pg = pg or {} pg.weapon_property_15 = {} function () uv0.weapon_property_15[15048] = { id = 15048, reload_max = 4080, damage = 115, base = 15040 } uv0.weapon_property_15[15049] = { id = 15049, reload_max = 3990, damage = 123, base = 15040 } uv0.weapon_property_15[15050] = { id = 15050, reload_max = 3900, damage = 131, base = 15040 } uv0.weapon_property_15[15051] = { reload_max = 3900, damage = 131, base = 15040, id = 15051, corrected = 104 } uv0.weapon_property_15[15060] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark18鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 41, corrected = 100, min_range = 0, id = 15060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2791, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1832 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15061] = { id = 15061, reload_max = 2716, damage = 48, base = 15060 } uv0.weapon_property_15[15062] = { id = 15062, reload_max = 2641, damage = 56, base = 15060 } uv0.weapon_property_15[15063] = { id = 15063, reload_max = 2566, damage = 64, base = 15060 } uv0.weapon_property_15[15064] = { id = 15064, reload_max = 2491, damage = 72, base = 15060 } uv0.weapon_property_15[15065] = { id = 15065, reload_max = 2416, damage = 80, base = 15060 } uv0.weapon_property_15[15066] = { id = 15066, reload_max = 2341, damage = 88, base = 15060 } uv0.weapon_property_15[15067] = { id = 15067, reload_max = 2266, damage = 96, base = 15060 } uv0.weapon_property_15[15068] = { id = 15068, reload_max = 2191, damage = 104, base = 15060 } uv0.weapon_property_15[15069] = { id = 15069, reload_max = 2116, damage = 112, base = 15060 } uv0.weapon_property_15[15070] = { id = 15070, reload_max = 2041, damage = 120, base = 15060 } uv0.weapon_property_15[15071] = { reload_max = 2041, damage = 120, base = 15060, id = 15071, corrected = 104 } uv0.weapon_property_15[15100] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark16鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 15100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1822 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15101] = { id = 15101, reload_max = 4920, damage = 66, base = 15100 } uv0.weapon_property_15[15102] = { id = 15102, reload_max = 4840, damage = 74, base = 15100 } uv0.weapon_property_15[15103] = { id = 15103, reload_max = 4760, damage = 82, base = 15100 } uv0.weapon_property_15[15104] = { id = 15104, reload_max = 4680, damage = 91, base = 15100 } uv0.weapon_property_15[15105] = { id = 15105, reload_max = 4600, damage = 100, base = 15100 } uv0.weapon_property_15[15106] = { id = 15106, reload_max = 4520, damage = 109, base = 15100 } uv0.weapon_property_15[15120] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark16鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 15120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1822 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15121] = { id = 15121, reload_max = 4715, damage = 74, base = 15120 } uv0.weapon_property_15[15122] = { id = 15122, reload_max = 4630, damage = 83, base = 15120 } uv0.weapon_property_15[15123] = { id = 15123, reload_max = 4545, damage = 93, base = 15120 } uv0.weapon_property_15[15124] = { id = 15124, reload_max = 4460, damage = 103, base = 15120 } uv0.weapon_property_15[15125] = { id = 15125, reload_max = 4375, damage = 113, base = 15120 } uv0.weapon_property_15[15126] = { id = 15126, reload_max = 4290, damage = 123, base = 15120 } uv0.weapon_property_15[15127] = { id = 15127, reload_max = 4205, damage = 133, base = 15120 } uv0.weapon_property_15[15128] = { id = 15128, reload_max = 4120, damage = 143, base = 15120 } uv0.weapon_property_15[15129] = { id = 15129, reload_max = 4035, damage = 153, base = 15120 } uv0.weapon_property_15[15130] = { id = 15130, reload_max = 3950, damage = 163, base = 15120 } uv0.weapon_property_15[15140] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark16鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 72, corrected = 100, min_range = 0, id = 15140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4600, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1822 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15141] = { id = 15141, reload_max = 4510, damage = 82, base = 15140 } uv0.weapon_property_15[15142] = { id = 15142, reload_max = 4420, damage = 93, base = 15140 } uv0.weapon_property_15[15143] = { id = 15143, reload_max = 4330, damage = 104, base = 15140 } uv0.weapon_property_15[15144] = { id = 15144, reload_max = 4240, damage = 115, base = 15140 } uv0.weapon_property_15[15145] = { id = 15145, reload_max = 4150, damage = 126, base = 15140 } uv0.weapon_property_15[15146] = { id = 15146, reload_max = 4060, damage = 137, base = 15140 } uv0.weapon_property_15[15147] = { id = 15147, reload_max = 3970, damage = 148, base = 15140 } uv0.weapon_property_15[15148] = { id = 15148, reload_max = 3880, damage = 159, base = 15140 } uv0.weapon_property_15[15149] = { id = 15149, reload_max = 3790, damage = 170, base = 15140 } uv0.weapon_property_15[15150] = { id = 15150, reload_max = 3700, damage = 181, base = 15140 } uv0.weapon_property_15[15151] = { reload_max = 3700, damage = 181, base = 15140, id = 15151, corrected = 104 } uv0.weapon_property_15[15152] = { reload_max = 3700, damage = 181, base = 15140, id = 15152, corrected = 110 } uv0.weapon_property_15[15153] = { reload_max = 3700, damage = 181, base = 15140, id = 15153, corrected = 118 } uv0.weapon_property_15[15160] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark28鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 53, corrected = 100, min_range = 0, id = 15160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 2592, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1833 }, barrage_ID = { 1601 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_15[15161] = { id = 15161, reload_max = 2521, damage = 62, base = 15160 } uv0.weapon_property_15[15162] = { id = 15162, reload_max = 2450, damage = 71, base = 15160 } uv0.weapon_property_15[15163] = { id = 15163, reload_max = 2379, damage = 80, base = 15160 } uv0.weapon_property_15[15164] = { id = 15164, reload_max = 2308, damage = 89, base = 15160 } uv0.weapon_property_15[15165] = { id = 15165, reload_max = 2237, damage = 99, base = 15160 } uv0.weapon_property_15[15166] = { id = 15166, reload_max = 2166, damage = 109, base = 15160 } uv0.weapon_property_15[15167] = { id = 15167, reload_max = 2095, damage = 119, base = 15160 } uv0.weapon_property_15[15168] = { id = 15168, reload_max = 2024, damage = 129, base = 15160 } uv0.weapon_property_15[15169] = { id = 15169, reload_max = 1953, damage = 139, base = 15160 } uv0.weapon_property_15[15170] = { id = 15170, reload_max = 1882, damage = 149, base = 15160 } uv0.weapon_property_15[15171] = { reload_max = 1882, damage = 149, base = 15160, id = 15171, corrected = 104 } uv0.weapon_property_15[15172] = { reload_max = 1882, damage = 149, base = 15160, id = 15172, corrected = 110 } uv0.weapon_property_15[15173] = { reload_max = 1882, damage = 149, base = 15160, id = 15173, corrected = 118 } uv0.weapon_property_15[15200] = { action_index = "attack", range = 50, type = 16, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装533mm鱼雷Mk17", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 15200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3672, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1800 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()