pg = pg or {} pg.weapon_property_132 = {} function () uv0.weapon_property_132[65918] = { name = "天鹰技能G.50Lv8", damage = 1, base = 65911, id = 65918, bullet_ID = { 65918 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65919] = { name = "天鹰技能G.50Lv9", damage = 1, base = 65911, id = 65919, bullet_ID = { 65919 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65920] = { name = "天鹰技能G.50Lv10", damage = 1, base = 65911, id = 65920, bullet_ID = { 65920 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65921] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 22, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 22, charge_param = "", damage = 69, corrected = 100, min_range = 0, id = 65921, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2121 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_132[65922] = { id = 65922, damage = 78, base = 65921 } uv0.weapon_property_132[65923] = { id = 65923, damage = 89, base = 65921 } uv0.weapon_property_132[65924] = { id = 65924, damage = 99, base = 65921 } uv0.weapon_property_132[65925] = { id = 65925, damage = 110, base = 65921 } uv0.weapon_property_132[65926] = { id = 65926, damage = 120, base = 65921 } uv0.weapon_property_132[65927] = { id = 65927, damage = 131, base = 65921 } uv0.weapon_property_132[65928] = { id = 65928, damage = 141, base = 65921 } uv0.weapon_property_132[65929] = { id = 65929, damage = 152, base = 65921 } uv0.weapon_property_132[65930] = { id = 65930, damage = 162, base = 65921 } uv0.weapon_property_132[65931] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天鹰技能Re2001鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 65931, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65931 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_132[65932] = { name = "天鹰技能Re2001鱼雷机Lv2", damage = 1, base = 65931, id = 65932, bullet_ID = { 65932 } } uv0.weapon_property_132[65933] = { name = "天鹰技能Re2001鱼雷机Lv3", damage = 1, base = 65931, id = 65933, bullet_ID = { 65933 } } uv0.weapon_property_132[65934] = { name = "天鹰技能Re2001鱼雷机Lv4", damage = 1, base = 65931, id = 65934, bullet_ID = { 65934 } } uv0.weapon_property_132[65935] = { name = "天鹰技能Re2001鱼雷机Lv5", damage = 1, base = 65931, id = 65935, bullet_ID = { 65935 } } uv0.weapon_property_132[65936] = { name = "天鹰技能Re2001鱼雷机Lv6", damage = 1, base = 65931, id = 65936, bullet_ID = { 65936 } } uv0.weapon_property_132[65937] = { name = "天鹰技能Re2001鱼雷机Lv7", damage = 1, base = 65931, id = 65937, bullet_ID = { 65937 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65938] = { name = "天鹰技能Re2001鱼雷机Lv8", damage = 1, base = 65931, id = 65938, bullet_ID = { 65938 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65939] = { name = "天鹰技能Re2001鱼雷机Lv9", damage = 1, base = 65931, id = 65939, bullet_ID = { 65939 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65940] = { name = "天鹰技能Re2001鱼雷机Lv10", damage = 1, base = 65931, id = 65940, bullet_ID = { 65940 }, barrage_ID = { 12009 } } uv0.weapon_property_132[65941] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 96, corrected = 100, min_range = 0, id = 65941, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_132[65942] = { id = 65942, damage = 112, base = 65941 } uv0.weapon_property_132[65943] = { id = 65943, damage = 128, base = 65941 } uv0.weapon_property_132[65944] = { id = 65944, damage = 144, base = 65941 } uv0.weapon_property_132[65945] = { id = 65945, damage = 160, base = 65941 } uv0.weapon_property_132[65946] = { id = 65946, damage = 176, base = 65941 } uv0.weapon_property_132[65947] = { id = 65947, damage = 192, base = 65941 } uv0.weapon_property_132[65948] = { id = 65948, damage = 208, base = 65941 } uv0.weapon_property_132[65949] = { id = 65949, damage = 224, base = 65941 } uv0.weapon_property_132[65950] = { id = 65950, damage = 240, base = 65941 } uv0.weapon_property_132[65951] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "射水鱼技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 65951, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19289, 