pg = pg or {} pg.weapon_property_147 = {} function () uv0.weapon_property_147[67614] = { id = 67614, name = "猫音技能Lv4", damage = 20, base = 67611 } uv0.weapon_property_147[67615] = { id = 67615, name = "猫音技能Lv5", damage = 25, base = 67611 } uv0.weapon_property_147[67616] = { id = 67616, name = "猫音技能Lv6", damage = 30, base = 67611 } uv0.weapon_property_147[67617] = { id = 67617, name = "猫音技能Lv7", damage = 36, base = 67611 } uv0.weapon_property_147[67618] = { id = 67618, name = "猫音技能Lv8", damage = 42, base = 67611 } uv0.weapon_property_147[67619] = { id = 67619, name = "猫音技能Lv9", damage = 49, base = 67611 } uv0.weapon_property_147[67620] = { id = 67620, name = "猫音技能Lv10", damage = 56, base = 67611 } uv0.weapon_property_147[67621] = { action_index = "attack", range = 100, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "露露缇耶技能4段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 300, min_range = 0, id = 67621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19961 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67622] = { id = 67622, name = "露露缇耶技能4段Lv2", damage = 56, base = 67621 } uv0.weapon_property_147[67623] = { id = 67623, name = "露露缇耶技能4段Lv3", damage = 62, base = 67621 } uv0.weapon_property_147[67624] = { id = 67624, name = "露露缇耶技能4段Lv4", damage = 70, base = 67621 } uv0.weapon_property_147[67625] = { id = 67625, name = "露露缇耶技能4段Lv5", damage = 78, base = 67621 } uv0.weapon_property_147[67626] = { id = 67626, name = "露露缇耶技能4段Lv6", damage = 90, base = 67621 } uv0.weapon_property_147[67627] = { id = 67627, name = "露露缇耶技能4段Lv7", damage = 100, base = 67621 } uv0.weapon_property_147[67628] = { id = 67628, name = "露露缇耶技能4段Lv8", damage = 110, base = 67621 } uv0.weapon_property_147[67629] = { id = 67629, name = "露露缇耶技能4段Lv9", damage = 125, base = 67621 } uv0.weapon_property_147[67630] = { id = 67630, name = "露露缇耶技能4段Lv10", damage = 140, base = 67621 } uv0.weapon_property_147[67631] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷1段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 115, min_range = 0, id = 67631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962 }, barrage_ID = { 1402 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67632] = { id = 67632, name = "露露缇耶技能鱼雷1段Lv2", damage = 16, base = 67631 } uv0.weapon_property_147[67633] = { id = 67633, name = "露露缇耶技能鱼雷1段Lv3", damage = 20, base = 67631 } uv0.weapon_property_147[67634] = { id = 67634, name = "露露缇耶技能鱼雷1段Lv4", damage = 24, base = 67631 } uv0.weapon_property_147[67635] = { id = 67635, name = "露露缇耶技能鱼雷1段Lv5", damage = 27, base = 67631 } uv0.weapon_property_147[67636] = { id = 67636, name = "露露缇耶技能鱼雷1段Lv6", damage = 30, base = 67631 } uv0.weapon_property_147[67637] = { id = 67637, name = "露露缇耶技能鱼雷1段Lv7", damage = 33, base = 67631 } uv0.weapon_property_147[67638] = { id = 67638, name = "露露缇耶技能鱼雷1段Lv8", damage = 36, base = 67631 } uv0.weapon_property_147[67639] = { id = 67639, name = "露露缇耶技能鱼雷1段Lv9", damage = 38, base = 67631 } uv0.weapon_property_147[67640] = { id = 67640, name = "露露缇耶技能鱼雷1段Lv10", damage = 40, base = 67631 } uv0.weapon_property_147[67641] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷2段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 145, min_range = 0, id = 67641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19962, 19962 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67642] = { id = 67642, name = "露露缇耶技能鱼雷2段Lv2", damage = 16, base = 67641 } uv0.weapon_property_147[67643] = { id = 67643, name = "露露缇耶技能鱼雷2段Lv3", damage = 20, base = 67641 } uv0.weapon_property_147[67644] = { id = 67644, name = "露露缇耶技能鱼雷2段Lv4", damage = 24, base = 67641 } uv0.weapon_property_147[67645] = { id = 67645, name = "露露缇耶技能鱼雷2段Lv5", damage = 27, base = 67641 } uv0.weapon_property_147[67646] = { id = 67646, name = "露露缇耶技能鱼雷2段Lv6", damage = 30, base = 67641 } uv0.weapon_property_147[67647] = { id = 67647, name = "露露缇耶技能鱼雷2段Lv7", damage = 33, base = 67641 } uv0.weapon_property_147[67648] = { id = 67648, name = "露露缇耶技能鱼雷2段Lv8", damage = 36, base = 67641 } uv0.weapon_property_147[67649] = { id = 67649, name = "露露缇耶技能鱼雷2段Lv9", damage = 38, base = 67641 } uv0.weapon_property_147[67650] = { id = 67650, name = "露露缇耶技能鱼雷2段Lv10", damage = 40, base = 67641 } uv0.weapon_property_147[67651] = { action_index = "attack", range = 100, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "露露缇耶技能鱼雷3段Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 165, min_range = 0, id = 67651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19963, 19963 }, barrage_ID = { 80522, 80523 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67652] = { id = 67652, name = "露露缇耶技能鱼雷3段Lv2", damage = 16, base = 67651 } uv0.weapon_property_147[67653] = { id = 67653, name = "露露缇耶技能鱼雷3段Lv3", damage = 20, base = 67651 } uv0.weapon_property_147[67654] = { id = 67654, name = "露露缇耶技能鱼雷3段Lv4", damage = 24, base = 67651 } uv0.weapon_property_147[67655] = { id = 67655, name = "露露缇耶技能鱼雷3段Lv5", damage = 27, base = 67651 } uv0.weapon_property_147[67656] = { id = 67656, name = "露露缇耶技能鱼雷3段Lv6", damage = 30, base = 67651 } uv0.weapon_property_147[67657] = { id = 67657, name = "露露缇耶技能鱼雷3段Lv7", damage = 33, base = 67651 } uv0.weapon_property_147[67658] = { id = 67658, name = "露露缇耶技能鱼雷3段Lv8", damage = 36, base = 67651 } uv0.weapon_property_147[67659] = { id = 67659, name = "露露缇耶技能鱼雷3段Lv9", damage = 38, base = 67651 } uv0.weapon_property_147[67660] = { id = 67660, name = "露露缇耶技能鱼雷3段Lv10", damage = 40, base = 67651 } uv0.weapon_property_147[67661] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双爆炸BLv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 86, corrected = 200, min_range = 0, id = 67661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19966 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67662] = { id = 67662, name = "双影无双爆炸BLv2", damage = 101, base = 67661 } uv0.weapon_property_147[67663] = { id = 67663, name = "双影无双爆炸BLv3", damage = 116, base = 67661 } uv0.weapon_property_147[67664] = { id = 67664, name = "双影无双爆炸BLv4", damage = 132, base = 67661 } uv0.weapon_property_147[67665] = { id = 67665, name = "双影无双爆炸BLv5", damage = 147, base = 67661 } uv0.weapon_property_147[67666] = { id = 67666, name = "双影无双爆炸BLv6", damage = 162, base = 67661 } uv0.weapon_property_147[67667] = { id = 67667, name = "双影无双爆炸BLv7", damage = 178, base = 67661 } uv0.weapon_property_147[67668] = { id = 67668, name = "双影无双爆炸BLv8", damage = 193, base = 67661 } uv0.weapon_property_147[67669] = { id = 67669, name = "双影无双爆炸BLv9", damage = 208, base = 67661 } uv0.weapon_property_147[67670] = { id = 67670, name = "双影无双爆炸BLv10", damage = 225, base = 67661 } uv0.weapon_property_147[67671] = { action_index = "attack", range = 200, type = 2, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双影无双爆炸ALv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 86, corrected = 200, min_range = 0, id = 67671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19965 }, barrage_ID = { 1 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_147[67672] = { id = 67672, name = "双影无双爆炸ALv2", damage = 101, base = 67671 } uv0.weapon_property_147[67673] = { id = 67673, name = "双影无双爆炸ALv3", damage = 116, base = 67671 } uv0.weapon_property_147[67674] = { id = 67674, name = "双影无双爆炸ALv4", damage = 132, base = 67671 } uv0.weapon_property_147[67675] = { id = 67675, name = "双影无双爆炸ALv5", damage = 147, base = 67671 } uv0.weapon_property_147[67676] = { id = 67676, name = "双影无双爆炸ALv6", damage = 162, base = 67671 } end()