pg = pg or {} pg.weapon_property_134 = {} function () uv0.weapon_property_134[66088] = { name = "宾夕法尼亚技能LV8-PVP", damage = 104, base = 66080, id = 66088, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66089] = { name = "宾夕法尼亚技能LV9-PVP", damage = 112, base = 66080, id = 66089, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66090] = { name = "宾夕法尼亚技能LV10-PVP", damage = 120, base = 66080, id = 66090, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66100] = { action_index = "attack", range = 90, type = 19, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "宾夕法尼亚技能LV0-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 40, corrected = 100, min_range = 25, id = 66100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1250, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 10014, 10014 }, barrage_ID = { 199400, 199401 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_134[66101] = { id = 66101, name = "宾夕法尼亚技能LV1-PVE", damage = 48, base = 66100 } uv0.weapon_property_134[66102] = { id = 66102, name = "宾夕法尼亚技能LV2-PVE", damage = 56, base = 66100 } uv0.weapon_property_134[66103] = { id = 66103, name = "宾夕法尼亚技能LV3-PVE", damage = 64, base = 66100 } uv0.weapon_property_134[66104] = { name = "宾夕法尼亚技能LV4-PVE", damage = 72, base = 66100, id = 66104, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property_134[66105] = { name = "宾夕法尼亚技能LV5-PVE", damage = 80, base = 66100, id = 66105, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property_134[66106] = { name = "宾夕法尼亚技能LV6-PVE", damage = 88, base = 66100, id = 66106, bullet_ID = { 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402 } } uv0.weapon_property_134[66107] = { name = "宾夕法尼亚技能LV7-PVE", damage = 96, base = 66100, id = 66107, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66108] = { name = "宾夕法尼亚技能LV8-PVE", damage = 104, base = 66100, id = 66108, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66109] = { name = "宾夕法尼亚技能LV9-PVE", damage = 112, base = 66100, id = 66109, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66110] = { name = "宾夕法尼亚技能LV10-PVE", damage = 120, base = 66100, id = 66110, bullet_ID = { 10014, 10014, 10014, 10014 }, barrage_ID = { 199400, 199401, 199402, 199403 } } uv0.weapon_property_134[66120] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黑暗界级技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 66120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19931, 19931, 19930, 19930 }, barrage_ID = { 199831, 199821, 199811, 199801 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_134[66121] = { id = 66121, name = "黑暗界级技能LV1", damage = 38, base = 66120 } uv0.weapon_property_134[66122] = { id = 66122, name = "黑暗界级技能LV2", damage = 44, base = 66120 } uv0.weapon_property_134[66123] = { id = 66123, name = "黑暗界级技能LV3", damage = 50, base = 66120 } uv0.weapon_property_134[66124] = { name = "黑暗界级技能LV4", damage = 56, base = 66120, id = 66124, barrage_ID = { 199832, 199822, 199812, 199802 } } uv0.weapon_property_134[66125] = { name = "黑暗界级技能LV5", damage = 62, base = 66120, id = 66125, barrage_ID = { 199832, 199822, 199812, 199802 } } uv0.weapon_property_134[66126] = { name = "黑暗界级技能LV6", damage = 68, base = 66120, id = 66126, barrage_ID = { 199832, 199822, 199812, 199802 } } uv0.weapon_property_134[66127] = { name = "黑暗界级技能LV7", damage = 78, base = 66120, id = 66127, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property_134[66128] = { name = "黑暗界级技能LV8", damage = 88, base = 66120, id = 66128, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property_134[66129] = { name = "黑暗界级技能LV9", damage = 98, base = 66120, id = 66129, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property_134[66130] = { name = "黑暗界级技能LV10", damage = 108, base = 66120, id = 66130, barrage_ID = { 199833, 199823, 199813, 199803 } } uv0.weapon_property_134[66140] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "BigSeven技能LV0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 66140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19929, 19929 }, barrage_ID = { 199791, 199781 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_134[66141] = { id = 66141, name = "BigSeven技能LV1", damage = 44, base = 66140 } uv0.weapon_property_134[66142] = { id = 