19289 }, barrage_ID = { 81091, 81092 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_132[65952] = { name = "射水鱼技能鱼雷LV2", damage = 15, base = 65951, id = 65952, bullet_ID = { 19289, 19289 } } uv0.weapon_property_132[65953] = { name = "射水鱼技能鱼雷LV3", damage = 18, base = 65951, id = 65953, bullet_ID = { 19289, 19289 } } uv0.weapon_property_132[65954] = { name = "射水鱼技能鱼雷LV4", damage = 21, base = 65951, id = 65954, bullet_ID = { 19289, 19289 } } uv0.weapon_property_132[65955] = { name = "射水鱼技能鱼雷LV5", damage = 24, base = 65951, id = 65955, bullet_ID = { 19289, 19289, 19289 }, barrage_ID = { 81091, 81092, 81093 } } uv0.weapon_property_132[65956] = { name = "射水鱼技能鱼雷LV6", damage = 27, base = 65951, id = 65956, bullet_ID = { 19289, 19289, 19289 }, barrage_ID = { 81091, 81092, 81093 } } uv0.weapon_property_132[65957] = { name = "射水鱼技能鱼雷LV7", damage = 30, base = 65951, id = 65957, bullet_ID = { 19289, 19289, 19289 }, barrage_ID = { 81091, 81092, 81093 } } uv0.weapon_property_132[65958] = { name = "射水鱼技能鱼雷LV8", damage = 33, base = 65951, id = 65958, bullet_ID = { 19289, 19289, 19289 }, barrage_ID = { 81094, 81095, 81096 } } uv0.weapon_property_132[65959] = { name = "射水鱼技能鱼雷LV9", damage = 36, base = 65951, id = 65959, bullet_ID = { 19289, 19289, 19289 }, barrage_ID = { 81094, 81095, 81096 } } uv0.weapon_property_132[65960] = { name = "射水鱼技能鱼雷LV10", damage = 40, base = 65951, id = 65960, bullet_ID = { 19289, 19289, 19289 }, barrage_ID = { 81094, 81095, 81096 } } uv0.weapon_property_132[65961] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "旧金山技能追星19HitLv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 65961, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19290, 19291 }, barrage_ID = { 81101, 81102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_132[65962] = { id = 65962, name = "旧金山技能追星19HitLv2", damage = 6, base = 65961 } uv0.weapon_property_132[65963] = { id = 65963, name = "旧金山技能追星19HitLv3", damage = 7, base = 65961 } uv0.weapon_property_132[65964] = { id = 65964, name = "旧金山技能追星19HitLv4", damage = 8, base = 65961 } uv0.weapon_property_132[65965] = { id = 65965, name = "旧金山技能追星19HitLv5", damage = 9, base = 65961 } uv0.weapon_property_132[65966] = { id = 65966, name = "旧金山技能追星19HitLv6", damage = 10, base = 65961 } uv0.weapon_property_132[65967] = { id = 65967, name = "旧金山技能追星19HitLv7", damage = 11, base = 65961 } uv0.weapon_property_132[65968] = { id = 65968, name = "旧金山技能追星19HitLv8", damage = 12, base = 65961 } uv0.weapon_property_132[65969] = { id = 65969, name = "旧金山技能追星19HitLv9", damage = 13, base = 65961 } uv0.weapon_property_132[65970] = { id = 65970, name = "旧金山技能追星19HitLv10", damage = 15, base = 65961 } uv0.weapon_property_132[65971] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "新泽西定点生成小弹幕-Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 11, corrected = 100, min_range = 25, id = 65971, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19294, 19294 }, barrage_ID = { 81100, 81104 }, oxy_type = { 1 }, search_condition = { 1 }, spawn_bound = { 1 }, precast_param = {} } uv0.weapon_property_132[65972] = { id = 65972, name = "新泽西定点生成小弹幕-Lv2", damage = 12, base = 65971 } uv0.weapon_property_132[65973] = { id = 65973, name = "新泽西定点生成小弹幕-Lv3", damage = 13, base = 65971 } uv0.weapon_property_132[65974] = { id = 65974, name = "新泽西定点生成小弹幕-Lv4", damage = 14, base = 65971 } uv0.weapon_property_132[65975] = { id = 65975, name = "新泽西定点生成小弹幕-Lv5", damage = 15, base = 65971 } uv0.weapon_property_132[65976] = { id = 65976, name = "新泽西定点生成小弹幕-Lv6", damage = 16, base = 65971 } uv0.weapon_property_132[65977] = { id = 65977, name = "新泽西定点生成小弹幕-Lv7", damage = 17, base = 65971 } uv0.weapon_property_132[65978] = { id = 65978, name = "新泽西定点生成小弹幕-Lv8", damage = 18, base = 65971 } uv0.weapon_property_132[65979] = { id = 65979, name = "新泽西定点生成小弹幕-Lv9", damage = 19, base = 65971 } uv0.weapon_property_132[65980] = { id = 65980, name = "新泽西定点生成小弹幕-Lv10", damage = 20, base = 65971 } end()