pg = pg or {} pg.weapon_property_140 = {} function () uv0.weapon_property_140[66821] = { name = "飞鹰隼鹰技能Lv1", damage = 60, base = 66820, id = 66821, bullet_ID = { 66821 } } uv0.weapon_property_140[66822] = { name = "飞鹰隼鹰技能Lv2", damage = 80, base = 66820, id = 66822, bullet_ID = { 66822 } } uv0.weapon_property_140[66823] = { name = "飞鹰隼鹰技能Lv3", damage = 100, base = 66820, id = 66823, bullet_ID = { 66823 } } uv0.weapon_property_140[66824] = { name = "飞鹰隼鹰技能Lv4", damage = 120, base = 66820, id = 66824, bullet_ID = { 66824 } } uv0.weapon_property_140[66825] = { name = "飞鹰隼鹰技能Lv5", damage = 140, base = 66820, id = 66825, bullet_ID = { 66825 } } uv0.weapon_property_140[66826] = { name = "飞鹰隼鹰技能Lv6", damage = 160, base = 66820, id = 66826, bullet_ID = { 66826 } } uv0.weapon_property_140[66827] = { name = "飞鹰隼鹰技能Lv7", damage = 180, base = 66820, id = 66827, bullet_ID = { 66827 } } uv0.weapon_property_140[66828] = { name = "飞鹰隼鹰技能Lv8", damage = 200, base = 66820, id = 66828, bullet_ID = { 66828 } } uv0.weapon_property_140[66829] = { name = "飞鹰隼鹰技能Lv9", damage = 220, base = 66820, id = 66829, bullet_ID = { 66829 } } uv0.weapon_property_140[66830] = { name = "飞鹰隼鹰技能Lv10", damage = 240, base = 66820, id = 66830, bullet_ID = { 66830 } } uv0.weapon_property_140[66840] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 航空魚雷-重桜", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 66840, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_140[66841] = { id = 66841, damage = 60, base = 66840 } uv0.weapon_property_140[66842] = { id = 66842, damage = 80, base = 66840 } uv0.weapon_property_140[66843] = { id = 66843, damage = 100, base = 66840 } uv0.weapon_property_140[66844] = { id = 66844, damage = 120, base = 66840 } uv0.weapon_property_140[66845] = { id = 66845, damage = 140, base = 66840 } uv0.weapon_property_140[66846] = { id = 66846, damage = 160, base = 66840 } uv0.weapon_property_140[66847] = { id = 66847, damage = 180, base = 66840 } uv0.weapon_property_140[66848] = { id = 66848, damage = 200, base = 66840 } uv0.weapon_property_140[66849] = { id = 66849, damage = 220, base = 66840 } uv0.weapon_property_140[66850] = { id = 66850, damage = 240, base = 66840 } uv0.weapon_property_140[66860] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗伯茨级技能箭型LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 21, corrected = 100, min_range = 0, id = 66860, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19925, 19925 }, barrage_ID = { 80081, 80085 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_140[66861] = { id = 66861, name = "罗伯茨级技能箭型LV1", damage = 26, base = 66860 } uv0.weapon_property_140[66862] = { id = 66862, name = "罗伯茨级技能箭型LV2", damage = 31, base = 66860 } uv0.weapon_property_140[66863] = { id = 66863, name = "罗伯茨级技能箭型LV3", damage = 36, base = 66860 } uv0.weapon_property_140[66864] = { name = "罗伯茨级技能箭型LV4", damage = 41, base = 66860, id = 66864, barrage_ID = { 80082, 80086 } } uv0.weapon_property_140[66865] = { name = "罗伯茨级技能箭型LV5", damage = 46, base = 66860, id = 66865, barrage_ID = { 80082, 80086 } } uv0.weapon_property_140[66866] = { name = "罗伯茨级技能箭型LV6", damage = 51, base = 66860, id = 66866, barrage_ID = { 80082, 80086 } } uv0.weapon_property_140[66867] = { name = "罗伯茨级技能箭型LV7", damage = 56, base = 66860, id = 66867, barrage_ID = { 80083, 80087 } } uv0.weapon_property_140[66868] = { name = "罗伯茨级技能箭型LV8", damage = 61, base = 66860, id = 66868, barrage_ID = { 80083, 80087 } } uv0.weapon_property_140[66869] = { name = "罗伯茨级技能箭型LV9", damage = 66, base = 66860, id = 66869, barrage_ID = { 80083, 80087 } } uv0.weapon_property_140[66870] = { name = "罗伯茨级技能箭型LV10", damage = 72, base = 66860, id = 66870, barrage_ID = { 80084, 80088 } } uv0.weapon_property_140[66880] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗伯茨级技能偏转穿透LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 66880, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19926, 19926 }, barrage_ID = { 80091, 80095 