pg = pg or {} pg.weapon_property_136 = {} function () uv0.weapon_property_136[66322] = { name = "鬼神演舞弹幕LV2", damage = 12, base = 66320, id = 66322, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80102, 80105 } } uv0.weapon_property_136[66323] = { name = "鬼神演舞弹幕LV3", damage = 13, base = 66320, id = 66323, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80102, 80105 } } uv0.weapon_property_136[66324] = { name = "鬼神演舞弹幕LV4", damage = 14, base = 66320, id = 66324, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80103, 80106 } } uv0.weapon_property_136[66325] = { name = "鬼神演舞弹幕LV5", damage = 15, base = 66320, id = 66325, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80103, 80106 } } uv0.weapon_property_136[66326] = { name = "鬼神演舞弹幕LV6", damage = 16, base = 66320, id = 66326, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107 } } uv0.weapon_property_136[66327] = { name = "鬼神演舞弹幕LV7", damage = 17, base = 66320, id = 66327, bullet_ID = { 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107 } } uv0.weapon_property_136[66328] = { name = "鬼神演舞弹幕LV8", damage = 18, base = 66320, id = 66328, bullet_ID = { 19902, 19902, 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107, 80108, 80110 } } uv0.weapon_property_136[66329] = { name = "鬼神演舞弹幕LV9", damage = 19, base = 66320, id = 66329, bullet_ID = { 19902, 19902, 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107, 80108, 80110 } } uv0.weapon_property_136[66330] = { name = "鬼神演舞弹幕LV10", damage = 20, base = 66320, id = 66330, bullet_ID = { 19902, 19902, 19902, 19902, 19902 }, barrage_ID = { 80101, 80104, 80107, 80109, 80111 } } uv0.weapon_property_136[66340] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鬼神演舞鱼雷LV0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 66340, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19903, 19903 }, barrage_ID = { 80112, 80113 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_136[66341] = { id = 66341, name = "鬼神演舞鱼雷LV1", damage = 57, base = 66340 } uv0.weapon_property_136[66342] = { id = 66342, name = "鬼神演舞鱼雷LV2", damage = 68, base = 66340 } uv0.weapon_property_136[66343] = { id = 66343, name = "鬼神演舞鱼雷LV3", damage = 79, base = 66340 } uv0.weapon_property_136[66344] = { id = 66344, name = "鬼神演舞鱼雷LV4", damage = 90, base = 66340 } uv0.weapon_property_136[66345] = { id = 66345, name = "鬼神演舞鱼雷LV5", damage = 101, base = 66340 } uv0.weapon_property_136[66346] = { id = 66346, name = "鬼神演舞鱼雷LV6", damage = 112, base = 66340 } uv0.weapon_property_136[66347] = { id = 66347, name = "鬼神演舞鱼雷LV7", damage = 123, base = 66340 } uv0.weapon_property_136[66348] = { id = 66348, name = "鬼神演舞鱼雷LV8", damage = 134, base = 66340 } uv0.weapon_property_136[66349] = { id = 66349, name = "鬼神演舞鱼雷LV9", damage = 145, base = 66340 } uv0.weapon_property_136[66350] = { id = 66350, name = "鬼神演舞鱼雷LV10", damage = 156, base = 66340 } uv0.weapon_property_136[66360] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "华盛顿技能LV0-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 35, id = 66360, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19904, 19904, 19904 }, barrage_ID = { 80201, 80205, 80208 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_136[66361] = { id = 66361, name = "华盛顿技能LV1-PVP", damage = 62, base = 66360 } uv0.weapon_property_136[66362] = { id = 66362, name = "华盛顿技能LV2-PVP", damage = 74, base = 66360 } uv0.weapon_property_136[66363] = { id = 66363, name = "华盛顿技能LV3-PVP", damage = 86, base = 66360 } uv0.weapon_property_136[66364] = { id = 66364, name = "华盛顿技能LV4-PVP", damage = 98, base = 66360 } uv0.weapon_property_136[66365] = { id = 66365, name = "华盛顿技能LV5-PVP", damage = 110, base = 66360 } uv0.weapon_property_136[66366] = { name = "华盛顿技能LV6-PVP", damage = 122, base = 66360, id = 66366, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property_136[66367] = { name = "华盛顿技能LV7-PVP", damage = 134, base = 66360, id = 66367, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property_136[66368] = { name = "华盛顿技能LV8-PVP", damage = 146, base = 66360, id = 66368, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property_136[66369] = { name = "华盛顿技能LV9-PVP", damage = 158, base = 66360, id = 66369, barrage_ID = { 80202, 80206, 80209 } } uv0.weapon_property_136[66370] = { name = "华盛顿技能LV10-PVP", damage = 174, base = 66360, id = 66370, bullet_ID = { 19904, 19904, 19904, 19904 }, barrage_ID = { 80203, 80204, 80207, 80210 } } uv0.weapon_property_136[66380] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "华盛顿技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 50, corrected = 100, min_range = 25, id = 