pg = pg or {} pg.weapon_property_131 = {} function () uv0.weapon_property_131[65855] = { id = 65855, damage = 110, base = 65851, barrage_ID = { 2143 } } uv0.weapon_property_131[65856] = { id = 65856, damage = 122, base = 65851, barrage_ID = { 2143 } } uv0.weapon_property_131[65857] = { id = 65857, damage = 134, base = 65851, barrage_ID = { 81044 } } uv0.weapon_property_131[65858] = { id = 65858, damage = 146, base = 65851, barrage_ID = { 81044 } } uv0.weapon_property_131[65859] = { id = 65859, damage = 158, base = 65851, barrage_ID = { 81044 } } uv0.weapon_property_131[65860] = { id = 65860, damage = 174, base = 65851, barrage_ID = { 81044 } } uv0.weapon_property_131[65861] = { action_index = "attack", range = 30, type = 22, fire_fx = "fangkongpaohuoshe", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "艾伦萨姆纳专属特殊额外防空炮Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 65861, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 3, reload_max = 156, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/cannon-air", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2000 }, barrage_ID = { 2000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_131[65862] = { id = 65862, name = "艾伦萨姆纳专属特殊额外防空炮Lv2", damage = 73, base = 65861 } uv0.weapon_property_131[65863] = { id = 65863, name = "艾伦萨姆纳专属特殊额外防空炮Lv3", damage = 81, base = 65861 } uv0.weapon_property_131[65864] = { id = 65864, name = "艾伦萨姆纳专属特殊额外防空炮Lv4", damage = 90, base = 65861 } uv0.weapon_property_131[65865] = { id = 65865, name = "艾伦萨姆纳专属特殊额外防空炮Lv5", damage = 98, base = 65861 } uv0.weapon_property_131[65866] = { id = 65866, name = "艾伦萨姆纳专属特殊额外防空炮Lv6", damage = 106, base = 65861 } uv0.weapon_property_131[65867] = { id = 65867, name = "艾伦萨姆纳专属特殊额外防空炮Lv7", damage = 115, base = 65861 } uv0.weapon_property_131[65868] = { id = 65868, name = "艾伦萨姆纳专属特殊额外防空炮Lv8", damage = 123, base = 65861 } uv0.weapon_property_131[65869] = { id = 65869, name = "艾伦萨姆纳专属特殊额外防空炮Lv9", damage = 132, base = 65861 } uv0.weapon_property_131[65870] = { id = 65870, name = "艾伦萨姆纳专属特殊额外防空炮Lv10", damage = 142, base = 65861 } uv0.weapon_property_131[65871] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "艾伦萨姆纳技能弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 65871, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19279, 19279, 19279 }, barrage_ID = { 81047, 81048, 81049 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_131[65872] = { id = 65872, name = "艾伦萨姆纳技能弹幕Lv2", damage = 15, base = 65871 } uv0.weapon_property_131[65873] = { id = 65873, name = "艾伦萨姆纳技能弹幕Lv3", damage = 16, base = 65871 } uv0.weapon_property_131[65874] = { id = 65874, name = "艾伦萨姆纳技能弹幕Lv4", damage = 17, base = 65871 } uv0.weapon_property_131[65875] = { id = 65875, name = "艾伦萨姆纳技能弹幕Lv5", damage = 18, base = 65871 } uv0.weapon_property_131[65876] = { id = 65876, name = "艾伦萨姆纳技能弹幕Lv6", damage = 20, base = 65871 } uv0.weapon_property_131[65877] = { id = 65877, name = "艾伦萨姆纳技能弹幕Lv7", damage = 22, base = 65871 } uv0.weapon_property_131[65878] = { id = 65878, name = "艾伦萨姆纳技能弹幕Lv8", damage = 24, base = 65871 } uv0.weapon_property_131[65879] = { id = 65879, name = "艾伦萨姆纳技能弹幕Lv9", damage = 26, base = 65871 } uv0.weapon_property_131[65880] = { id = 65880, name = "艾伦萨姆纳技能弹幕Lv10", damage = 30, base = 65871 } uv0.weapon_property_131[65881] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "艾伦萨姆纳技能弹幕鱼雷Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 65881, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19280 }, barrage_ID = { 81050 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_131[65882] = { id = 65882, name = "艾伦萨姆纳技能弹幕鱼雷Lv2", damage = 46, base = 65881 } uv0.weapon_property_131[65883] = { id = 65883, name = "艾伦萨姆纳技能弹幕鱼雷Lv3", damage = 52, base = 65881 } uv0.weapon_property_131[65884] = { id = 65884, name = "艾伦萨姆纳技能弹幕鱼雷Lv4", damage = 59, base = 65881 } uv0.weapon_property_131[65885] = { id = 65885, name = "艾伦萨姆纳技能弹幕鱼雷Lv5", damage = 66, base = 65881 } uv0.weapon_property_131[65886] = { id = 65886, name = "艾伦萨姆纳技能弹幕鱼雷Lv6", damage = 73, base = 65881 } uv0.weapon_property_131[65887] = { id = 65887, name = "艾伦萨姆纳技能弹幕鱼雷Lv7", damage = 80, base = 65881 } uv0.weapon_property_131[65888] = { id = 65888, name = "艾伦萨姆纳技能弹幕鱼雷Lv8", damage = 87, base = 65881 } uv0.weapon_property_131[65889] = { id = 65889, name = "艾伦萨姆纳技能弹幕鱼雷Lv9", damage = 94, base = 65881 } uv0.weapon_property_131[65890] = { id = 65890, name = "艾伦萨姆纳技能弹幕鱼雷Lv10", damage = 101, base = 65881 } uv0.weapon_property_131[65891] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "维内托弹幕技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 100, corrected = 110, min_range = 35, id = 65891, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19281, 19282 }, barrage_ID = { 81052, 81051 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_131[65892] = { id = 65892, name = "维内托弹幕技能LV2", damage = 105, base = 65891 } uv0.weapon_property_131[65893] = { id = 65893, name = "维内托弹幕技能LV3", damage = 111, base = 65891 } uv0.weapon_property_131[65894] = { id = 65894, name = "维内托弹幕技能LV4", damage = 118, base = 65891 } uv0.weapon_property_131[65895] = { id = 65895, name = "维内托弹幕技能LV5", damage = 126, base = 65891 } uv0.weapon_property_131[65896] = { id = 65896, name = "维内托弹幕技能LV6", damage = 137, base = 65891 } uv0.weapon_property_131[65897] = { id = 65897, name = "维内托弹幕技能LV7", damage = 145, base = 65891 } uv0.weapon_property_131[65898] = { id = 65898, name = "维内托弹幕技能LV8", damage = 156, base = 65891 } uv0.weapon_property_131[65899] = { id = 65899, name = "维内托弹幕技能LV9", damage = 168, base = 65891 } uv0.weapon_property_131[65900] = { id = 65900, name = "维内托弹幕技能LV10", damage = 181, base = 65891 } uv0.weapon_property_131[65901] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿布鲁齐技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 65901, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19300, 19300 }, barrage_ID = { 81060, 81061 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_131[65902] = { id = 65902, name = "阿布鲁齐技能弹幕-LV2", damage = 10, base = 65901 } uv0.weapon_property_131[65903] = { id = 65903, name = "阿布鲁齐技能弹幕-LV3", damage = 11, base = 65901 } uv0.weapon_property_131[65904] = { id = 65904, name = "阿布鲁齐技能弹幕-LV4", damage = 12, base = 65901 } uv0.weapon_property_131[65905] = { id = 65905, name = "阿布鲁齐技能弹幕-LV5", damage = 14, base = 65901 } uv0.weapon_property_131[65906] = { id = 65906, name = "阿布鲁齐技能弹幕-LV6", damage = 16, base = 65901 } uv0.weapon_property_131[65907] = { name = "阿布鲁齐技能弹幕-LV7", damage = 18, base = 65901, id = 65907, barrage_ID = { 81062, 81063 } } uv0.weapon_property_131[65908] = { name = "阿布鲁齐技能弹幕-LV8", damage = 20, base = 65901, id = 65908, barrage_ID = { 81062, 81063 } } uv0.weapon_property_131[65909] = { name = "阿布鲁齐技能弹幕-LV9", damage = 22, base = 65901, id = 65909, barrage_ID = { 81062, 81063 } } uv0.weapon_property_131[65910] = { name = "阿布鲁齐技能弹幕-LV10", damage = 26, base = 65901, id = 65910, barrage_ID = { 81062, 81063 } } uv0.weapon_property_131[65911] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "天鹰技能G.50Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 65911, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65911 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_131[65912] = { name = "天鹰技能G.50Lv2", damage = 1, base = 65911, id = 65912, bullet_ID = { 65912 } } uv0.weapon_property_131[65913] = { name = "天鹰技能G.50Lv3", damage = 1, base = 65911, id = 65913, bullet_ID = { 65913 } } uv0.weapon_property_131[65914] = { name = "天鹰技能G.50Lv4", damage = 1, base = 65911, id = 65914, bullet_ID = { 65914 } } uv0.weapon_property_131[65915] = { name = "天鹰技能G.50Lv5", damage = 1, base = 65911, id = 65915, bullet_ID = { 65915 } } uv0.weapon_property_131[65916] = { name = "天鹰技能G.50Lv6", damage = 1, base = 65911, id = 65916, bullet_ID = { 65916 } } uv0.weapon_property_131[65917] = { name = "天鹰技能G.50Lv7", damage = 1, base = 65911, id = 65917, bullet_ID = { 65917 }, barrage_ID = { 12009 } } end()