弹幕弹幕Lv3", damage = 7, base = 67861 } uv0.weapon_property_150[67864] = { id = 67864, name = "足柄饿狼技能弹幕弹幕Lv4", damage = 8, base = 67861 } uv0.weapon_property_150[67865] = { id = 67865, name = "足柄饿狼技能弹幕弹幕Lv5", damage = 9, base = 67861 } uv0.weapon_property_150[67866] = { id = 67866, name = "足柄饿狼技能弹幕弹幕Lv6", damage = 10, base = 67861 } uv0.weapon_property_150[67867] = { id = 67867, name = "足柄饿狼技能弹幕弹幕Lv7", damage = 12, base = 67861 } uv0.weapon_property_150[67868] = { id = 67868, name = "足柄饿狼技能弹幕弹幕Lv8", damage = 14, base = 67861 } uv0.weapon_property_150[67869] = { id = 67869, name = "足柄饿狼技能弹幕弹幕Lv9", damage = 17, base = 67861 } uv0.weapon_property_150[67870] = { id = 67870, name = "足柄饿狼技能弹幕弹幕Lv10", damage = 20, base = 67861 } uv0.weapon_property_150[67871] = { action_index = "attack", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "天城跨射弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 127, corrected = 100, min_range = 35, id = 67871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19977 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_150[67872] = { id = 67872, name = "天城跨射弹幕LV2", damage = 134, base = 67871 } uv0.weapon_property_150[67873] = { id = 67873, name = "天城跨射弹幕LV3", damage = 142, base = 67871 } uv0.weapon_property_150[67874] = { id = 67874, name = "天城跨射弹幕LV4", damage = 151, base = 67871 } uv0.weapon_property_150[67875] = { id = 67875, name = "天城跨射弹幕LV5", damage = 161, base = 67871 } uv0.weapon_property_150[67876] = { id = 67876, name = "天城跨射弹幕LV6", damage = 172, base = 67871 } uv0.weapon_property_150[67877] = { id = 67877, name = "天城跨射弹幕LV7", damage = 184, base = 67871 } uv0.weapon_property_150[67878] = { id = 67878, name = "天城跨射弹幕LV8", damage = 197, base = 67871 } uv0.weapon_property_150[67879] = { id = 67879, name = "天城跨射弹幕LV9", damage = 211, base = 67871 } uv0.weapon_property_150[67880] = { id = 67880, name = "天城跨射弹幕LV10", damage = 226, base = 67871 } uv0.weapon_property_150[67881] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "厌战改技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 84, corrected = 110, min_range = 35, id = 67881, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3366, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19981 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_150[67882] = { reload_max = 3231, name = "厌战改技能LV2", damage = 93, base = 67881, id = 67882 } uv0.weapon_property_150[67883] = { reload_max = 3164, name = "厌战改技能LV3", damage = 101, base = 67881, id = 67883 } uv0.weapon_property_150[67884] = { reload_max = 3096, name = "厌战改技能LV4", damage = 110, base = 67881, id = 67884 } uv0.weapon_property_150[67885] = { reload_max = 3029, name = "厌战改技能LV5", damage = 118, base = 67881, id = 67885 } uv0.weapon_property_150[67886] = { reload_max = 2962, damage = 127, base = 67881, id = 67886, name = "厌战改技能LV6", bullet_ID = { 19982 } } uv0.weapon_property_150[67887] = { reload_max = 2894, damage = 139, base = 67881, id = 67887, name = "厌战改技能LV7", bullet_ID = { 19982 } } uv0.weapon_property_150[67888] = { reload_max = 2827, damage = 152, base = 67881, id = 67888, name = "厌战改技能LV8", bullet_ID = { 19982 } } uv0.weapon_property_150[67889] = { reload_max = 2760, damage = 166, base = 67881, id = 67889, name = "厌战改技能LV9", bullet_ID = { 19982 } } uv0.weapon_property_150[67890] = { reload_max = 2692, damage = 184, base = 67881, id = 67890, name = "厌战改技能LV10", bullet_ID = { 19982 } } uv0.weapon_property_150[67891] = { action_index = "attack", range = 120, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "剑鱼816", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 67891, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 604, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67891 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 2 }, precast_param = {} } uv0.weapon_property_150[67892] = { reload_max = 588, damage = 50, base = 67891, id = 67892, bullet_ID = { 67892 } } uv0.weapon_property_150[67893] = { reload_max = 572, damage = 54, base = 67891, id = 67893, bullet_ID = { 67893 } } uv0.weapon_property_150[67894] = { reload_max = 556, damage = 58, base = 67891, id = 67894, bullet_ID = { 67894 } } uv0.weapon_property_150[67895] = { reload_max = 540, damage = 62, base = 67891, id = 67895, bullet_ID = { 67895 } } end()