66380, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19904, 19904, 19904 }, barrage_ID = { 80211, 80215, 80218 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_136[66381] = { id = 66381, name = "华盛顿技能LV1-PVE", damage = 62, base = 66380 } uv0.weapon_property_136[66382] = { id = 66382, name = "华盛顿技能LV2-PVE", damage = 74, base = 66380 } uv0.weapon_property_136[66383] = { id = 66383, name = "华盛顿技能LV3-PVE", damage = 86, base = 66380 } uv0.weapon_property_136[66384] = { id = 66384, name = "华盛顿技能LV4-PVE", damage = 98, base = 66380 } uv0.weapon_property_136[66385] = { id = 66385, name = "华盛顿技能LV5-PVE", damage = 110, base = 66380 } uv0.weapon_property_136[66386] = { name = "华盛顿技能LV6-PVE", damage = 122, base = 66380, id = 66386, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property_136[66387] = { name = "华盛顿技能LV7-PVE", damage = 134, base = 66380, id = 66387, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property_136[66388] = { name = "华盛顿技能LV8-PVE", damage = 146, base = 66380, id = 66388, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property_136[66389] = { name = "华盛顿技能LV9-PVE", damage = 158, base = 66380, id = 66389, barrage_ID = { 80212, 80216, 80219 } } uv0.weapon_property_136[66390] = { name = "华盛顿技能LV10-PVE", damage = 174, base = 66380, id = 66390, bullet_ID = { 19904, 19904, 19904, 19904 }, barrage_ID = { 80213, 80214, 80217, 80220 } } uv0.weapon_property_136[66400] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "华盛顿技能·小子弹LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 66400, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19905, 19905 }, barrage_ID = { 80221, 80225 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_136[66401] = { id = 66401, name = "华盛顿技能·小子弹LV1", damage = 11, base = 66400 } uv0.weapon_property_136[66402] = { name = "华盛顿技能·小子弹LV2", damage = 12, base = 66400, id = 66402, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80222, 80225, 80226 } } uv0.weapon_property_136[66403] = { name = "华盛顿技能·小子弹LV3", damage = 13, base = 66400, id = 66403, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80222, 80225, 80226 } } uv0.weapon_property_136[66404] = { name = "华盛顿技能·小子弹LV4", damage = 14, base = 66400, id = 66404, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80223, 80225, 80227 } } uv0.weapon_property_136[66405] = { name = "华盛顿技能·小子弹LV5", damage = 15, base = 66400, id = 66405, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80223, 80225, 80227 } } uv0.weapon_property_136[66406] = { name = "华盛顿技能·小子弹LV6", damage = 16, base = 66400, id = 66406, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228 } } uv0.weapon_property_136[66407] = { name = "华盛顿技能·小子弹LV7", damage = 17, base = 66400, id = 66407, bullet_ID = { 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228 } } uv0.weapon_property_136[66408] = { name = "华盛顿技能·小子弹LV8", damage = 18, base = 66400, id = 66408, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228, 80229 } } uv0.weapon_property_136[66409] = { name = "华盛顿技能·小子弹LV9", damage = 19, base = 66400, id = 66409, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228, 80229 } } uv0.weapon_property_136[66410] = { name = "华盛顿技能·小子弹LV10", damage = 20, base = 66400, id = 66410, bullet_ID = { 19905, 19905, 19905, 19905, 19905 }, barrage_ID = { 80221, 80224, 80225, 80228, 80230 } } uv0.weapon_property_136[66420] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "胡蜂技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 66420, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000 }, barrage_ID = { 1502 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_136[66421] = { name = "胡蜂技能LV1", damage = 24, base = 66420, id = 66421, bullet_ID = { 27001 } } uv0.weapon_property_136[66422] = { name = "胡蜂技能LV2", damage = 26, base = 66420, id = 66422, bullet_ID = { 27002 } } uv0.weapon_property_136[66423] = { name = "胡蜂技能LV3", damage = 28, base = 66420, id = 66423, bullet_ID = { 27003 } } uv0.weapon_property_136[66424] = { name = "胡蜂技能LV4", damage = 32, base = 66420, id = 66424, bullet_ID = { 27004 } } uv0.weapon_property_136[66425] = { name = "胡蜂技能LV5", damage = 34, base = 66420, id = 66425, bullet_ID = { 27005 } } uv0.weapon_property_136[66426] = { name = "胡蜂技能LV6", damage = 36, base = 66420, id = 66426, bullet_ID = { 27006 } } uv0.weapon_property_136[66427] = { name = "胡蜂技能LV7", damage = 38, base = 66420, id = 66427, bullet_ID = { 27007 } } uv0.weapon_property_136[66428] = { name = "胡蜂技能LV8", damage = 40, base = 66420, id = 66428, bullet_ID = { 27008 } } uv0.weapon_property_136[66429] = { name = "胡蜂技能LV9", damage = 44, base = 66420, id = 66429, bullet_ID = { 27009 } } end()