pg = pg or {} pg.weapon_property_111 = {} function () uv0.weapon_property_111[64111] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "博伊西技能子弹弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 64111, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19301, 19301 }, barrage_ID = { 81097, 81098 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64112] = { id = 64112, name = "博伊西技能子弹弹幕LV2", damage = 5, base = 64111 } uv0.weapon_property_111[64113] = { id = 64113, name = "博伊西技能子弹弹幕LV3", damage = 6, base = 64111 } uv0.weapon_property_111[64114] = { id = 64114, name = "博伊西技能子弹弹幕LV4", damage = 6, base = 64111 } uv0.weapon_property_111[64115] = { id = 64115, name = "博伊西技能子弹弹幕LV5", damage = 7, base = 64111 } uv0.weapon_property_111[64116] = { id = 64116, name = "博伊西技能子弹弹幕LV6", damage = 7, base = 64111 } uv0.weapon_property_111[64117] = { id = 64117, name = "博伊西技能子弹弹幕LV7", damage = 8, base = 64111 } uv0.weapon_property_111[64118] = { id = 64118, name = "博伊西技能子弹弹幕LV8", damage = 8, base = 64111 } uv0.weapon_property_111[64119] = { id = 64119, name = "博伊西技能子弹弹幕LV9", damage = 9, base = 64111 } uv0.weapon_property_111[64120] = { id = 64120, name = "博伊西技能子弹弹幕LV10", damage = 10, base = 64111 } uv0.weapon_property_111[64121] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "提康德罗加Lv1", aim_type = 1, torpedo_ammo = 0, expose = 10, angle = 90, charge_param = "", damage = 52, corrected = 100, min_range = 0, id = 64121, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 2070, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 64121 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64122] = { reload_max = 2035, damage = 72, base = 64121, id = 64122, name = "提康德罗加Lv2", bullet_ID = { 64122 } } uv0.weapon_property_111[64123] = { reload_max = 2000, damage = 92, base = 64121, id = 64123, name = "提康德罗加Lv3", bullet_ID = { 64123 } } uv0.weapon_property_111[64124] = { reload_max = 1965, damage = 113, base = 64121, id = 64124, name = "提康德罗加Lv4", bullet_ID = { 64124 } } uv0.weapon_property_111[64125] = { reload_max = 1930, damage = 134, base = 64121, id = 64125, name = "提康德罗加Lv5", expose = 5, bullet_ID = { 64125 } } uv0.weapon_property_111[64126] = { reload_max = 1895, damage = 155, base = 64121, id = 64126, name = "提康德罗加Lv6", expose = 5, bullet_ID = { 64126 } } uv0.weapon_property_111[64127] = { reload_max = 1860, damage = 176, base = 64121, id = 64127, name = "提康德罗加Lv7", expose = 5, bullet_ID = { 64127 } } uv0.weapon_property_111[64128] = { reload_max = 1825, damage = 197, base = 64121, id = 64128, name = "提康德罗加Lv8", expose = 5, bullet_ID = { 64128 } } uv0.weapon_property_111[64129] = { reload_max = 1790, damage = 218, base = 64121, id = 64129, name = "提康德罗加Lv9", expose = 5, bullet_ID = { 64129 } } uv0.weapon_property_111[64130] = { reload_max = 1755, damage = 239, base = 64121, id = 64130, name = "提康德罗加Lv10", expose = 5, bullet_ID = { 64130 } } uv0.weapon_property_111[64131] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "提康德罗加火箭弹 x6", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 45, charge_param = "", damage = 65, corrected = 100, min_range = 0, id = 64131, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19302 }, barrage_ID = { 81099 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64132] = { id = 64132, damage = 78, base = 64131 } uv0.weapon_property_111[64133] = { id = 64133, damage = 93, base = 64131 } uv0.weapon_property_111[64134] = { id = 64134, damage = 108, base = 64131 } uv0.weapon_property_111[64135] = { id = 64135, damage = 123, base = 64131 } uv0.weapon_property_111[64136] = { id = 64136, damage = 138, base = 64131 } uv0.weapon_property_111[64137] = { id = 64137, damage = 153, base = 64131 } uv0.weapon_property_111[64138] = { id = 64138, damage = 168, base = 64131 } uv0.weapon_property_111[64139] = { id = 64139, damage = 183, base = 64131 } uv0.weapon_property_111[64140] = { id = 64140, damage = 198, base = 64131 } uv0.weapon_property_111[64201] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "新泽西超重黑蓝弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 50, charge_param = "", damage = 82, corrected = 110, min_range = 25, id = 64201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19292 }, barrage_ID = { 81103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_111[64202] = { id = 64202, name = "新泽西超重黑蓝弹幕LV2", damage = 93, base = 64201 } uv0.weapon_property_111[64203] = { id = 64203, name = "新泽西超重黑蓝弹幕LV3", damage = 104, base = 64201 } uv0.weapon_property_111[64204] = { id = 64204, name = "新泽西超重黑蓝弹幕LV4", damage = 115, base = 64201 } uv0.weapon_property_111[64205] = { id = 64205, name = "新泽西超重黑蓝弹幕LV5", damage = 126, base = 64201 } uv0.weapon_property_111[64206] = { id = 64206, name = "新泽西超重黑蓝弹幕LV6", damage = 137, base = 64201 } uv0.weapon_property_111[64207] = { id = 64207, name = "新泽西超重黑蓝弹幕LV7", damage = 148, base = 64201 } uv0.weapon_property_111[64208] = { id = 64208, name = "新泽西超重黑蓝弹幕LV8", damage = 159, base = 64201 } uv0.weapon_property_111[64209] = { id = 64209, name = "新泽西超重黑蓝弹幕LV9", damage = 170, base = 64201 } uv0.weapon_property_111[64210] = { id = 64210, name = "新泽西超重黑蓝弹幕LV10", damage = 181, base = 64201 } uv0.weapon_property_111[64211] = { action_index = "attack", range = 200, type = 1, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "新泽西高爆黑红弹幕LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 76, corrected = 110, min_range = 25, id = 64211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-356mm", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 19293 }, barrage_ID = { 81103 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.5, fx = "jineng", alertTime = 1, isBound = true } } uv0.weapon_property_111[64212] = { id = 64212, name = "新泽西高爆黑红弹幕LV2", damage = 87, base = 64211 } uv0.weapon_property_111[64213] = { id = 64213, name = "新泽西高爆黑红弹幕LV3", damage = 98, base = 64211 } uv0.weapon_property_111[64214] = { id = 64214, name = "新泽西高爆黑红弹幕LV4", damage = 109, base = 64211 } uv0.weapon_property_111[64215] = { id = 64215, name = "新泽西高爆黑红弹幕LV5", damage = 120, base = 64211 } uv0.weapon_property_111[64216] = { id = 64216, name = "新泽西高爆黑红弹幕LV6", damage = 131, base = 64211 } uv0.weapon_property_111[64217] = { id = 64217, name = "新泽西高爆黑红弹幕LV7", damage = 142, base = 64211 } uv0.weapon_property_111[64218] = { id = 64218, name = "新泽西高爆黑红弹幕LV8", damage = 153, base = 64211 } uv0.weapon_property_111[64219] = { id = 64219, name = "新泽西高爆黑红弹幕LV9", damage = 164, base = 64211 } uv0.weapon_property_111[64220] = { id = 64220, name = "新泽西高爆黑红弹幕LV10", damage = 175, base = 64211 } uv0.weapon_property_111[64221] = { action_index = "attack", range = 90, type = 1, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "META海伦娜红色弹幕Lv1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 5, corrected = 100, min_range = 0, id = 64221, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 6000, queue = 3, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19303, 19303 }, barrage_ID = { 81109, 81110 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64222] = { id = 64222, name = "META海伦娜红色弹幕Lv2", damage = 6, base = 64221 } uv0.weapon_property_111[64223] = { id = 64223, name = "META海伦娜红色弹幕Lv3", damage = 7, base = 64221 } uv0.weapon_property_111[64224] = { id = 64224, name = "META海伦娜红色弹幕Lv4", damage = 8, base = 64221 } uv0.weapon_property_111[64225] = { id = 64225, name = "META海伦娜红色弹幕Lv5", damage = 9, base = 64221 } uv0.weapon_property_111[64226] = { id = 64226, name = "META海伦娜红色弹幕Lv6", damage = 10, base = 64221 } uv0.weapon_property_111[64227] = { id = 64227, name = "META海伦娜红色弹幕Lv7", damage = 11, base = 64221 } uv0.weapon_property_111[64228] = { id = 64228, name = "META海伦娜红色弹幕Lv8", damage = 12, base = 64221 } uv0.weapon_property_111[64229] = { id = 64229, name = "META海伦娜红色弹幕Lv9", damage = 13, base = 64221 } uv0.weapon_property_111[64230] = { id = 64230, name = "META海伦娜红色弹幕Lv10", damage = 15, base = 64221 } uv0.weapon_property_111[64231] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "霞光之绊·改弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 64231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19309, 19309 }, barrage_ID = { 81114, 81115 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_111[64232] = { id = 64232, name = "霞光之绊·改弹幕LV2", damage = 11, base = 64231 } uv0.weapon_property_111[64233] = { id = 64233, name = "霞光之绊·改弹幕LV3", damage = 12, base = 64231 } end()