pg = pg or {} pg.weapon_property_143 = {} function () uv0.weapon_property_143[67163] = { name = "半人马技能鱼雷机2Lv3", damage = 104, base = 67160, id = 67163, bullet_ID = { 67163 } } uv0.weapon_property_143[67164] = { name = "半人马技能鱼雷机2Lv4", damage = 118, base = 67160, id = 67164, bullet_ID = { 67164 } } uv0.weapon_property_143[67165] = { name = "半人马技能鱼雷机2Lv5", damage = 132, base = 67160, id = 67165, bullet_ID = { 67165 } } uv0.weapon_property_143[67166] = { name = "半人马技能鱼雷机2Lv6", damage = 146, base = 67160, id = 67166, bullet_ID = { 67166 } } uv0.weapon_property_143[67167] = { name = "半人马技能鱼雷机2Lv7", damage = 160, base = 67160, id = 67167, bullet_ID = { 67167 } } uv0.weapon_property_143[67168] = { name = "半人马技能鱼雷机2Lv8", damage = 174, base = 67160, id = 67168, bullet_ID = { 67168 } } uv0.weapon_property_143[67169] = { name = "半人马技能鱼雷机2Lv9", damage = 188, base = 67160, id = 67169, bullet_ID = { 67169 } } uv0.weapon_property_143[67170] = { name = "半人马技能鱼雷机2Lv10", damage = 202, base = 67160, id = 67170, bullet_ID = { 67170 } } uv0.weapon_property_143[67180] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114 }, barrage_ID = { 80480 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67181] = { id = 67181, name = "半人马技能鱼雷Lv1", damage = 76, base = 67180 } uv0.weapon_property_143[67182] = { id = 67182, name = "半人马技能鱼雷Lv2", damage = 90, base = 67180 } uv0.weapon_property_143[67183] = { id = 67183, name = "半人马技能鱼雷Lv3", damage = 104, base = 67180 } uv0.weapon_property_143[67184] = { name = "半人马技能鱼雷Lv4", damage = 118, base = 67180, id = 67184, barrage_ID = { 80482 } } uv0.weapon_property_143[67185] = { name = "半人马技能鱼雷Lv5", damage = 132, base = 67180, id = 67185, barrage_ID = { 80482 } } uv0.weapon_property_143[67186] = { name = "半人马技能鱼雷Lv6", damage = 146, base = 67180, id = 67186, barrage_ID = { 80482 } } uv0.weapon_property_143[67187] = { name = "半人马技能鱼雷Lv7", damage = 160, base = 67180, id = 67187, barrage_ID = { 80484 } } uv0.weapon_property_143[67188] = { name = "半人马技能鱼雷Lv8", damage = 174, base = 67180, id = 67188, barrage_ID = { 80484 } } uv0.weapon_property_143[67189] = { name = "半人马技能鱼雷Lv9", damage = 188, base = 67180, id = 67189, barrage_ID = { 80484 } } uv0.weapon_property_143[67190] = { name = "半人马技能鱼雷Lv10", damage = 202, base = 67180, id = 67190, barrage_ID = { 80484 } } uv0.weapon_property_143[67200] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2114 }, barrage_ID = { 80481 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67201] = { id = 67201, name = "半人马技能鱼雷Lv1", damage = 76, base = 67200 } uv0.weapon_property_143[67202] = { id = 67202, name = "半人马技能鱼雷Lv2", damage = 90, base = 67200 } uv0.weapon_property_143[67203] = { id = 67203, name = "半人马技能鱼雷Lv3", damage = 104, base = 67200 } uv0.weapon_property_143[67204] = { name = "半人马技能鱼雷Lv4", damage = 118, base = 67200, id = 67204, barrage_ID = { 80483 } } uv0.weapon_property_143[67205] = { name = "半人马技能鱼雷Lv5", damage = 132, base = 67200, id = 67205, barrage_ID = { 80483 } } uv0.weapon_property_143[67206] = { name = "半人马技能鱼雷Lv6", damage = 146, base = 67200, id = 67206, barrage_ID = { 80483 } } uv0.weapon_property_143[67207] = { name = "半人马技能鱼雷Lv7", damage = 160, base = 67200, id = 67207, barrage_ID = { 80485 } } uv0.weapon_property_143[67208] = { name = "半人马技能鱼雷Lv8", damage = 174, base = 67200, id = 67208, barrage_ID = { 80485 } } uv0.weapon_property_143[67209] = { name = "半人马技能鱼雷Lv9", damage = 188, base = 67200, id = 67209, barrage_ID = { 80485 } } uv0.weapon_property_143[67210] = { name = "半人马技能鱼雷Lv10", damage = 202, base = 67200, id = 67210, barrage_ID = { 80485 } } uv0.weapon_property_143[67220] = { action_index = "attack", range = 200, type = 2, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "日向改技能LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 67220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19944 }, barrage_ID = { 80490 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67221] = { id = 67221, name = "日向改技能LV1", damage = 38, base = 67220 } uv0.weapon_property_143[67222] = { id = 67222, name = "日向改技能LV2", damage = 44, base = 67220 } uv0.weapon_property_143[67223] = { id = 67223, name = "日向改技能LV3", damage = 51, base = 67220 } uv0.weapon_property_143[67224] = { id = 67224, name = "日向改技能LV4", damage = 58, base = 67220 } uv0.weapon_property_143[67225] = { id = 67225, name = "日向改技能LV5", damage = 65, base = 67220 } uv0.weapon_property_143[67226] = { id = 67226, name = "日向改技能LV6", damage = 72, base = 67220 } uv0.weapon_property_143[67227] = { id = 67227, name = "日向改技能LV7", damage = 79, base = 67220 } uv0.weapon_property_143[67228] = { id = 67228, name = "日向改技能LV8", damage = 86, base = 67220 } uv0.weapon_property_143[67229] = { id = 67229, name = "日向改技能LV9", damage = 93, base = 67220 } uv0.weapon_property_143[67230] = { id = 67230, name = "日向改技能LV10", damage = 100, base = 67220 } uv0.weapon_property_143[67240] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "伊势技能轰炸机Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 67240, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67240 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67241] = { name = "伊势技能轰炸机Lv1", damage = 166, base = 67240, id = 67241, bullet_ID = { 67241 } } uv0.weapon_property_143[67242] = { name = "伊势技能轰炸机Lv2", damage = 188, base = 67240, id = 67242, bullet_ID = { 67242 } } uv0.weapon_property_143[67243] = { name = "伊势技能轰炸机Lv3", damage = 208, base = 67240, id = 67243, bullet_ID = { 67243 } } uv0.weapon_property_143[67244] = { name = "伊势技能轰炸机Lv4", damage = 230, base = 67240, id = 67244, bullet_ID = { 67244 } } uv0.weapon_property_143[67245] = { name = "伊势技能轰炸机Lv5", damage = 252, base = 67240, id = 67245, bullet_ID = { 67245 } } uv0.weapon_property_143[67246] = { name = "伊势技能轰炸机Lv6", damage = 274, base = 67240, id = 67246, bullet_ID = { 67246 }, barrage_ID = { 12009 } } uv0.weapon_property_143[67247] = { name = "伊势技能轰炸机Lv7", damage = 296, base = 67240, id = 67247, bullet_ID = { 67247 }, barrage_ID = { 12009 } } uv0.weapon_property_143[67248] = { name = "伊势技能轰炸机Lv8", damage = 316, base = 67240, id = 67248, bullet_ID = { 67248 }, barrage_ID = { 12009 } } uv0.weapon_property_143[67249] = { name = "伊势技能轰炸机Lv9", damage = 338, base = 67240, id = 67249, bullet_ID = { 67249 }, barrage_ID = { 12009 } } uv0.weapon_property_143[67250] = { name = "伊势技能轰炸机Lv10", damage = 360, base = 67240, id = 67250, bullet_ID = { 67250 }, barrage_ID = { 12009 } } uv0.weapon_property_143[67260] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 131, corrected = 100, min_range = 0, id = 67260, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19945 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_143[67261] = { id = 67261, damage = 150, base = 67260 } uv0.weapon_property_143[67262] = { id = 67262, damage = 169, base = 67260 } uv0.weapon_property_143[67263] = { id = 67263, damage = 188, base = 67260 } uv0.weapon_property_143[67264] = { id = 67264, damage = 207, base = 67260 } uv0.weapon_property_143[67265] = { id = 67265, damage = 226, base = 67260 } uv0.weapon_property_143[67266] = { id = 67266, damage = 245, base = 67260 } uv0.weapon_property_143[67267] = { id = 67267, damage = 264, base = 67260 } uv0.weapon_property_143[67268] = { id = 67268, damage = 283, base = 67260 } uv0.weapon_property_143[67269] = { id = 67269, damage = 302, base = 67260 } uv0.weapon_property_143[67270] = { id = 67270, damage = 322, base = 67260 } end()