pg = pg or {} pg.weapon_property_139 = {} function () uv0.weapon_property_139[66704] = { name = "雾岛三式烧夷弹弹幕Lv4-PVE", damage = 14, base = 66700, id = 66704, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property_139[66705] = { name = "雾岛三式烧夷弹弹幕Lv5-PVE", damage = 15, base = 66700, id = 66705, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property_139[66706] = { name = "雾岛三式烧夷弹弹幕Lv6-PVE", damage = 16, base = 66700, id = 66706, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property_139[66707] = { name = "雾岛三式烧夷弹弹幕Lv7-PVE", damage = 17, base = 66700, id = 66707, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66708] = { name = "雾岛三式烧夷弹弹幕Lv8-PVE", damage = 18, base = 66700, id = 66708, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66709] = { name = "雾岛三式烧夷弹弹幕Lv9-PVE", damage = 19, base = 66700, id = 66709, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66710] = { name = "雾岛三式烧夷弹弹幕Lv10-PVE", damage = 20, base = 66700, id = 66710, bullet_ID = { 19920, 19920 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66720] = { action_index = "attack_main", range = 115, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛三式烧夷弹弹幕Lv0-PVP", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, damage = 10, corrected = 110, min_range = 50, id = 66720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_139[66721] = { id = 66721, name = "雾岛三式烧夷弹弹幕Lv1-PVP", damage = 11, base = 66720 } uv0.weapon_property_139[66722] = { id = 66722, name = "雾岛三式烧夷弹弹幕Lv2-PVP", damage = 12, base = 66720 } uv0.weapon_property_139[66723] = { id = 66723, name = "雾岛三式烧夷弹弹幕Lv3-PVP", damage = 13, base = 66720 } uv0.weapon_property_139[66724] = { name = "雾岛三式烧夷弹弹幕Lv4-PVP", damage = 14, base = 66720, id = 66724, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property_139[66725] = { name = "雾岛三式烧夷弹弹幕Lv5-PVP", damage = 15, base = 66720, id = 66725, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property_139[66726] = { name = "雾岛三式烧夷弹弹幕Lv6-PVP", damage = 16, base = 66720, id = 66726, bullet_ID = { 19919, 19919, 19919, 19919 }, barrage_ID = { 80041, 80042, 80043, 80044 } } uv0.weapon_property_139[66727] = { name = "雾岛三式烧夷弹弹幕Lv7-PVP", damage = 17, base = 66720, id = 66727, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66728] = { name = "雾岛三式烧夷弹弹幕Lv8-PVP", damage = 18, base = 66720, id = 66728, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66729] = { name = "雾岛三式烧夷弹弹幕Lv9-PVP", damage = 19, base = 66720, id = 66729, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66730] = { name = "雾岛三式烧夷弹弹幕Lv10-PVP", damage = 20, base = 66720, id = 66730, bullet_ID = { 19920, 19920 }, barrage_ID = { 80045, 80046 } } uv0.weapon_property_139[66740] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "出云技能LV0-穿甲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 66740, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19922, 19922 }, barrage_ID = { 80051, 80055 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_139[66741] = { id = 66741, name = "出云技能LV1-穿甲", damage = 30, base = 66740 } uv0.weapon_property_139[66742] = { id = 66742, name = "出云技能LV2-穿甲", damage = 38, base = 66740 } uv0.weapon_property_139[66743] = { id = 66743, name = "出云技能LV3-穿甲", damage = 46, base = 66740 } uv0.weapon_property_139[66744] = { name = "出云技能LV4-穿甲", damage = 54, base = 66740, id = 66744, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property_139[66745] = { name = "出云技能LV5-穿甲", damage = 62, base = 66740, id = 66745, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property_139[66746] = { name = "出云技能LV6-穿甲", damage = 70, base = 66740, id = 66746, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80051, 80055, 80053, 80057 } } uv0.weapon_property_139[66747] = { name = "出云技能LV7-穿甲", damage = 78, base = 66740, id = 66747, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property_139[66748] = { name = "出云技能LV8-穿甲", damage = 86, base = 66740, id = 66748, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property_139[66749] = { name = "出云技能LV9-穿甲", damage = 95, base = 66740, id = 66749, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80053, 80057 } } uv0.weapon_property_139[66750] = { name = "出云技能LV10-穿甲", damage = 104, base = 66740, id = 66750, bullet_ID = { 19922, 19922, 19922, 19922 }, barrage_ID = { 80052, 80056, 80054, 80058 } } uv0.weapon_property_139[66760] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "君主技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 35, id = 66760, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19800, 19800 }, barrage_ID = { 80061, 80062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_139[66761] = { name = "君主技能LV1-PVP", damage = 56, base = 66760, id = 66761, bullet_ID = { 19801, 19801 } } uv0.weapon_property_139[66762] = { name = "君主技能LV2-PVP", damage = 67, base = 66760, id = 66762, bullet_ID = { 19802, 19802 } } uv0.weapon_property_139[66763] = { name = "君主技能LV3-PVP", damage = 78, base = 66760, id = 66763, bullet_ID = { 19803, 19803 } } uv0.weapon_property_139[66764] = { name = "君主技能LV4-PVP", damage = 90, base = 66760, id = 66764, bullet_ID = { 19804, 19804 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property_139[66765] = { name = "君主技能LV5-PVP", damage = 101, base = 66760, id = 66765, bullet_ID = { 19805, 19805 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property_139[66766] = { name = "君主技能LV6-PVP", damage = 112, base = 66760, id = 66766, bullet_ID = { 19806, 19806 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property_139[66767] = { name = "君主技能LV7-PVP", damage = 124, base = 66760, id = 66767, bullet_ID = { 19807, 19807, 19807 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66768] = { name = "君主技能LV8-PVP", damage = 135, base = 66760, id = 66768, bullet_ID = { 19808, 19808, 19808 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66769] = { name = "君主技能LV9-PVP", damage = 146, base = 66760, id = 66769, bullet_ID = { 19809, 19809, 19809 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66770] = { name = "君主技能LV10-PVP", damage = 158, base = 66760, id = 66770, bullet_ID = { 19810, 19810, 19810 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66780] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "君主技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 45, corrected = 100, min_range = 25, id = 66780, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19800, 19800 }, barrage_ID = { 80061, 80062 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_139[66781] = { name = "君主技能LV1-PVE", damage = 56, base = 66780, id = 66781, bullet_ID = { 19801, 19801 } } uv0.weapon_property_139[66782] = { name = "君主技能LV2-PVE", damage = 67, base = 66780, id = 66782, bullet_ID = { 19802, 19802 } } uv0.weapon_property_139[66783] = { name = "君主技能LV3-PVE", damage = 78, base = 66780, id = 66783, bullet_ID = { 19803, 19803 } } uv0.weapon_property_139[66784] = { name = "君主技能LV4-PVE", damage = 90, base = 66780, id = 66784, bullet_ID = { 19804, 19804 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property_139[66785] = { name = "君主技能LV5-PVE", damage = 101, base = 66780, id = 66785, bullet_ID = { 19805, 19805 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property_139[66786] = { name = "君主技能LV6-PVE", damage = 112, base = 66780, id = 66786, bullet_ID = { 19806, 19806 }, barrage_ID = { 80063, 80064 } } uv0.weapon_property_139[66787] = { name = "君主技能LV7-PVE", damage = 124, base = 66780, id = 66787, bullet_ID = { 19807, 19807, 19807 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66788] = { name = "君主技能LV8-PVE", damage = 135, base = 66780, id = 66788, bullet_ID = { 19808, 19808, 19808 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66789] = { name = "君主技能LV9-PVE", damage = 146, base = 66780, id = 66789, bullet_ID = { 19809, 19809, 19809 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66790] = { name = "君主技能LV10-PVE", damage = 158, base = 66780, id = 66790, bullet_ID = { 19810, 19810, 19810 }, barrage_ID = { 80065, 80066, 80067 } } uv0.weapon_property_139[66800] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伊吹鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 66800, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19924, 19924 }, barrage_ID = { 80071, 80072 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_139[66801] = { id = 66801, name = "伊吹鱼雷LV1", damage = 30, base = 66800 } uv0.weapon_property_139[66802] = { id = 66802, name = "伊吹鱼雷LV2", damage = 38, base = 66800 } uv0.weapon_property_139[66803] = { id = 66803, name = "伊吹鱼雷LV3", damage = 46, base = 66800 } uv0.weapon_property_139[66804] = { id = 66804, name = "伊吹鱼雷LV4", damage = 54, base = 66800 } uv0.weapon_property_139[66805] = { id = 66805, name = "伊吹鱼雷LV5", damage = 62, base = 66800 } uv0.weapon_property_139[66806] = { id = 66806, name = "伊吹鱼雷LV6", damage = 70, base = 66800 } uv0.weapon_property_139[66807] = { id = 66807, name = "伊吹鱼雷LV7", damage = 78, base = 66800 } uv0.weapon_property_139[66808] = { id = 66808, name = "伊吹鱼雷LV8", damage = 86, base = 66800 } uv0.weapon_property_139[66809] = { id = 66809, name = "伊吹鱼雷LV9", damage = 95, base = 66800 } uv0.weapon_property_139[66810] = { id = 66810, name = "伊吹鱼雷LV10", damage = 104, base = 66800 } uv0.weapon_property_139[66820] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "飞鹰隼鹰技能Lv0", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 66820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66820 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } end()