pg = pg or {} pg.weapon_property_12 = {} function () uv0.weapon_property_12[13144] = { id = 13144, reload_max = 969, damage = 38, base = 13140 } uv0.weapon_property_12[13145] = { id = 13145, reload_max = 946, damage = 40, base = 13140 } uv0.weapon_property_12[13146] = { id = 13146, reload_max = 926, damage = 43, base = 13140 } uv0.weapon_property_12[13147] = { id = 13147, reload_max = 905, damage = 46, base = 13140 } uv0.weapon_property_12[13148] = { id = 13148, reload_max = 883, damage = 48, base = 13140 } uv0.weapon_property_12[13149] = { id = 13149, reload_max = 863, damage = 50, base = 13140 } uv0.weapon_property_12[13150] = { id = 13150, reload_max = 841, damage = 52, base = 13140 } uv0.weapon_property_12[13151] = { reload_max = 841, damage = 52, base = 13140, id = 13151, corrected = 109 } uv0.weapon_property_12[13160] = { action_index = "attack", range = 70, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装203mm主炮Mk15T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 40, charge_param = "", damage = 27, corrected = 105, min_range = 0, id = 13160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1495, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1420 }, barrage_ID = { 1214 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_12[13161] = { id = 13161, reload_max = 1460, damage = 30, base = 13160 } uv0.weapon_property_12[13162] = { id = 13162, reload_max = 1425, damage = 33, base = 13160 } uv0.weapon_property_12[13163] = { id = 13163, reload_max = 1390, damage = 35, base = 13160 } uv0.weapon_property_12[13164] = { id = 13164, reload_max = 1355, damage = 37, base = 13160 } uv0.weapon_property_12[13165] = { id = 13165, reload_max = 1320, damage = 39, base = 13160 } uv0.weapon_property_12[13166] = { id = 13166, reload_max = 1285, damage = 42, base = 13160 } uv0.weapon_property_12[13167] = { id = 13167, reload_max = 1250, damage = 45, base = 13160 } uv0.weapon_property_12[13168] = { id = 13168, reload_max = 1215, damage = 47, base = 13160 } uv0.weapon_property_12[13169] = { id = 13169, reload_max = 1180, damage = 49, base = 13160 } uv0.weapon_property_12[13170] = { id = 13170, reload_max = 1145, damage = 51, base = 13160 } uv0.weapon_property_12[13171] = { reload_max = 1145, damage = 51, base = 13160, id = 13171, corrected = 109 } uv0.weapon_property_12[13172] = { reload_max = 1145, damage = 51, base = 13160, id = 13172, corrected = 116 } uv0.weapon_property_12[13173] = { reload_max = 1145, damage = 51, base = 13160, id = 13173, corrected = 124 } uv0.weapon_property_12[14100] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 40, corrected = 105, min_range = 50, id = 14100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4920, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1510 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14101] = { id = 14101, reload_max = 4851, damage = 46, base = 14100 } uv0.weapon_property_12[14102] = { id = 14102, reload_max = 4782, damage = 50, base = 14100 } uv0.weapon_property_12[14103] = { id = 14103, reload_max = 4712, damage = 56, base = 14100 } uv0.weapon_property_12[14120] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 44, corrected = 105, min_range = 50, id = 14120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4686, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14121] = { id = 14121, reload_max = 4620, damage = 50, base = 14120 } uv0.weapon_property_12[14122] = { id = 14122, reload_max = 4554, damage = 55, base = 14120 } uv0.weapon_property_12[14123] = { id = 14123, reload_max = 4488, damage = 61, base = 14120 } uv0.weapon_property_12[14140] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "三联装356mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 105, min_range = 50, id = 14140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 4452, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1512 }, barrage_ID = { 1301 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14141] = { id = 14141, reload_max = 4389, damage = 55, base = 14140 } uv0.weapon_property_12[14142] = { id = 14142, reload_max = 4326, damage = 60, base = 14140 } uv0.weapon_property_12[14143] = { id = 14143, reload_max = 4264, damage = 67, base = 14140 } uv0.weapon_property_12[14144] = { id = 14144, reload_max = 4201, damage = 72, base = 14140 } uv0.weapon_property_12[14145] = { id = 14145, reload_max = 4138, damage = 79, base = 14140 } uv0.weapon_property_12[14146] = { id = 14146, reload_max = 4076, damage = 84, base = 14140 } uv0.weapon_property_12[14147] = { reload_max = 4076, damage = 84, base = 14140, id = 14147, corrected = 109 } uv0.weapon_property_12[14160] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "试作型四联装356mm主炮MkB", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 56, corrected = 105, min_range = 50, id = 14160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 5480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1522 }, barrage_ID = { 1302 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 4 }, precast_param = {} } uv0.weapon_property_12[14161] = { id = 14161, reload_max = 5393, damage = 63, base = 14160 } uv0.weapon_property_12[14162] = { id = 14162, reload_max = 5306, damage = 68, base = 14160 } uv0.weapon_property_12[14163] = { id = 14163, reload_max = 5219, damage = 75, base = 14160 } uv0.weapon_property_12[14164] = { id = 14164, reload_max = 5132, damage = 80, base = 14160 } uv0.weapon_property_12[14165] = { id = 14165, reload_max = 5045, damage = 87, base = 14160 } uv0.weapon_property_12[14166] = { id = 14166, reload_max = 4958, damage = 92, base = 14160 } uv0.weapon_property_12[14167] = { id = 14167, reload_max = 4871, damage = 99, base = 14160 } uv0.weapon_property_12[14168] = { id = 14168, reload_max = 4784, damage = 104, base = 14160 } uv0.weapon_property_12[14169] = { id = 14169, reload_max = 4697, damage = 111, base = 14160 } uv0.weapon_property_12[14170] = { id = 14170, reload_max = 4610, damage = 116, base = 14160 } uv0.weapon_property_12[14171] = { reload_max = 4610, damage = 116, base = 14160, id = 14171, corrected = 109 } uv0.weapon_property_12[14180] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮Mk1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 110, min_range = 50, id = 14180, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_12[14181] = { id = 14181, reload_max = 3740, damage = 62, base = 14180 } uv0.weapon_property_12[14182] = { id = 14182, reload_max = 3680, damage = 70, base = 14180 } uv0.weapon_property_12[14183] = { id = 14183, reload_max = 3620, damage = 79, base = 14180 } uv0.weapon_property_12[14184] = { id = 14184, reload_max = 3560, damage = 88, base = 14180 } uv0.weapon_property_12[14185] = { id = 14185, reload_max = 3500, damage = 97, base = 14180 } uv0.weapon_property_12[14186] = { id = 14186, reload_max = 3440, damage = 106, base = 14180 } uv0.weapon_property_12[14187] = { reload_max = 3440, damage = 106, base = 14180, id = 14187, corrected = 114 } uv0.weapon_property_12[14200] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮MK5T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 48, corrected = 110, min_range = 50, id = 14200, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3900, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1500 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } uv0.weapon_property_12[14201] = { id = 14201, reload_max = 3840, damage = 56, base = 14200 } uv0.weapon_property_12[14202] = { id = 14202, reload_max = 3780, damage = 64, base = 14200 } uv0.weapon_property_12[14203] = { id = 14203, reload_max = 3720, damage = 72, base = 14200 } uv0.weapon_property_12[14220] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "双联装406mm主炮MK5T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 53, corrected = 110, min_range = 50, id = 14220, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3820, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1501 }, barrage_ID = { 1300 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 2 }, precast_param = {} } end()