pg = pg or {} pg.weapon_property_114 = {} function () uv0.weapon_property_114[64360] = { id = 64360, damage = 142, base = 64351 } uv0.weapon_property_114[64361] = { action_index = "attack", range = 200, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "白龙斩击技能Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, charge_param = "", damage = 12, corrected = 100, min_range = 0, id = 64361, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 1800, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19317, 19318 }, barrage_ID = { 81138, 81139 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64362] = { id = 64362, name = "白龙斩击技能Lv2", damage = 24, base = 64361 } uv0.weapon_property_114[64363] = { id = 64363, name = "白龙斩击技能Lv3", damage = 36, base = 64361 } uv0.weapon_property_114[64364] = { id = 64364, name = "白龙斩击技能Lv4", damage = 43, base = 64361 } uv0.weapon_property_114[64365] = { id = 64365, name = "白龙斩击技能Lv5", damage = 50, base = 64361 } uv0.weapon_property_114[64366] = { id = 64366, name = "白龙斩击技能Lv6", damage = 57, base = 64361 } uv0.weapon_property_114[64367] = { id = 64367, name = "白龙斩击技能Lv7", damage = 64, base = 64361 } uv0.weapon_property_114[64368] = { id = 64368, name = "白龙斩击技能Lv8", damage = 71, base = 64361 } uv0.weapon_property_114[64369] = { id = 64369, name = "白龙斩击技能Lv9", damage = 78, base = 64361 } uv0.weapon_property_114[64370] = { id = 64370, name = "白龙斩击技能Lv10", damage = 85, base = 64361 } uv0.weapon_property_114[64371] = { action_index = "attack_main", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "白龙缠绕光弹+火焰式神技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 360, damage = 12, corrected = 100, min_range = 35, id = 64371, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19319, 19320 }, barrage_ID = { 81136, 81137 }, oxy_type = { 1 }, search_condition = { 1 }, charge_param = { lockTime = 0.3, maxLock = 3 }, precast_param = {} } uv0.weapon_property_114[64372] = { id = 64372, name = "白龙缠绕光弹+火焰式神技能LV2", damage = 24, base = 64371 } uv0.weapon_property_114[64373] = { id = 64373, name = "白龙缠绕光弹+火焰式神技能LV3", damage = 36, base = 64371 } uv0.weapon_property_114[64374] = { id = 64374, name = "白龙缠绕光弹+火焰式神技能LV4", damage = 43, base = 64371 } uv0.weapon_property_114[64375] = { id = 64375, name = "白龙缠绕光弹+火焰式神技能LV5", damage = 50, base = 64371 } uv0.weapon_property_114[64376] = { id = 64376, name = "白龙缠绕光弹+火焰式神技能LV6", damage = 57, base = 64371 } uv0.weapon_property_114[64377] = { id = 64377, name = "白龙缠绕光弹+火焰式神技能LV7", damage = 64, base = 64371 } uv0.weapon_property_114[64378] = { id = 64378, name = "白龙缠绕光弹+火焰式神技能LV8", damage = 71, base = 64371 } uv0.weapon_property_114[64379] = { id = 64379, name = "白龙缠绕光弹+火焰式神技能LV9", damage = 78, base = 64371 } uv0.weapon_property_114[64380] = { id = 64380, name = "白龙缠绕光弹+火焰式神技能LV10", damage = 85, base = 64371 } uv0.weapon_property_114[64381] = { action_index = "attack", range = 80, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "埃吉尔技能弹幕平射穿甲LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64381, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19321, 19321 }, barrage_ID = { 81124, 81125 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64382] = { id = 64382, name = "埃吉尔技能弹幕平射穿甲LV2", damage = 24, base = 64381 } uv0.weapon_property_114[64383] = { id = 64383, name = "埃吉尔技能弹幕平射穿甲LV3", damage = 26, base = 64381 } uv0.weapon_property_114[64384] = { id = 64384, name = "埃吉尔技能弹幕平射穿甲LV4", damage = 28, base = 64381 } uv0.weapon_property_114[64385] = { id = 64385, name = "埃吉尔技能弹幕平射穿甲LV5", damage = 30, base = 64381 } uv0.weapon_property_114[64386] = { id = 64386, name = "埃吉尔技能弹幕平射穿甲LV6", damage = 32, base = 64381 } uv0.weapon_property_114[64387] = { id = 64387, name = "埃吉尔技能弹幕平射穿甲LV7", damage = 34, base = 64381 } uv0.weapon_property_114[64388] = { id = 64388, name = "埃吉尔技能弹幕平射穿甲LV8", damage = 36, base = 64381 } uv0.weapon_property_114[64389] = { id = 64389, name = "埃吉尔技能弹幕平射穿甲LV9", damage = 38, base = 64381 } uv0.weapon_property_114[64390] = { id = 64390, name = "埃吉尔技能弹幕平射穿甲LV10", damage = 40, base = 64381 } uv0.weapon_property_114[64391] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "埃吉尔技能跨射子弹Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 36, corrected = 100, min_range = 0, id = 64391, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19322 }, barrage_ID = { 81126 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_114[64392] = { id = 64392, name = "埃吉尔技能跨射子弹Lv2", damage = 38, base = 64391 } uv0.weapon_property_114[64393] = { id = 64393, name = "埃吉尔技能跨射子弹Lv3", damage = 40, base = 64391 } uv0.weapon_property_114[64394] = { id = 64394, name = "埃吉尔技能跨射子弹Lv4", damage = 42, base = 64391 } uv0.weapon_property_114[64395] = { id = 64395, name = "埃吉尔技能跨射子弹Lv5", damage = 46, base = 64391 } uv0.weapon_property_114[64396] = { id = 64396, name = "埃吉尔技能跨射子弹Lv6", damage = 48, base = 64391 } uv0.weapon_property_114[64397] = { name = "埃吉尔技能跨射子弹Lv7", damage = 50, base = 64391, id = 64397, barrage_ID = { 81127 } } uv0.weapon_property_114[64398] = { name = "埃吉尔技能跨射子弹Lv8", damage = 52, base = 64391, id = 64398, barrage_ID = { 81127 } } uv0.weapon_property_114[64399] = { name = "埃吉尔技能跨射子弹Lv9", damage = 54, base = 64391, id = 64399, barrage_ID = { 81127 } } uv0.weapon_property_114[64400] = { name = "埃吉尔技能跨射子弹Lv10", damage = 56, base = 64391, id = 64400, barrage_ID = { 81127 } } uv0.weapon_property_114[64401] = { action_index = "attack", range = 80, type = 1, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "安克雷奇技能弹幕-LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 26, corrected = 100, min_range = 0, id = 64401, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 412, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19323, 19323 }, barrage_ID = { 81128, 81129 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_114[64402] = { id = 64402, name = "安克雷奇技能弹幕-LV2", damage = 27, base = 64401 } uv0.weapon_property_114[64403] = { id = 64403, name = "安克雷奇技能弹幕-LV3", damage = 28, base = 64401 } uv0.weapon_property_114[64404] = { id = 64404, name = "安克雷奇技能弹幕-LV4", damage = 29, base = 64401 } uv0.weapon_property_114[64405] = { id = 64405, name = "安克雷奇技能弹幕-LV5", damage = 30, base = 64401 } uv0.weapon_property_114[64406] = { id = 64406, name = "安克雷奇技能弹幕-LV6", damage = 32, base = 64401 } uv0.weapon_property_114[64407] = { id = 64407, name = "安克雷奇技能弹幕-LV7", damage = 34, base = 64401 } uv0.weapon_property_114[64408] = { id = 64408, name = "安克雷奇技能弹幕-LV8", damage = 36, base = 64401 } uv0.weapon_property_114[64409] = { id = 64409, name = "安克雷奇技能弹幕-LV9", damage = 38, base = 64401 } uv0.weapon_property_114[64410] = { id = 64410, name = "安克雷奇技能弹幕-LV10", damage = 40, base = 64401 } uv0.weapon_property_114[64411] = { action_index = "attack", range = 115, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "马可波罗技能LV1-PVP", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 35, id = 64411, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19324, 19324, 19324 }, barrage_ID = { 81130, 81131, 81132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_114[64412] = { id = 64412, name = "马可波罗技能LV2-PVP", damage = 70, base = 64411 } uv0.weapon_property_114[64413] = { id = 64413, name = "马可波罗技能LV3-PVP", damage = 82, base = 64411 } uv0.weapon_property_114[64414] = { id = 64414, name = "马可波罗技能LV4-PVP", damage = 94, base = 64411 } uv0.weapon_property_114[64415] = { id = 64415, name = "马可波罗技能LV5-PVP", damage = 106, base = 64411 } uv0.weapon_property_114[64416] = { id = 64416, name = "马可波罗技能LV6-PVP", damage = 118, base = 64411 } uv0.weapon_property_114[64417] = { id = 64417, name = "马可波罗技能LV7-PVP", damage = 130, base = 64411 } uv0.weapon_property_114[64418] = { id = 64418, name = "马可波罗技能LV8-PVP", damage = 142, base = 64411 } uv0.weapon_property_114[64419] = { id = 64419, name = "马可波罗技能LV9-PVP", damage = 154, base = 64411 } uv0.weapon_property_114[64420] = { id = 64420, name = "马可波罗技能LV10-PVP", damage = 170, base = 64411 } uv0.weapon_property_114[64421] = { action_index = "attack", range = 95, type = 19, fire_fx = "CAFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "马可波罗技能LV1-PVE", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 58, corrected = 100, min_range = 25, id = 64421, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19324, 19324, 19324 }, barrage_ID = { 81130, 81131, 81132 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_114[64422] = { id = 64422, name = "马可波罗技能LV2-PVE", damage = 70, base = 64421 } end()