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_140[66881] = { id = 66881, name = "罗伯茨级技能偏转穿透LV1", damage = 38, base = 66880 } uv0.weapon_property_140[66882] = { id = 66882, name = "罗伯茨级技能偏转穿透LV2", damage = 44, base = 66880 } uv0.weapon_property_140[66883] = { id = 66883, name = "罗伯茨级技能偏转穿透LV3", damage = 50, base = 66880 } uv0.weapon_property_140[66884] = { name = "罗伯茨级技能偏转穿透LV4", damage = 56, base = 66880, id = 66884, barrage_ID = { 80092, 80096 } } uv0.weapon_property_140[66885] = { name = "罗伯茨级技能偏转穿透LV5", damage = 62, base = 66880, id = 66885, barrage_ID = { 80092, 80096 } } uv0.weapon_property_140[66886] = { name = "罗伯茨级技能偏转穿透LV6", damage = 68, base = 66880, id = 66886, barrage_ID = { 80092, 80096 } } uv0.weapon_property_140[66887] = { name = "罗伯茨级技能偏转穿透LV7", damage = 78, base = 66880, id = 66887, barrage_ID = { 80093, 80097 } } uv0.weapon_property_140[66888] = { name = "罗伯茨级技能偏转穿透LV8", damage = 88, base = 66880, id = 66888, barrage_ID = { 80093, 80097 } } uv0.weapon_property_140[66889] = { name = "罗伯茨级技能偏转穿透LV9", damage = 98, base = 66880, id = 66889, barrage_ID = { 80093, 80097 } } uv0.weapon_property_140[66890] = { name = "罗伯茨级技能偏转穿透LV10", damage = 108, base = 66880, id = 66890, barrage_ID = { 80094, 80098 } } uv0.weapon_property_140[66900] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "I58尾声鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 24, corrected = 100, min_range = 0, id = 66900, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19932 }, barrage_ID = { 80121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_140[66901] = { id = 66901, name = "I58尾声鱼雷LV1", damage = 27, base = 66900 } uv0.weapon_property_140[66902] = { id = 66902, name = "I58尾声鱼雷LV2", damage = 30, base = 66900 } uv0.weapon_property_140[66903] = { id = 66903, name = "I58尾声鱼雷LV3", damage = 33, base = 66900 } uv0.weapon_property_140[66904] = { name = "I58尾声鱼雷LV4", damage = 36, base = 66900, id = 66904, barrage_ID = { 80122 } } uv0.weapon_property_140[66905] = { name = "I58尾声鱼雷LV5", damage = 40, base = 66900, id = 66905, barrage_ID = { 80122 } } uv0.weapon_property_140[66906] = { name = "I58尾声鱼雷LV6", damage = 44, base = 66900, id = 66906, barrage_ID = { 80122 } } uv0.weapon_property_140[66907] = { name = "I58尾声鱼雷LV7", damage = 48, base = 66900, id = 66907, barrage_ID = { 80123 } } uv0.weapon_property_140[66908] = { name = "I58尾声鱼雷LV8", damage = 52, base = 66900, id = 66908, barrage_ID = { 80123 } } uv0.weapon_property_140[66909] = { name = "I58尾声鱼雷LV9", damage = 56, base = 66900, id = 66909, barrage_ID = { 80123 } } uv0.weapon_property_140[66910] = { name = "I58尾声鱼雷LV10", damage = 60, base = 66900, id = 66910, barrage_ID = { 80124 } } uv0.weapon_property_140[66920] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "I19穿透鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 66920, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19933 }, barrage_ID = { 80131 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_140[66921] = { id = 66921, name = "I19穿透鱼雷LV1", damage = 21, base = 66920 } uv0.weapon_property_140[66922] = { id = 66922, name = "I19穿透鱼雷LV2", damage = 24, base = 66920 } uv0.weapon_property_140[66923] = { id = 66923, name = "I19穿透鱼雷LV3", damage = 27, base = 66920 } uv0.weapon_property_140[66924] = { name = "I19穿透鱼雷LV4", damage = 30, base = 66920, id = 66924, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_140[66925] = { name = "I19穿透鱼雷LV5", damage = 33, base = 66920, id = 66925, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_140[66926] = { name = "I19穿透鱼雷LV6", damage = 36, base = 66920, id = 66926, bullet_ID = { 19933, 19933 }, barrage_ID = { 80132, 80133 } } uv0.weapon_property_140[66927] = { name = "I19穿透鱼雷LV7", damage = 39, base = 66920, id = 66927, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } uv0.weapon_property_140[66928] = { name = "I19穿透鱼雷LV8", damage = 42, base = 66920, id = 66928, bullet_ID = { 19933, 19933 }, barrage_ID = { 80134, 80135 } } end()