pg = pg or {} pg.weapon_property_149 = {} function () uv0.weapon_property_149[67740] = { name = "战列加贺技能小子弹-LV10", damage = 35, base = 67731, id = 67740, barrage_ID = { 80512, 80513 } } uv0.weapon_property_149[67741] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "加贺鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 51, corrected = 110, min_range = 0, id = 67741, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807, 1807 }, barrage_ID = { 80508, 80509 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_149[67742] = { id = 67742, name = "加贺鱼雷LV2", damage = 52, base = 67741 } uv0.weapon_property_149[67743] = { id = 67743, name = "加贺鱼雷LV3", damage = 54, base = 67741 } uv0.weapon_property_149[67744] = { id = 67744, name = "加贺鱼雷LV4", damage = 57, base = 67741 } uv0.weapon_property_149[67745] = { id = 67745, name = "加贺鱼雷LV5", damage = 61, base = 67741 } uv0.weapon_property_149[67746] = { id = 67746, name = "加贺鱼雷LV6", damage = 66, base = 67741 } uv0.weapon_property_149[67747] = { id = 67747, name = "加贺鱼雷LV7", damage = 72, base = 67741 } uv0.weapon_property_149[67748] = { id = 67748, name = "加贺鱼雷LV8", damage = 79, base = 67741 } uv0.weapon_property_149[67749] = { id = 67749, name = "加贺鱼雷LV9", damage = 87, base = 67741 } uv0.weapon_property_149[67750] = { id = 67750, name = "加贺鱼雷LV10", damage = 96, base = 67741 } uv0.weapon_property_149[67751] = { action_index = "attack", range = 95, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 75, corrected = 100, min_range = 25, id = 67751, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19975, 19975 }, barrage_ID = { 80514, 80515 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_149[67752] = { id = 67752, name = "天城战列技能-LV2", damage = 80, base = 67751 } uv0.weapon_property_149[67753] = { id = 67753, name = "天城战列技能-LV3", damage = 86, base = 67751 } uv0.weapon_property_149[67754] = { id = 67754, name = "天城战列技能-LV4", damage = 93, base = 67751 } uv0.weapon_property_149[67755] = { id = 67755, name = "天城战列技能-LV5", damage = 101, base = 67751 } uv0.weapon_property_149[67756] = { id = 67756, name = "天城战列技能-LV6", damage = 110, base = 67751 } uv0.weapon_property_149[67757] = { id = 67757, name = "天城战列技能-LV7", damage = 120, base = 67751 } uv0.weapon_property_149[67758] = { id = 67758, name = "天城战列技能-LV8", damage = 131, base = 67751 } uv0.weapon_property_149[67759] = { id = 67759, name = "天城战列技能-LV9", damage = 143, base = 67751 } uv0.weapon_property_149[67760] = { id = 67760, name = "天城战列技能-LV10", damage = 156, base = 67751 } uv0.weapon_property_149[67761] = { action_index = "attack", range = 95, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "天城战列技能副炮-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 100, min_range = 25, id = 67761, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19974, 19974 }, barrage_ID = { 80516, 80517 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_149[67762] = { id = 67762, name = "天城战列技能副炮-LV2", damage = 8, base = 67761 } uv0.weapon_property_149[67763] = { id = 67763, name = "天城战列技能副炮-LV3", damage = 9, base = 67761 } uv0.weapon_property_149[67764] = { id = 67764, name = "天城战列技能副炮-LV4", damage = 10, base = 67761 } uv0.weapon_property_149[67765] = { id = 67765, name = "天城战列技能副炮-LV5", damage = 11, base = 67761 } uv0.weapon_property_149[67766] = { id = 67766, name = "天城战列技能副炮-LV6", damage = 13, base = 67761 } uv0.weapon_property_149[67767] = { id = 67767, name = "天城战列技能副炮-LV7", damage = 15, base = 67761 } uv0.weapon_property_149[67768] = { id = 67768, name = "天城战列技能副炮-LV8", damage = 18, base = 67761 } uv0.weapon_property_149[67769] = { id = 67769, name = "天城战列技能副炮-LV9", damage = 21, base = 67761 } uv0.weapon_property_149[67770] = { id = 67770, name = "天城战列技能副炮-LV10", damage = 25, base = 67761 } uv0.weapon_property_149[67771] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天城鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 70, corrected = 110, min_range = 0, id = 67771, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807, 1807 }, barrage_ID = { 80508, 80509 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_149[67772] = { id = 67772, name = "天城鱼雷LV2", damage = 72, base = 67771 } uv0.weapon_property_149[67773] = { id = 67773, name = "天城鱼雷LV3", damage = 75, base = 67771 } uv0.weapon_property_149[67774] = { id = 67774, name = "天城鱼雷LV4", damage = 79, base = 67771 } uv0.weapon_property_149[67775] = { id = 67775, name = "天城鱼雷LV5", damage = 84, base = 67771 } uv0.weapon_property_149[67776] = { id = 67776, name = "天城鱼雷LV6", damage = 90, base = 67771 } uv0.weapon_property_149[67777] = { id = 67777, name = "天城鱼雷LV7", damage = 97, base = 67771 } uv0.weapon_property_149[67778] = { id = 67778, name = "天城鱼雷LV8", damage = 105, base = 67771 } uv0.weapon_property_149[67779] = { id = 67779, name = "天城鱼雷LV9", damage = 114, base = 67771 } uv0.weapon_property_149[67780] = { id = 67780, name = "天城鱼雷LV10", damage = 124, base = 67771 } uv0.weapon_property_149[67781] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双龙改轰炸 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 67781, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67781 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_149[67782] = { id = 67782, name = "双龙改轰炸 Lv2", base = 67781, bullet_ID = { 67782 } } uv0.weapon_property_149[67783] = { id = 67783, name = "双龙改轰炸 Lv3", base = 67781, bullet_ID = { 67783 } } uv0.weapon_property_149[67784] = { id = 67784, name = "双龙改轰炸 Lv4", base = 67781, bullet_ID = { 67784 } } uv0.weapon_property_149[67785] = { id = 67785, name = "双龙改轰炸 Lv5", base = 67781, bullet_ID = { 67785 } } uv0.weapon_property_149[67786] = { id = 67786, name = "双龙改轰炸 Lv6", base = 67781, bullet_ID = { 67786 } } uv0.weapon_property_149[67787] = { id = 67787, name = "双龙改轰炸 Lv7", base = 67781, bullet_ID = { 67787 } } uv0.weapon_property_149[67788] = { id = 67788, name = "双龙改轰炸 Lv8", base = 67781, bullet_ID = { 67788 } } uv0.weapon_property_149[67789] = { id = 67789, name = "双龙改轰炸 Lv9", base = 67781, bullet_ID = { 67789 } } uv0.weapon_property_149[67790] = { id = 67790, name = "双龙改轰炸 Lv10", base = 67781, bullet_ID = { 67790 } } uv0.weapon_property_149[67791] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双龙改雷1 Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 67791, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67791 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_149[67792] = { id = 67792, name = "双龙改雷1 Lv2", base = 67791, bullet_ID = { 67792 } } uv0.weapon_property_149[67793] = { id = 67793, name = "双龙改雷1 Lv3", base = 67791, bullet_ID = { 67793 } } uv0.weapon_property_149[67794] = { id = 67794, name = "双龙改雷1 Lv4", base = 67791, bullet_ID = { 67794 } } uv0.weapon_property_149[67795] = { id = 67795, name = "双龙改雷1 Lv5", base = 67791, bullet_ID = { 67795 } } uv0.weapon_property_149[67796] = { id = 67796, name = "双龙改雷1 Lv6", base = 67791, bullet_ID = { 67796 } } uv0.weapon_property_149[67797] = { id = 67797, name = "双龙改雷1 Lv7", base = 67791, bullet_ID = { 67797 } } uv0.weapon_property_149[67798] = { id = 67798, name = "双龙改雷1 Lv8", base = 67791, bullet_ID = { 67798 } } uv0.weapon_property_149[67799] = { id = 67799, name = "双龙改雷1 Lv9", base = 67791, bullet_ID = { 67799 } } uv0.weapon_property_149[67800] = { id = 67800, name = "双龙改雷1 Lv10", base = 67791, bullet_ID = { 67800 } } uv0.weapon_property_149[67801] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 51, corrected = 100, min_range = 0, id = 67801, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19972 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_149[67802] = { id = 67802, damage = 52, base = 67801 } end()