pg = pg or {} pg.weapon_property_142 = {} function () uv0.weapon_property_142[67046] = { name = "BigSeven改技能LV6", damage = 85, base = 67040, id = 67046, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80142, 80145, 80151, 80153 } } uv0.weapon_property_142[67047] = { name = "BigSeven改技能LV7", damage = 95, base = 67040, id = 67047, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80151, 80153 } } uv0.weapon_property_142[67048] = { name = "BigSeven改技能LV8", damage = 105, base = 67040, id = 67048, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80151, 80153 } } uv0.weapon_property_142[67049] = { name = "BigSeven改技能LV9", damage = 115, base = 67040, id = 67049, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80151, 80153 } } uv0.weapon_property_142[67050] = { name = "BigSeven改技能LV10", damage = 125, base = 67040, id = 67050, bullet_ID = { 19937, 19937, 19938, 19938 }, barrage_ID = { 80143, 80146, 80152, 80154 } } uv0.weapon_property_142[67060] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z23技能弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 16, corrected = 100, min_range = 0, id = 67060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19939, 19939, 19939 }, barrage_ID = { 80161, 80165, 80168 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_142[67061] = { id = 67061, name = "Z23技能弹幕LV1", damage = 17, base = 67060 } uv0.weapon_property_142[67062] = { id = 67062, name = "Z23技能弹幕LV2", damage = 18, base = 67060 } uv0.weapon_property_142[67063] = { name = "Z23技能弹幕LV3", damage = 20, base = 67060, id = 67063, barrage_ID = { 80162, 80165, 80168 } } uv0.weapon_property_142[67064] = { name = "Z23技能弹幕LV4", damage = 22, base = 67060, id = 67064, barrage_ID = { 80162, 80165, 80168 } } uv0.weapon_property_142[67065] = { name = "Z23技能弹幕LV5", damage = 24, base = 67060, id = 67065, barrage_ID = { 80162, 80166, 80169 } } uv0.weapon_property_142[67066] = { name = "Z23技能弹幕LV6", damage = 28, base = 67060, id = 67066, barrage_ID = { 80162, 80166, 80169 } } uv0.weapon_property_142[67067] = { name = "Z23技能弹幕LV7", damage = 26, base = 67060, id = 67067, barrage_ID = { 80163, 80166, 80169 } } uv0.weapon_property_142[67068] = { name = "Z23技能弹幕LV8", damage = 28, base = 67060, id = 67068, barrage_ID = { 80163, 80166, 80169 } } uv0.weapon_property_142[67069] = { name = "Z23技能弹幕LV9", damage = 30, base = 67060, id = 67069, barrage_ID = { 80163, 80167, 80170 } } uv0.weapon_property_142[67070] = { name = "Z23技能弹幕LV10", damage = 32, base = 67060, id = 67070, barrage_ID = { 80164, 80167, 80170 } } uv0.weapon_property_142[67080] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "Z23技能鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 0, id = 67080, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19940, 19940 }, barrage_ID = { 80171, 80172 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_142[67081] = { id = 67081, name = "Z23技能鱼雷LV1", damage = 55, base = 67080 } uv0.weapon_property_142[67082] = { id = 67082, name = "Z23技能鱼雷LV2", damage = 65, base = 67080 } uv0.weapon_property_142[67083] = { id = 67083, name = "Z23技能鱼雷LV3", damage = 75, base = 67080 } uv0.weapon_property_142[67084] = { id = 67084, name = "Z23技能鱼雷LV4", damage = 85, base = 67080 } uv0.weapon_property_142[67085] = { id = 67085, name = "Z23技能鱼雷LV5", damage = 95, base = 67080 } uv0.weapon_property_142[67086] = { id = 67086, name = "Z23技能鱼雷LV6", damage = 105, base = 67080 } uv0.weapon_property_142[67087] = { id = 67087, name = "Z23技能鱼雷LV7", damage = 115, base = 67080 } uv0.weapon_property_142[67088] = { id = 67088, name = "Z23技能鱼雷LV8", damage = 125, base = 67080 } uv0.weapon_property_142[67089] = { id = 67089, name = "Z23技能鱼雷LV9", damage = 135, base = 67080 } uv0.weapon_property_142[67090] = { id = 67090, name = "Z23技能鱼雷LV10", damage = 145, base = 67080 } uv0.weapon_property_142[67100] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "敦刻尔克技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 67100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19941 }, barrage_ID = { 80451 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_142[67101] = { id = 67101, name = "敦刻尔克技能LV1", damage = 50, base = 67100 } uv0.weapon_property_142[67102] = { id = 67102, name = "敦刻尔克技能LV2", damage = 60, base = 67100 } uv0.weapon_property_142[67103] = { id = 67103, name = "敦刻尔克技能LV3", damage = 70, base = 67100 } uv0.weapon_property_142[67104] = { id = 67104, name = "敦刻尔克技能LV4", damage = 80, base = 67100 } uv0.weapon_property_142[67105] = { id = 67105, name = "敦刻尔克技能LV5", damage = 90, base = 67100 } uv0.weapon_property_142[67106] = { id = 67106, name = "敦刻尔克技能LV6", damage = 100, base = 67100 } uv0.weapon_property_142[67107] = { id = 67107, name = "敦刻尔克技能LV7", damage = 110, base = 67100 } uv0.weapon_property_142[67108] = { name = "敦刻尔克技能LV8", damage = 120, base = 67100, id = 67108, bullet_ID = { 19941, 19941 }, barrage_ID = { 80451, 80452 } } uv0.weapon_property_142[67109] = { name = "敦刻尔克技能LV9", damage = 130, base = 67100, id = 67109, bullet_ID = { 19941, 19941 }, barrage_ID = { 80451, 80452 } } uv0.weapon_property_142[67110] = { name = "敦刻尔克技能LV10", damage = 140, base = 67100, id = 67110, bullet_ID = { 19941, 19941 }, barrage_ID = { 80451, 80452 } } uv0.weapon_property_142[67120] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "敦刻尔克技能小子弹LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 67120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19942, 19942 }, barrage_ID = { 80453, 80455 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_142[67121] = { id = 67121, name = "敦刻尔克技能小子弹LV1", damage = 12, base = 67120 } uv0.weapon_property_142[67122] = { id = 67122, name = "敦刻尔克技能小子弹LV2", damage = 14, base = 67120 } uv0.weapon_property_142[67123] = { id = 67123, name = "敦刻尔克技能小子弹LV3", damage = 16, base = 67120 } uv0.weapon_property_142[67124] = { id = 67124, name = "敦刻尔克技能小子弹LV4", damage = 18, base = 67120 } uv0.weapon_property_142[67125] = { id = 67125, name = "敦刻尔克技能小子弹LV5", damage = 20, base = 67120 } uv0.weapon_property_142[67126] = { id = 67126, name = "敦刻尔克技能小子弹LV6", damage = 22, base = 67120 } uv0.weapon_property_142[67127] = { id = 67127, name = "敦刻尔克技能小子弹LV7", damage = 24, base = 67120 } uv0.weapon_property_142[67128] = { name = "敦刻尔克技能小子弹LV8", damage = 26, base = 67120, id = 67128, barrage_ID = { 80454, 80456 } } uv0.weapon_property_142[67129] = { name = "敦刻尔克技能小子弹LV9", damage = 28, base = 67120, id = 67129, barrage_ID = { 80454, 80456 } } uv0.weapon_property_142[67130] = { name = "敦刻尔克技能小子弹LV10", damage = 30, base = 67120, id = 67130, barrage_ID = { 80454, 80456 } } uv0.weapon_property_142[67140] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷机1Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67140 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_142[67141] = { name = "半人马技能鱼雷机1Lv1", damage = 76, base = 67140, id = 67141, bullet_ID = { 67141 } } uv0.weapon_property_142[67142] = { name = "半人马技能鱼雷机1Lv2", damage = 90, base = 67140, id = 67142, bullet_ID = { 67142 } } uv0.weapon_property_142[67143] = { name = "半人马技能鱼雷机1Lv3", damage = 104, base = 67140, id = 67143, bullet_ID = { 67143 } } uv0.weapon_property_142[67144] = { name = "半人马技能鱼雷机1Lv4", damage = 118, base = 67140, id = 67144, bullet_ID = { 67144 } } uv0.weapon_property_142[67145] = { name = "半人马技能鱼雷机1Lv5", damage = 132, base = 67140, id = 67145, bullet_ID = { 67145 } } uv0.weapon_property_142[67146] = { name = "半人马技能鱼雷机1Lv6", damage = 146, base = 67140, id = 67146, bullet_ID = { 67146 } } uv0.weapon_property_142[67147] = { name = "半人马技能鱼雷机1Lv7", damage = 160, base = 67140, id = 67147, bullet_ID = { 67147 } } uv0.weapon_property_142[67148] = { name = "半人马技能鱼雷机1Lv8", damage = 174, base = 67140, id = 67148, bullet_ID = { 67148 } } uv0.weapon_property_142[67149] = { name = "半人马技能鱼雷机1Lv9", damage = 188, base = 67140, id = 67149, bullet_ID = { 67149 } } uv0.weapon_property_142[67150] = { name = "半人马技能鱼雷机1Lv10", damage = 202, base = 67140, id = 67150, bullet_ID = { 67150 } } uv0.weapon_property_142[67160] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "半人马技能鱼雷机2Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 63, corrected = 100, min_range = 0, id = 67160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67160 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_142[67161] = { name = "半人马技能鱼雷机2Lv1", damage = 76, base = 67160, id = 67161, bullet_ID = { 67161 } } uv0.weapon_property_142[67162] = { name = "半人马技能鱼雷机2Lv2", damage = 90, base = 67160, id = 67162, bullet_ID = { 67162 } } end()