pg = pg or {} pg.weapon_property_121 = {} function () uv0.weapon_property_121[65215] = { id = 65215, damage = 226, base = 65211 } uv0.weapon_property_121[65216] = { id = 65216, damage = 245, base = 65211 } uv0.weapon_property_121[65217] = { id = 65217, damage = 264, base = 65211 } uv0.weapon_property_121[65218] = { id = 65218, damage = 283, base = 65211 } uv0.weapon_property_121[65219] = { id = 65219, damage = 302, base = 65211 } uv0.weapon_property_121[65220] = { id = 65220, damage = 322, base = 65211 } uv0.weapon_property_121[65221] = { action_index = "", range = 500, type = 2, fire_fx = "", recover_time = 0, axis_angle = 25, shakescreen = 0, name = "2 x 100lb 炸弹", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 65221, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19216 }, barrage_ID = { 2121 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_121[65222] = { id = 65222, damage = 78, base = 65221 } uv0.weapon_property_121[65223] = { id = 65223, damage = 85, base = 65221 } uv0.weapon_property_121[65224] = { id = 65224, damage = 93, base = 65221 } uv0.weapon_property_121[65225] = { id = 65225, damage = 100, base = 65221 } uv0.weapon_property_121[65226] = { id = 65226, damage = 108, base = 65221 } uv0.weapon_property_121[65227] = { id = 65227, damage = 115, base = 65221 } uv0.weapon_property_121[65228] = { id = 65228, damage = 123, base = 65221 } uv0.weapon_property_121[65229] = { id = 65229, damage = 130, base = 65221 } uv0.weapon_property_121[65230] = { id = 65230, damage = 138, base = 65221 } uv0.weapon_property_121[65231] = { action_index = "attack", range = 72, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "大凤μ-吸血弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 180, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 65231, attack_attribute_ratio = 80, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 2, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19217, 19218, 19219, 19220 }, barrage_ID = { 80958, 80959, 80960, 80961 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_121[65232] = { id = 65232, name = "大凤μ-吸血弹幕Lv2", damage = 37, base = 65231 } uv0.weapon_property_121[65233] = { id = 65233, name = "大凤μ-吸血弹幕Lv3", damage = 39, base = 65231 } uv0.weapon_property_121[65234] = { id = 65234, name = "大凤μ-吸血弹幕Lv4", damage = 41, base = 65231 } uv0.weapon_property_121[65235] = { id = 65235, name = "大凤μ-吸血弹幕Lv5", damage = 43, base = 65231 } uv0.weapon_property_121[65236] = { id = 65236, name = "大凤μ-吸血弹幕Lv6", damage = 45, base = 65231 } uv0.weapon_property_121[65237] = { id = 65237, name = "大凤μ-吸血弹幕Lv7", damage = 47, base = 65231 } uv0.weapon_property_121[65238] = { id = 65238, name = "大凤μ-吸血弹幕Lv8", damage = 49, base = 65231 } uv0.weapon_property_121[65239] = { id = 65239, name = "大凤μ-吸血弹幕Lv9", damage = 51, base = 65231 } uv0.weapon_property_121[65240] = { id = 65240, name = "大凤μ-吸血弹幕Lv10", damage = 53, base = 65231 } uv0.weapon_property_121[65241] = { action_index = "attack", range = 90, type = 3, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "罗恩μ追击鱼雷Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 65241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19221 }, barrage_ID = { 80962 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_121[65242] = { id = 65242, name = "罗恩μ追击鱼雷Lv2", damage = 32, base = 65241 } uv0.weapon_property_121[65243] = { id = 65243, name = "罗恩μ追击鱼雷Lv3", damage = 34, base = 65241 } uv0.weapon_property_121[65244] = { id = 65244, name = "罗恩μ追击鱼雷Lv4", damage = 36, base = 65241 } uv0.weapon_property_121[65245] = { id = 65245, name = "罗恩μ追击鱼雷Lv5", damage = 38, base = 65241 } uv0.weapon_property_121[65246] = { id = 65246, name = "罗恩μ追击鱼雷Lv6", damage = 40, base = 65241 } uv0.weapon_property_121[65247] = { name = "罗恩μ追击鱼雷Lv7", damage = 42, base = 65241, id = 65247, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property_121[65248] = { name = "罗恩μ追击鱼雷Lv8", damage = 44, base = 65241, id = 65248, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property_121[65249] = { name = "罗恩μ追击鱼雷Lv9", damage = 46, base = 65241, id = 65249, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property_121[65250] = { name = "罗恩μ追击鱼雷Lv10", damage = 50, base = 65241, id = 65250, bullet_ID = { 19221, 19221 }, barrage_ID = { 80962, 80963 } } uv0.weapon_property_121[65251] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "光辉μ坠星Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 65251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65251 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_121[65252] = { reload_max = 2035, damage = 72, base = 65251, id = 65252, name = "光辉μ坠星Lv2", bullet_ID = { 65252 } } uv0.weapon_property_121[65253] = { reload_max = 2000, damage = 92, base = 65251, id = 65253, name = "光辉μ坠星Lv3", bullet_ID = { 65253 } } uv0.weapon_property_121[65254] = { reload_max = 1965, damage = 113, base = 65251, id = 65254, name = "光辉μ坠星Lv4", bullet_ID = { 65254 } } uv0.weapon_property_121[65255] = { reload_max = 1930, damage = 134, base = 65251, id = 65255, name = "光辉μ坠星Lv5", bullet_ID = { 65255 } } uv0.weapon_property_121[65256] = { reload_max = 1895, damage = 155, base = 65251, id = 65256, name = "光辉μ坠星Lv6", bullet_ID = { 65256 } } uv0.weapon_property_121[65257] = { reload_max = 1860, damage = 176, base = 65251, id = 65257, name = "光辉μ坠星Lv7", bullet_ID = { 65257 } } uv0.weapon_property_121[65258] = { reload_max = 1825, damage = 197, base = 65251, id = 65258, name = "光辉μ坠星Lv8", bullet_ID = { 65258 } } uv0.weapon_property_121[65259] = { reload_max = 1790, damage = 218, base = 65251, id = 65259, name = "光辉μ坠星Lv9", bullet_ID = { 65259 } } uv0.weapon_property_121[65260] = { reload_max = 1755, damage = 239, base = 65251, id = 65260, name = "光辉μ坠星Lv10", bullet_ID = { 65260 } } uv0.weapon_property_121[65261] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "旋转星星子弹 x9", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 55, corrected = 100, min_range = 0, id = 65261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19222 }, barrage_ID = { 80964 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_121[65262] = { id = 65262, damage = 65, base = 65261 } uv0.weapon_property_121[65263] = { id = 65263, damage = 75, base = 65261 } uv0.weapon_property_121[65264] = { id = 65264, damage = 85, base = 65261 } uv0.weapon_property_121[65265] = { id = 65265, damage = 95, base = 65261 } uv0.weapon_property_121[65266] = { id = 65266, damage = 105, base = 65261 } uv0.weapon_property_121[65267] = { id = 65267, damage = 115, base = 65261 } uv0.weapon_property_121[65268] = { id = 65268, damage = 125, base = 65261 } uv0.weapon_property_121[65269] = { id = 65269, damage = 135, base = 65261 } uv0.weapon_property_121[65270] = { id = 65270, damage = 145, base = 65261 } uv0.weapon_property_121[65271] = { action_index = "attack", range = 100, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "玛莉萝丝反击弹幕技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 65271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 280, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19223 }, barrage_ID = { 80965 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_121[65272] = { id = 65272, name = "玛莉萝丝反击弹幕技能Lv2", damage = 8, base = 65271 } uv0.weapon_property_121[65273] = { id = 65273, name = "玛莉萝丝反击弹幕技能Lv3", damage = 10, base = 65271 } uv0.weapon_property_121[65274] = { id = 65274, name = "玛莉萝丝反击弹幕技能Lv4", damage = 12, base = 65271 } uv0.weapon_property_121[65275] = { id = 65275, name = "玛莉萝丝反击弹幕技能Lv5", damage = 14, base = 65271 } uv0.weapon_property_121[65276] = { id = 65276, name = "玛莉萝丝反击弹幕技能Lv6", damage = 16, base = 65271 } uv0.weapon_property_121[65277] = { name = "玛莉萝丝反击弹幕技能Lv7", damage = 18, base = 65271, id = 65277, bullet_ID = { 19223, 19223, 19223 }, barrage_ID = { 80965, 80966, 80967 } } end()