pg = pg or {} pg.weapon_property_138 = {} function () uv0.weapon_property_138[66567] = { name = "众神之怒·雪崩雷震-冰球LV7", damage = 16, base = 66560, id = 66567, barrage_ID = { 80373 } } uv0.weapon_property_138[66568] = { name = "众神之怒·雪崩雷震-冰球LV8", damage = 17, base = 66560, id = 66568, barrage_ID = { 80373 } } uv0.weapon_property_138[66569] = { name = "众神之怒·雪崩雷震-冰球LV9", damage = 18, base = 66560, id = 66569, barrage_ID = { 80373 } } uv0.weapon_property_138[66570] = { name = "众神之怒·雪崩雷震-冰球LV10", damage = 20, base = 66560, id = 66570, barrage_ID = { 80374 } } uv0.weapon_property_138[66580] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "宝石枪雨LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 66580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 66580 }, barrage_ID = { 80301 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_138[66581] = { name = "宝石枪雨LV1", damage = 91, base = 66580, id = 66581, bullet_ID = { 66581 } } uv0.weapon_property_138[66582] = { name = "宝石枪雨LV2", damage = 107, base = 66580, id = 66582, bullet_ID = { 66582 } } uv0.weapon_property_138[66583] = { name = "宝石枪雨LV3", damage = 123, base = 66580, id = 66583, bullet_ID = { 66583 } } uv0.weapon_property_138[66584] = { name = "宝石枪雨LV4", damage = 139, base = 66580, id = 66584, bullet_ID = { 66584 }, barrage_ID = { 80302 } } uv0.weapon_property_138[66585] = { name = "宝石枪雨LV5", damage = 155, base = 66580, id = 66585, bullet_ID = { 66585 }, barrage_ID = { 80302 } } uv0.weapon_property_138[66586] = { name = "宝石枪雨LV6", damage = 171, base = 66580, id = 66586, bullet_ID = { 66586 }, barrage_ID = { 80302 } } uv0.weapon_property_138[66587] = { name = "宝石枪雨LV7", damage = 187, base = 66580, id = 66587, bullet_ID = { 66587 }, barrage_ID = { 80303 } } uv0.weapon_property_138[66588] = { name = "宝石枪雨LV8", damage = 203, base = 66580, id = 66588, bullet_ID = { 66588 }, barrage_ID = { 80303 } } uv0.weapon_property_138[66589] = { name = "宝石枪雨LV9", damage = 219, base = 66580, id = 66589, bullet_ID = { 66589 }, barrage_ID = { 80303 } } uv0.weapon_property_138[66590] = { name = "宝石枪雨LV10", damage = 235, base = 66580, id = 66590, bullet_ID = { 66590 }, barrage_ID = { 80304 } } uv0.weapon_property_138[66620] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "宝石枪雨航弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 66620, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19915 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_138[66621] = { id = 66621, name = "宝石枪雨航弹", damage = 91, base = 66620 } uv0.weapon_property_138[66622] = { id = 66622, name = "宝石枪雨航弹", damage = 107, base = 66620 } uv0.weapon_property_138[66623] = { id = 66623, name = "宝石枪雨航弹", damage = 123, base = 66620 } uv0.weapon_property_138[66624] = { id = 66624, name = "宝石枪雨航弹", damage = 139, base = 66620 } uv0.weapon_property_138[66625] = { id = 66625, name = "宝石枪雨航弹", damage = 155, base = 66620 } uv0.weapon_property_138[66626] = { id = 66626, name = "宝石枪雨航弹", damage = 171, base = 66620 } uv0.weapon_property_138[66627] = { id = 66627, name = "宝石枪雨航弹", damage = 187, base = 66620 } uv0.weapon_property_138[66628] = { id = 66628, name = "宝石枪雨航弹", damage = 203, base = 66620 } uv0.weapon_property_138[66629] = { id = 66629, name = "宝石枪雨航弹", damage = 219, base = 66620 } uv0.weapon_property_138[66630] = { id = 66630, name = "宝石枪雨航弹", damage = 235, base = 66620 } uv0.weapon_property_138[66640] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "约克公爵技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 110, min_range = 35, id = 66640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19985 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_138[66641] = { id = 66641, name = "约克公爵技能LV1", damage = 46, base = 66640 } uv0.weapon_property_138[66642] = { id = 66642, name = "约克公爵技能LV2", damage = 52, base = 66640 } uv0.weapon_property_138[66643] = { id = 66643, name = "约克公爵技能LV3", damage = 59, base = 66640 } uv0.weapon_property_138[66644] = { id = 66644, name = "约克公爵技能LV4", damage = 66, base = 66640 } uv0.weapon_property_138[66645] = { id = 66645, name = "约克公爵技能LV5", damage = 73, base = 66640 } uv0.weapon_property_138[66646] = { id = 66646, name = "约克公爵技能LV6", damage = 80, base = 66640 } uv0.weapon_property_138[66647] = { id = 66647, name = "约克公爵技能LV7", damage = 87, base = 66640 } uv0.weapon_property_138[66648] = { id = 66648, name = "约克公爵技能LV8", damage = 94, base = 66640 } uv0.weapon_property_138[66649] = { id = 66649, name = "约克公爵技能LV9", damage = 101, base = 66640 } uv0.weapon_property_138[66650] = { id = 66650, name = "约克公爵技能LV10", damage = 108, base = 66640 } uv0.weapon_property_138[66660] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "拉菲技能弹幕LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 66660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19917 }, barrage_ID = { 80021 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_138[66661] = { id = 66661, name = "拉菲技能弹幕LV1", damage = 13, base = 66660 } uv0.weapon_property_138[66662] = { name = "拉菲技能弹幕LV2", damage = 14, base = 66660, id = 66662, barrage_ID = { 80022 } } uv0.weapon_property_138[66663] = { name = "拉菲技能弹幕LV3", damage = 15, base = 66660, id = 66663, barrage_ID = { 80023 } } uv0.weapon_property_138[66664] = { name = "拉菲技能弹幕LV4", damage = 16, base = 66660, id = 66664, barrage_ID = { 80024 } } uv0.weapon_property_138[66665] = { name = "拉菲技能弹幕LV5", damage = 18, base = 66660, id = 66665, barrage_ID = { 80025 } } uv0.weapon_property_138[66666] = { name = "拉菲技能弹幕LV6", damage = 20, base = 66660, id = 66666, barrage_ID = { 80026 } } uv0.weapon_property_138[66667] = { name = "拉菲技能弹幕LV7", damage = 22, base = 66660, id = 66667, barrage_ID = { 80027 } } uv0.weapon_property_138[66668] = { name = "拉菲技能弹幕LV8", damage = 24, base = 66660, id = 66668, barrage_ID = { 80028 } } uv0.weapon_property_138[66669] = { name = "拉菲技能弹幕LV9", damage = 26, base = 66660, id = 66669, barrage_ID = { 80029 } } uv0.weapon_property_138[66670] = { name = "拉菲技能弹幕LV10", damage = 28, base = 66660, id = 66670, barrage_ID = { 80030 } } uv0.weapon_property_138[66680] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "拉菲技能鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 66680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19918 }, barrage_ID = { 80031 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_138[66681] = { id = 66681, name = "拉菲技能鱼雷LV1", damage = 57, base = 66680 } uv0.weapon_property_138[66682] = { id = 66682, name = "拉菲技能鱼雷LV2", damage = 68, base = 66680 } uv0.weapon_property_138[66683] = { id = 66683, name = "拉菲技能鱼雷LV3", damage = 79, base = 66680 } uv0.weapon_property_138[66684] = { id = 66684, name = "拉菲技能鱼雷LV4", damage = 90, base = 66680 } uv0.weapon_property_138[66685] = { id = 66685, name = "拉菲技能鱼雷LV5", damage = 101, base = 66680 } uv0.weapon_property_138[66686] = { id = 66686, name = "拉菲技能鱼雷LV6", damage = 112, base = 66680 } uv0.weapon_property_138[66687] = { id = 66687, name = "拉菲技能鱼雷LV7", damage = 123, base = 66680 } uv0.weapon_property_138[66688] = { id = 66688, name = "拉菲技能鱼雷LV8", damage = 134, base = 66680 } uv0.weapon_property_138[66689] = { id = 66689, name = "拉菲技能鱼雷LV9", damage = 145, base = 66680 } uv0.weapon_property_138[66690] = { id = 66690, name = "拉菲技能鱼雷LV10", damage = 156, base = 66680 } uv0.weapon_property_138[66700] = { action_index = "attack_main", range = 95, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "雾岛三式烧夷弹弹幕Lv0-PVE", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 50, damage = 10, corrected = 110, min_range = 50, id = 66700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19919, 19919 }, barrage_ID = { 80041, 80042 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_138[66701] = { id = 66701, name = "雾岛三式烧夷弹弹幕Lv1-PVE", damage = 11, base = 66700 } uv0.weapon_property_138[66702] = { id = 66702, name = "雾岛三式烧夷弹弹幕Lv2-PVE", damage = 12, base = 66700 } uv0.weapon_property_138[66703] = { id = 66703, name = "雾岛三式烧夷弹弹幕Lv3-PVE", damage = 13, base = 66700 } end()