pg = pg or {} pg.weapon_property_118 = {} function () uv0.weapon_property_118[64612] = { id = 64612, damage = 90, base = 64611 } uv0.weapon_property_118[64613] = { id = 64613, damage = 100, base = 64611 } uv0.weapon_property_118[64614] = { id = 64614, damage = 120, base = 64611 } uv0.weapon_property_118[64615] = { id = 64615, damage = 140, base = 64611 } uv0.weapon_property_118[64616] = { id = 64616, damage = 160, base = 64611 } uv0.weapon_property_118[64617] = { id = 64617, damage = 180, base = 64611 } uv0.weapon_property_118[64618] = { id = 64618, damage = 200, base = 64611 } uv0.weapon_property_118[64619] = { id = 64619, damage = 220, base = 64611 } uv0.weapon_property_118[64620] = { id = 64620, damage = 240, base = 64611 } uv0.weapon_property_118[64621] = { action_index = "attack", range = 90, type = 1, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "英格拉罕技能弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 64621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19346 }, barrage_ID = { 81175 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64622] = { id = 64622, name = "英格拉罕技能弹幕Lv2", damage = 14, base = 64621 } uv0.weapon_property_118[64623] = { id = 64623, name = "英格拉罕技能弹幕Lv3", damage = 15, base = 64621 } uv0.weapon_property_118[64624] = { id = 64624, name = "英格拉罕技能弹幕Lv4", damage = 16, base = 64621 } uv0.weapon_property_118[64625] = { id = 64625, name = "英格拉罕技能弹幕Lv5", damage = 17, base = 64621 } uv0.weapon_property_118[64626] = { id = 64626, name = "英格拉罕技能弹幕Lv6", damage = 18, base = 64621 } uv0.weapon_property_118[64627] = { id = 64627, name = "英格拉罕技能弹幕Lv7", damage = 19, base = 64621 } uv0.weapon_property_118[64628] = { id = 64628, name = "英格拉罕技能弹幕Lv8", damage = 21, base = 64621 } uv0.weapon_property_118[64629] = { id = 64629, name = "英格拉罕技能弹幕Lv9", damage = 23, base = 64621 } uv0.weapon_property_118[64630] = { id = 64630, name = "英格拉罕技能弹幕Lv10", damage = 25, base = 64621 } uv0.weapon_property_118[64631] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鹦鹉螺技能弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 64631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19348 }, barrage_ID = { 81177 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64632] = { id = 64632, name = "鹦鹉螺技能弹幕Lv2", damage = 30, base = 64631 } uv0.weapon_property_118[64633] = { id = 64633, name = "鹦鹉螺技能弹幕Lv3", damage = 33, base = 64631 } uv0.weapon_property_118[64634] = { id = 64634, name = "鹦鹉螺技能弹幕Lv4", damage = 36, base = 64631 } uv0.weapon_property_118[64635] = { id = 64635, name = "鹦鹉螺技能弹幕Lv5", damage = 40, base = 64631 } uv0.weapon_property_118[64636] = { id = 64636, name = "鹦鹉螺技能弹幕Lv6", damage = 44, base = 64631 } uv0.weapon_property_118[64637] = { id = 64637, name = "鹦鹉螺技能弹幕Lv7", damage = 48, base = 64631 } uv0.weapon_property_118[64638] = { id = 64638, name = "鹦鹉螺技能弹幕Lv8", damage = 52, base = 64631 } uv0.weapon_property_118[64639] = { id = 64639, name = "鹦鹉螺技能弹幕Lv9", damage = 56, base = 64631 } uv0.weapon_property_118[64640] = { id = 64640, name = "鹦鹉螺技能弹幕Lv10", damage = 60, base = 64631 } uv0.weapon_property_118[64641] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "鹦鹉螺技能弹幕回退Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 64641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19348 }, barrage_ID = { 81178 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[64642] = { id = 64642, name = "鹦鹉螺技能弹幕回退Lv1", damage = 30, base = 64641 } uv0.weapon_property_118[64643] = { id = 64643, name = "鹦鹉螺技能弹幕回退Lv1", damage = 33, base = 64641 } uv0.weapon_property_118[64644] = { id = 64644, name = "鹦鹉螺技能弹幕回退Lv1", damage = 36, base = 64641 } uv0.weapon_property_118[64645] = { id = 64645, name = "鹦鹉螺技能弹幕回退Lv1", damage = 40, base = 64641 } uv0.weapon_property_118[64646] = { id = 64646, name = "鹦鹉螺技能弹幕回退Lv1", damage = 44, base = 64641 } uv0.weapon_property_118[64647] = { id = 64647, name = "鹦鹉螺技能弹幕回退Lv1", damage = 48, base = 64641 } uv0.weapon_property_118[64648] = { id = 64648, name = "鹦鹉螺技能弹幕回退Lv1", damage = 52, base = 64641 } uv0.weapon_property_118[64649] = { id = 64649, name = "鹦鹉螺技能弹幕回退Lv1", damage = 56, base = 64641 } uv0.weapon_property_118[64650] = { id = 64650, name = "鹦鹉螺技能弹幕回退Lv1", damage = 60, base = 64641 } uv0.weapon_property_118[65000] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "汉克喵技能鱼雷1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 65000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006, 1006 }, barrage_ID = { 65000, 65001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65001] = { name = "汉克喵技能鱼雷2", damage = 28, base = 65000, id = 65001, barrage_ID = { 65002, 65003 } } uv0.weapon_property_118[65010] = { action_index = "", range = 60, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "伯克喵大世界地图打击替换战斗内技能弹幕1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 65010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1006 }, barrage_ID = { 65010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65011] = { name = "伯克喵大世界地图打击替换战斗内技能弹幕2", damage = 28, base = 65010, id = 65011, barrage_ID = { 65011 } } uv0.weapon_property_118[65020] = { action_index = "", range = 60, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "克雷喵大世界地图打击替换战斗内鱼雷弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 65020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 1800 }, barrage_ID = { 65020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65030] = { action_index = "", range = 200, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "林德喵大世界地图打击替换战斗内主炮弹幕", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 40, corrected = 100, min_range = 0, id = 65030, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19240 }, barrage_ID = { 65030 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65051] = { torpedo_ammo = 0, name = "信浓弹幕&支援弹幕子母弹LV1", type = 2, recover_time = 0, fire_fx = "CLFire", shakescreen = 0, action_index = "attack", charge_param = "", axis_angle = 0, aim_type = 0, expose = 10, angle = 360, range = 90, damage = 11, corrected = 100, min_range = 0, id = 65051, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 4, reload_max = 1300, queue = 4, search_type = 1, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19185, 19186 }, barrage_ID = { 80949, 80950 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65052] = { reload_max = 1270, name = "信浓弹幕&支援弹幕子母弹LV2", damage = 12, base = 65051, id = 65052 } uv0.weapon_property_118[65053] = { reload_max = 1244, name = "信浓弹幕&支援弹幕子母弹LV3", damage = 13, base = 65051, id = 65053 } uv0.weapon_property_118[65054] = { reload_max = 1218, name = "信浓弹幕&支援弹幕子母弹LV4", damage = 14, base = 65051, id = 65054 } uv0.weapon_property_118[65055] = { reload_max = 1192, name = "信浓弹幕&支援弹幕子母弹LV5", damage = 15, base = 65051, id = 65055 } uv0.weapon_property_118[65056] = { reload_max = 1166, name = "信浓弹幕&支援弹幕子母弹LV6", damage = 16, base = 65051, id = 65056 } uv0.weapon_property_118[65057] = { reload_max = 1140, name = "信浓弹幕&支援弹幕子母弹LV7", damage = 17, base = 65051, id = 65057 } uv0.weapon_property_118[65058] = { reload_max = 1114, name = "信浓弹幕&支援弹幕子母弹LV8", damage = 18, base = 65051, id = 65058 } uv0.weapon_property_118[65059] = { reload_max = 1088, name = "信浓弹幕&支援弹幕子母弹LV9", damage = 19, base = 65051, id = 65059 } uv0.weapon_property_118[65060] = { reload_max = 1062, name = "信浓弹幕&支援弹幕子母弹LV10", damage = 20, base = 65051, id = 65060 } uv0.weapon_property_118[65061] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "普林斯顿鱼雷机弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 58, corrected = 100, min_range = 0, id = 65061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 65061 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_118[65062] = { name = "普林斯顿鱼雷机弹幕LV2", damage = 74, base = 65061, id = 65062, bullet_ID = { 65062 } } uv0.weapon_property_118[65063] = { name = "普林斯顿鱼雷机弹幕LV3", damage = 92, base = 65061, id = 65063, bullet_ID = { 65063 } } uv0.weapon_property_118[65064] = { name = "普林斯顿鱼雷机弹幕LV4", damage = 107, base = 65061, id = 65064, bullet_ID = { 65064 } } uv0.weapon_property_118[65065] = { name = "普林斯顿鱼雷机弹幕LV5", damage = 123, base = 65061, id = 65065, bullet_ID = { 65065 } } uv0.weapon_property_118[65066] = { name = "普林斯顿鱼雷机弹幕LV6", damage = 141, base = 65061, id = 65066, bullet_ID = { 65066 } } uv0.weapon_property_118[65067] = { name = "普林斯顿鱼雷机弹幕LV7", damage = 157, base = 65061, id = 65067, bullet_ID = { 65067 } } uv0.weapon_property_118[65068] = { name = "普林斯顿鱼雷机弹幕LV8", damage = 175, base = 65061, id = 65068, bullet_ID = { 65068 } } end()