pg = pg or {} pg.weapon_property_117 = {} function () uv0.weapon_property_117[64549] = { id = 64549, name = "如月千早飞艇地毯轰炸Lv9", damage = 180, base = 64541 } uv0.weapon_property_117[64550] = { id = 64550, name = "如月千早飞艇地毯轰炸Lv10", damage = 200, base = 64541 } uv0.weapon_property_117[64551] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "水濑伊织技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 50, corrected = 110, min_range = 35, id = 64551, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19341 }, barrage_ID = { 81171 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_117[64552] = { id = 64552, name = "水濑伊织技能LV2", damage = 60, base = 64551 } uv0.weapon_property_117[64553] = { id = 64553, name = "水濑伊织技能LV3", damage = 70, base = 64551 } uv0.weapon_property_117[64554] = { id = 64554, name = "水濑伊织技能LV4", damage = 80, base = 64551 } uv0.weapon_property_117[64555] = { id = 64555, name = "水濑伊织技能LV5", damage = 100, base = 64551 } uv0.weapon_property_117[64556] = { id = 64556, name = "水濑伊织技能LV6", damage = 120, base = 64551 } uv0.weapon_property_117[64557] = { id = 64557, name = "水濑伊织技能LV7", damage = 140, base = 64551 } uv0.weapon_property_117[64558] = { id = 64558, name = "水濑伊织技能LV8", damage = 160, base = 64551 } uv0.weapon_property_117[64559] = { id = 64559, name = "水濑伊织技能LV9", damage = 170, base = 64551 } uv0.weapon_property_117[64560] = { id = 64560, name = "水濑伊织技能LV10", damage = 180, base = 64551 } uv0.weapon_property_117[64561] = { action_index = "attack_main", range = 200, type = 23, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 302, name = "水濑伊织技能2段-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, damage = 60, corrected = 110, min_range = 35, id = 64561, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19342 }, barrage_ID = { 81172 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_117[64562] = { id = 64562, name = "水濑伊织技能2段-LV2", damage = 70, base = 64561 } uv0.weapon_property_117[64563] = { id = 64563, name = "水濑伊织技能2段-LV3", damage = 80, base = 64561 } uv0.weapon_property_117[64564] = { id = 64564, name = "水濑伊织技能2段-LV4", damage = 100, base = 64561 } uv0.weapon_property_117[64565] = { id = 64565, name = "水濑伊织技能2段-LV5", damage = 120, base = 64561 } uv0.weapon_property_117[64566] = { id = 64566, name = "水濑伊织技能2段-LV6", damage = 140, base = 64561 } uv0.weapon_property_117[64567] = { id = 64567, name = "水濑伊织技能2段-LV7", damage = 160, base = 64561 } uv0.weapon_property_117[64568] = { id = 64568, name = "水濑伊织技能2段-LV8", damage = 180, base = 64561 } uv0.weapon_property_117[64569] = { id = 64569, name = "水濑伊织技能2段-LV9", damage = 200, base = 64561 } uv0.weapon_property_117[64570] = { id = 64570, name = "水濑伊织技能2段-LV10", damage = 220, base = 64561 } uv0.weapon_property_117[64571] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "如月千早集束鱼雷飞机弹幕Lv1", aim_type = 1, torpedo_ammo = 0, expose = 5, angle = 90, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 64571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 64571 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_117[64572] = { reload_max = 2035, damage = 1, base = 64571, id = 64572, name = "如月千早集束鱼雷飞机弹幕Lv2", bullet_ID = { 64572 } } uv0.weapon_property_117[64573] = { reload_max = 2000, damage = 1, base = 64571, id = 64573, name = "如月千早集束鱼雷飞机弹幕Lv3", bullet_ID = { 64573 } } uv0.weapon_property_117[64574] = { reload_max = 1965, damage = 1, base = 64571, id = 64574, name = "如月千早集束鱼雷飞机弹幕Lv4", bullet_ID = { 64574 } } uv0.weapon_property_117[64575] = { reload_max = 1930, damage = 1, base = 64571, id = 64575, name = "如月千早集束鱼雷飞机弹幕Lv5", bullet_ID = { 64575 } } uv0.weapon_property_117[64576] = { reload_max = 1895, damage = 1, base = 64571, id = 64576, name = "如月千早集束鱼雷飞机弹幕Lv6", bullet_ID = { 64576 } } uv0.weapon_property_117[64577] = { reload_max = 1860, damage = 1, base = 64571, id = 64577, name = "如月千早集束鱼雷飞机弹幕Lv7", bullet_ID = { 64577 } } uv0.weapon_property_117[64578] = { reload_max = 1825, damage = 1, base = 64571, id = 64578, name = "如月千早集束鱼雷飞机弹幕Lv8", bullet_ID = { 64578 } } uv0.weapon_property_117[64579] = { reload_max = 1790, damage = 1, base = 64571, id = 64579, name = "如月千早集束鱼雷飞机弹幕Lv9", bullet_ID = { 64579 } } uv0.weapon_property_117[64580] = { reload_max = 1755, damage = 1, base = 64571, id = 64580, name = "如月千早集束鱼雷飞机弹幕Lv10", bullet_ID = { 64580 } } uv0.weapon_property_117[64581] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 64581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_117[64582] = { id = 64582, damage = 90, base = 64581 } uv0.weapon_property_117[64583] = { id = 64583, damage = 100, base = 64581 } uv0.weapon_property_117[64584] = { id = 64584, damage = 120, base = 64581 } uv0.weapon_property_117[64585] = { id = 64585, damage = 140, base = 64581 } uv0.weapon_property_117[64586] = { id = 64586, damage = 160, base = 64581 } uv0.weapon_property_117[64587] = { id = 64587, damage = 180, base = 64581 } uv0.weapon_property_117[64588] = { id = 64588, damage = 200, base = 64581 } uv0.weapon_property_117[64589] = { id = 64589, damage = 220, base = 64581 } uv0.weapon_property_117[64590] = { id = 64590, damage = 240, base = 64581 } uv0.weapon_property_117[64591] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家方舟改造紫色枪弹 LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 34, corrected = 100, min_range = 0, id = 64591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19344 }, barrage_ID = { 81173 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_117[64592] = { id = 64592, name = "皇家方舟改造紫色枪弹 LV2", damage = 43, base = 64591 } uv0.weapon_property_117[64593] = { id = 64593, name = "皇家方舟改造紫色枪弹 LV3", damage = 53, base = 64591 } uv0.weapon_property_117[64594] = { id = 64594, name = "皇家方舟改造紫色枪弹 LV4", damage = 62, base = 64591 } uv0.weapon_property_117[64595] = { id = 64595, name = "皇家方舟改造紫色枪弹 LV5", damage = 72, base = 64591 } uv0.weapon_property_117[64596] = { id = 64596, name = "皇家方舟改造紫色枪弹 LV6", damage = 82, base = 64591 } uv0.weapon_property_117[64597] = { id = 64597, name = "皇家方舟改造紫色枪弹 LV7", damage = 91, base = 64591 } uv0.weapon_property_117[64598] = { id = 64598, name = "皇家方舟改造紫色枪弹 LV8", damage = 101, base = 64591 } uv0.weapon_property_117[64599] = { id = 64599, name = "皇家方舟改造紫色枪弹 LV9", damage = 110, base = 64591 } uv0.weapon_property_117[64600] = { id = 64600, name = "皇家方舟改造紫色枪弹 LV10", damage = 120, base = 64591 } uv0.weapon_property_117[64601] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "皇家方舟改造技能鱼雷机Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 64601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2490, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 64601 }, barrage_ID = { 12009 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_117[64602] = { name = "皇家方舟改造技能鱼雷机Lv2", damage = 90, base = 64601, id = 64602, bullet_ID = { 64602 } } uv0.weapon_property_117[64603] = { name = "皇家方舟改造技能鱼雷机Lv3", damage = 100, base = 64601, id = 64603, bullet_ID = { 64603 } } uv0.weapon_property_117[64604] = { name = "皇家方舟改造技能鱼雷机Lv4", damage = 120, base = 64601, id = 64604, bullet_ID = { 64604 } } uv0.weapon_property_117[64605] = { name = "皇家方舟改造技能鱼雷机Lv5", damage = 140, base = 64601, id = 64605, bullet_ID = { 64605 } } uv0.weapon_property_117[64606] = { name = "皇家方舟改造技能鱼雷机Lv6", damage = 160, base = 64601, id = 64606, bullet_ID = { 64606 } } uv0.weapon_property_117[64607] = { name = "皇家方舟改造技能鱼雷机Lv7", damage = 180, base = 64601, id = 64607, bullet_ID = { 64607 }, barrage_ID = { 12010 } } uv0.weapon_property_117[64608] = { name = "皇家方舟改造技能鱼雷机Lv8", damage = 200, base = 64601, id = 64608, bullet_ID = { 64608 }, barrage_ID = { 12010 } } uv0.weapon_property_117[64609] = { name = "皇家方舟改造技能鱼雷机Lv9", damage = 220, base = 64601, id = 64609, bullet_ID = { 64609 }, barrage_ID = { 12010 } } uv0.weapon_property_117[64610] = { name = "皇家方舟改造技能鱼雷机Lv10", damage = 240, base = 64601, id = 64610, bullet_ID = { 64610 }, barrage_ID = { 12010 } } uv0.weapon_property_117[64611] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 机载鱼雷-剑鱼", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 80, corrected = 100, min_range = 0, id = 64611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19343 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()