pg = pg or {} pg.weapon_property_123 = {} function () uv0.weapon_property_123[65341] = { action_index = "attack", range = 90, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凪咲弹幕技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 65341, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19230, 19230 }, barrage_ID = { 80972, 80973 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65342] = { id = 65342, name = "凪咲弹幕技能LV2", damage = 52, base = 65341 } uv0.weapon_property_123[65343] = { id = 65343, name = "凪咲弹幕技能LV3", damage = 59, base = 65341 } uv0.weapon_property_123[65344] = { id = 65344, name = "凪咲弹幕技能LV4", damage = 66, base = 65341 } uv0.weapon_property_123[65345] = { id = 65345, name = "凪咲弹幕技能LV5", damage = 73, base = 65341 } uv0.weapon_property_123[65346] = { id = 65346, name = "凪咲弹幕技能LV6", damage = 80, base = 65341 } uv0.weapon_property_123[65347] = { id = 65347, name = "凪咲弹幕技能LV7", damage = 87, base = 65341 } uv0.weapon_property_123[65348] = { id = 65348, name = "凪咲弹幕技能LV8", damage = 94, base = 65341 } uv0.weapon_property_123[65349] = { id = 65349, name = "凪咲弹幕技能LV9", damage = 101, base = 65341 } uv0.weapon_property_123[65350] = { id = 65350, name = "凪咲弹幕技能LV10", damage = 108, base = 65341 } uv0.weapon_property_123[65351] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凪咲弹幕技能小子弹LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65351, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19231, 19231 }, barrage_ID = { 80974, 80975 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65352] = { id = 65352, name = "凪咲弹幕技能小子弹LV2", damage = 11, base = 65351 } uv0.weapon_property_123[65353] = { id = 65353, name = "凪咲弹幕技能小子弹LV3", damage = 12, base = 65351 } uv0.weapon_property_123[65354] = { id = 65354, name = "凪咲弹幕技能小子弹LV4", damage = 13, base = 65351 } uv0.weapon_property_123[65355] = { id = 65355, name = "凪咲弹幕技能小子弹LV5", damage = 14, base = 65351 } uv0.weapon_property_123[65356] = { id = 65356, name = "凪咲弹幕技能小子弹LV6", damage = 15, base = 65351 } uv0.weapon_property_123[65357] = { id = 65357, name = "凪咲弹幕技能小子弹LV7", damage = 16, base = 65351 } uv0.weapon_property_123[65358] = { id = 65358, name = "凪咲弹幕技能小子弹LV8", damage = 17, base = 65351 } uv0.weapon_property_123[65359] = { id = 65359, name = "凪咲弹幕技能小子弹LV9", damage = 18, base = 65351 } uv0.weapon_property_123[65360] = { id = 65360, name = "凪咲弹幕技能小子弹LV10", damage = 20, base = 65351 } uv0.weapon_property_123[65361] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "莫妮卡扑克牌Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19232 }, barrage_ID = { 80976 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65362] = { id = 65362, name = "莫妮卡扑克牌Lv2", damage = 8, base = 65361 } uv0.weapon_property_123[65363] = { id = 65363, name = "莫妮卡扑克牌Lv3", damage = 10, base = 65361 } uv0.weapon_property_123[65364] = { id = 65364, name = "莫妮卡扑克牌Lv4", damage = 12, base = 65361 } uv0.weapon_property_123[65365] = { id = 65365, name = "莫妮卡扑克牌Lv5", damage = 14, base = 65361 } uv0.weapon_property_123[65366] = { id = 65366, name = "莫妮卡扑克牌Lv6", damage = 16, base = 65361 } uv0.weapon_property_123[65367] = { id = 65367, name = "莫妮卡扑克牌Lv7", damage = 18, base = 65361 } uv0.weapon_property_123[65368] = { id = 65368, name = "莫妮卡扑克牌Lv8", damage = 20, base = 65361 } uv0.weapon_property_123[65369] = { id = 65369, name = "莫妮卡扑克牌Lv9", damage = 22, base = 65361 } uv0.weapon_property_123[65370] = { id = 65370, name = "莫妮卡扑克牌Lv10", damage = 25, base = 65361 } uv0.weapon_property_123[65371] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "莫妮卡特殊弹Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 65371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19233 }, barrage_ID = { 80976 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65372] = { id = 