66142, name = "BigSeven技能LV2", damage = 56, base = 66140 } uv0.weapon_property_134[66143] = { id = 66143, name = "BigSeven技能LV3", damage = 68, base = 66140 } uv0.weapon_property_134[66144] = { name = "BigSeven技能LV4", damage = 80, base = 66140, id = 66144, barrage_ID = { 199792, 199782 } } uv0.weapon_property_134[66145] = { name = "BigSeven技能LV5", damage = 92, base = 66140, id = 66145, barrage_ID = { 199792, 199782 } } uv0.weapon_property_134[66146] = { name = "BigSeven技能LV6", damage = 104, base = 66140, id = 66146, barrage_ID = { 199792, 199782 } } uv0.weapon_property_134[66147] = { name = "BigSeven技能LV7", damage = 116, base = 66140, id = 66147, barrage_ID = { 199793, 199783 } } uv0.weapon_property_134[66148] = { name = "BigSeven技能LV8", damage = 128, base = 66140, id = 66148, barrage_ID = { 199793, 199783 } } uv0.weapon_property_134[66149] = { name = "BigSeven技能LV9", damage = 140, base = 66140, id = 66149, barrage_ID = { 199793, 199783 } } uv0.weapon_property_134[66150] = { name = "BigSeven技能LV10", damage = 156, base = 66140, id = 66150, barrage_ID = { 199793, 199783 } } uv0.weapon_property_134[66160] = { action_index = "", range = 50, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "吸血鬼技能三发鱼雷", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 66160, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1802 }, barrage_ID = { 19969 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_134[66161] = { id = 66161, damage = 62, base = 66160 } uv0.weapon_property_134[66162] = { id = 66162, damage = 70, base = 66160 } uv0.weapon_property_134[66163] = { id = 66163, damage = 77, base = 66160 } uv0.weapon_property_134[66164] = { id = 66164, damage = 85, base = 66160 } uv0.weapon_property_134[66165] = { id = 66165, damage = 92, base = 66160 } uv0.weapon_property_134[66166] = { id = 66166, damage = 100, base = 66160 } uv0.weapon_property_134[66167] = { id = 66167, damage = 107, base = 66160 } uv0.weapon_property_134[66168] = { id = 66168, damage = 115, base = 66160 } uv0.weapon_property_134[66169] = { id = 66169, damage = 122, base = 66160 } uv0.weapon_property_134[66170] = { id = 66170, damage = 130, base = 66160 } uv0.weapon_property_134[66180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "沙恩霍斯特技能Lv0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 37, corrected = 110, min_range = 35, id = 66180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19983 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_134[66181] = { id = 66181, name = "沙恩霍斯特技能Lv1", damage = 43, base = 66180 } uv0.weapon_property_134[66182] = { id = 66182, name = "沙恩霍斯特技能Lv2", damage = 50, base = 66180 } uv0.weapon_property_134[66183] = { id = 66183, name = "沙恩霍斯特技能Lv3", damage = 57, base = 66180 } uv0.weapon_property_134[66184] = { id = 66184, name = "沙恩霍斯特技能Lv4", damage = 64, base = 66180 } uv0.weapon_property_134[66185] = { id = 66185, name = "沙恩霍斯特技能Lv5", damage = 71, base = 66180 } uv0.weapon_property_134[66186] = { name = "沙恩霍斯特技能Lv6", damage = 78, base = 66180, id = 66186, bullet_ID = { 19984 } } uv0.weapon_property_134[66187] = { name = "沙恩霍斯特技能Lv7", damage = 85, base = 66180, id = 66187, bullet_ID = { 19984 } } uv0.weapon_property_134[66188] = { name = "沙恩霍斯特技能Lv8", damage = 92, base = 66180, id = 66188, bullet_ID = { 19984 } } uv0.weapon_property_134[66189] = { name = "沙恩霍斯特技能Lv9", damage = 99, base = 66180, id = 66189, bullet_ID = { 19984 } } uv0.weapon_property_134[66190] = { name = "沙恩霍斯特技能Lv10", damage = 106, base = 66180, id = 66190, bullet_ID = { 19984 } } uv0.weapon_property_134[66200] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "提尔比茨技能磁性鱼雷Lv0", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 66200, attack_attribute_ratio = 150, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1804 }, barrage_ID = { 1409 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_134[66201] = { id = 66201, name = "提尔比茨技能磁性鱼雷Lv1", damage = 63, base = 66200 } uv0.weapon_property_134[66202] = { id = 66202, name = "提尔比茨技能磁性鱼雷Lv2", damage = 71, base = 66200 } uv0.weapon_property_134[66203] = { id = 66203, name = "提尔比茨技能磁性鱼雷Lv3", damage = 79, base = 66200 } uv0.weapon_property_134[66204] = { id = 66204, name = "提尔比茨技能磁性鱼雷Lv4", damage = 87, base = 66200 } end()