pg = pg or {} pg.weapon_property_14 = {} function () uv0.weapon_property_14[14370] = { id = 14370, reload_max = 3640, damage = 154, base = 14360 } uv0.weapon_property_14[14371] = { reload_max = 3640, damage = 154, base = 14360, id = 14371, corrected = 109 } uv0.weapon_property_14[14372] = { reload_max = 3640, damage = 154, base = 14360, id = 14372, corrected = 116 } uv0.weapon_property_14[14373] = { reload_max = 3640, damage = 154, base = 14360, id = 14373, corrected = 124 } uv0.weapon_property_14[14380] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮Mk2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 105, min_range = 50, id = 14380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5140, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_14[14381] = { id = 14381, reload_max = 5058, damage = 70, base = 14380 } uv0.weapon_property_14[14382] = { id = 14382, reload_max = 4976, damage = 80, base = 14380 } uv0.weapon_property_14[14383] = { id = 14383, reload_max = 4894, damage = 88, base = 14380 } uv0.weapon_property_14[14384] = { id = 14384, reload_max = 4812, damage = 98, base = 14380 } uv0.weapon_property_14[14385] = { id = 14385, reload_max = 4730, damage = 108, base = 14380 } uv0.weapon_property_14[14386] = { id = 14386, reload_max = 4648, damage = 118, base = 14380 } uv0.weapon_property_14[14387] = { id = 14387, reload_max = 4566, damage = 128, base = 14380 } uv0.weapon_property_14[14388] = { id = 14388, reload_max = 4484, damage = 136, base = 14380 } uv0.weapon_property_14[14389] = { id = 14389, reload_max = 4402, damage = 146, base = 14380 } uv0.weapon_property_14[14390] = { id = 14390, reload_max = 4320, damage = 156, base = 14380 } uv0.weapon_property_14[14391] = { reload_max = 4320, damage = 156, base = 14380, id = 14391, corrected = 109 } uv0.weapon_property_14[14460] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装406mm主炮MK7T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 71, corrected = 105, min_range = 50, id = 14460, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4544, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_14[14461] = { id = 14461, reload_max = 4454, damage = 81, base = 14460 } uv0.weapon_property_14[14462] = { id = 14462, reload_max = 4363, damage = 91, base = 14460 } uv0.weapon_property_14[14463] = { id = 14463, reload_max = 4273, damage = 99, base = 14460 } uv0.weapon_property_14[14464] = { id = 14464, reload_max = 4184, damage = 109, base = 14460 } uv0.weapon_property_14[14465] = { id = 14465, reload_max = 4092, damage = 119, base = 14460 } uv0.weapon_property_14[14466] = { id = 14466, reload_max = 4002, damage = 129, base = 14460 } uv0.weapon_property_14[14467] = { id = 14467, reload_max = 3913, damage = 139, base = 14460 } uv0.weapon_property_14[14468] = { id = 14468, reload_max = 3821, damage = 147, base = 14460 } uv0.weapon_property_14[14469] = { id = 14469, reload_max = 3732, damage = 157, base = 14460 } uv0.weapon_property_14[14470] = { id = 14470, reload_max = 3641, damage = 167, base = 14460 } uv0.weapon_property_14[14471] = { reload_max = 3641, damage = 167, base = 14460, id = 14471, corrected = 109 } uv0.weapon_property_14[14472] = { reload_max = 3641, damage = 167, base = 14460, id = 14472, corrected = 116 } uv0.weapon_property_14[14473] = { reload_max = 3641, damage = 167, base = 14460, id = 14473, corrected = 124 } uv0.weapon_property_14[14500] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.7, axis_angle = 0, shakescreen = 302, name = "双联装457mm主炮MKA", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 78, corrected = 105, min_range = 50, id = 14500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3857, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1503 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_14[14501] = { id = 14501, reload_max = 3781, damage = 91, base = 14500 } uv0.weapon_property_14[14502] = { id = 14502, reload_max = 3706, damage = 102, base = 14500 } uv0.weapon_property_14[14503] = { id = 14503, reload_max = 3632, damage = 116, base = 14500 } uv0.weapon_property_14[14504] = { id = 14504, reload_max = 3557, damage = 129, base = 14500 } uv0.weapon_property_14[14505] = { id = 14505, reload_max = 3481, damage = 143, base = 14500 } uv0.weapon_property_14[14506] = { id = 14506, reload_max = 3405, damage = 156, base = 14500 } uv0.weapon_property_14[14507] = { id = 14507, reload_max = 3330, damage = 167, base = 14500 } uv0.weapon_property_14[14508] = { id = 14508, reload_max = 3255, damage = 180, base = 14500 } uv0.weapon_property_14[14509] = { id = 14509, reload_max = 3181, damage = 194, base = 14500 } uv0.weapon_property_14[14510] = { id = 14510, reload_max = 3105, damage = 207, base = 14500 } uv0.weapon_property_14[14511] = { reload_max = 3105, damage = 207, base = 14500, id = 14511, corrected = 109 } uv0.weapon_property_14[14512] = { reload_max = 3105, damage = 207, base = 14500, id = 14512, corrected = 116 } uv0.weapon_property_14[14513] = { reload_max = 3105, damage = 207, base = 14500, id = 14513, corrected = 124 } uv0.weapon_property_14[15000] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 42, corrected = 100, min_range = 0, id = 15000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_14[15001] = { id = 15001, reload_max = 5020, damage = 48, base = 15000 } uv0.weapon_property_14[15002] = { id = 15002, reload_max = 4940, damage = 54, base = 15000 } uv0.weapon_property_14[15003] = { id = 15003, reload_max = 4860, damage = 60, base = 15000 } uv0.weapon_property_14[15020] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 47, corrected = 100, min_range = 0, id = 15020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4950, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_14[15021] = { id = 15021, reload_max = 4875, damage = 53, base = 15020 } uv0.weapon_property_14[15022] = { id = 15022, reload_max = 4800, damage = 60, base = 15020 } uv0.weapon_property_14[15023] = { id = 15023, reload_max = 4725, damage = 67, base = 15020 } uv0.weapon_property_14[15024] = { id = 15024, reload_max = 4650, damage = 74, base = 15020 } uv0.weapon_property_14[15025] = { id = 15025, reload_max = 4575, damage = 81, base = 15020 } uv0.weapon_property_14[15026] = { id = 15026, reload_max = 4500, damage = 88, base = 15020 } uv0.weapon_property_14[15040] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "潜艇用Mark14鱼雷", aim_type = 1, torpedo_ammo = 6, expose = 0, angle = 80, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 15040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 4800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0.5, initial_over_heat = 1, bullet_ID = { 1821 }, barrage_ID = { 1602 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_14[15041] = { id = 15041, reload_max = 4710, damage = 59, base = 15040 } uv0.weapon_property_14[15042] = { id = 15042, reload_max = 4620, damage = 67, base = 15040 } uv0.weapon_property_14[15043] = { id = 15043, reload_max = 4530, damage = 75, base = 15040 } uv0.weapon_property_14[15044] = { id = 15044, reload_max = 4440, damage = 83, base = 15040 } uv0.weapon_property_14[15045] = { id = 15045, reload_max = 4350, damage = 91, base = 15040 } uv0.weapon_property_14[15046] = { id = 15046, reload_max = 4260, damage = 99, base = 15040 } uv0.weapon_property_14[15047] = { id = 15047, reload_max = 4170, damage = 107, base = 15040 } end()