65372, name = "莫妮卡特殊弹Lv2", damage = 12, base = 65371 } uv0.weapon_property_123[65373] = { id = 65373, name = "莫妮卡特殊弹Lv3", damage = 14, base = 65371 } uv0.weapon_property_123[65374] = { id = 65374, name = "莫妮卡特殊弹Lv4", damage = 16, base = 65371 } uv0.weapon_property_123[65375] = { id = 65375, name = "莫妮卡特殊弹Lv5", damage = 18, base = 65371 } uv0.weapon_property_123[65376] = { id = 65376, name = "莫妮卡特殊弹Lv6", damage = 20, base = 65371 } uv0.weapon_property_123[65377] = { id = 65377, name = "莫妮卡特殊弹Lv7", damage = 22, base = 65371 } uv0.weapon_property_123[65378] = { id = 65378, name = "莫妮卡特殊弹Lv8", damage = 24, base = 65371 } uv0.weapon_property_123[65379] = { id = 65379, name = "莫妮卡特殊弹Lv9", damage = 26, base = 65371 } uv0.weapon_property_123[65380] = { id = 65380, name = "莫妮卡特殊弹Lv10", damage = 30, base = 65371 } uv0.weapon_property_123[65381] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "女天狗沙排啾轰炸机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 66, corrected = 100, min_range = 0, id = 65381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65381 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65382] = { name = "女天狗沙排啾轰炸机Lv2", damage = 88, base = 65381, id = 65382, bullet_ID = { 65382 } } uv0.weapon_property_123[65383] = { name = "女天狗沙排啾轰炸机Lv3", damage = 108, base = 65381, id = 65383, bullet_ID = { 65383 } } uv0.weapon_property_123[65384] = { name = "女天狗沙排啾轰炸机Lv4", damage = 130, base = 65381, id = 65384, bullet_ID = { 65384 }, barrage_ID = { 12009 } } uv0.weapon_property_123[65385] = { name = "女天狗沙排啾轰炸机Lv5", damage = 152, base = 65381, id = 65385, bullet_ID = { 65385 }, barrage_ID = { 12009 } } uv0.weapon_property_123[65386] = { name = "女天狗沙排啾轰炸机Lv6", damage = 174, base = 65381, id = 65386, bullet_ID = { 65386 }, barrage_ID = { 12009 } } uv0.weapon_property_123[65387] = { name = "女天狗沙排啾轰炸机Lv7", damage = 196, base = 65381, id = 65387, bullet_ID = { 65387 }, barrage_ID = { 12010 } } uv0.weapon_property_123[65388] = { name = "女天狗沙排啾轰炸机Lv8", damage = 216, base = 65381, id = 65388, bullet_ID = { 65388 }, barrage_ID = { 12010 } } uv0.weapon_property_123[65389] = { name = "女天狗沙排啾轰炸机Lv9", damage = 238, base = 65381, id = 65389, bullet_ID = { 65389 }, barrage_ID = { 12010 } } uv0.weapon_property_123[65390] = { name = "女天狗沙排啾轰炸机Lv10", damage = 260, base = 65381, id = 65390, bullet_ID = { 65390 }, barrage_ID = { 12010 } } uv0.weapon_property_123[65391] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 19, shakescreen = 0, name = "1 x 1000lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 19, charge_param = "", damage = 150, corrected = 100, min_range = 0, id = 65391, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19234 }, barrage_ID = { 2120 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65392] = { id = 65392, damage = 169, base = 65391 } uv0.weapon_property_123[65393] = { id = 65393, damage = 188, base = 65391 } uv0.weapon_property_123[65394] = { id = 65394, damage = 207, base = 65391 } uv0.weapon_property_123[65395] = { id = 65395, damage = 226, base = 65391 } uv0.weapon_property_123[65396] = { id = 65396, damage = 245, base = 65391 } uv0.weapon_property_123[65397] = { id = 65397, damage = 264, base = 65391 } uv0.weapon_property_123[65398] = { id = 65398, damage = 283, base = 65391 } uv0.weapon_property_123[65399] = { id = 65399, damage = 302, base = 65391 } uv0.weapon_property_123[65400] = { id = 65400, damage = 322, base = 65391 } uv0.weapon_property_123[65401] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 65401, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19235 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_123[65402] = { id = 65402, damage = 78, base = 65401 } uv0.weapon_property_123[65403] = { id = 65403, damage = 85, base = 65401 } end()