pg = pg or {} pg.weapon_property_110 = {} function () uv0.weapon_property_110[64048] = { id = 64048, name = "小天城战列技能-LV8", damage = 36, base = 64041 } uv0.weapon_property_110[64049] = { id = 64049, name = "小天城战列技能-LV9", damage = 38, base = 64041 } uv0.weapon_property_110[64050] = { id = 64050, name = "小天城战列技能-LV10", damage = 40, base = 64041 } uv0.weapon_property_110[64051] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64051, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19286, 19286 }, barrage_ID = { 81057, 81058 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64052] = { id = 64052, name = "小天城战列技能-LV2", damage = 24, base = 64051 } uv0.weapon_property_110[64053] = { id = 64053, name = "小天城战列技能-LV3", damage = 26, base = 64051 } uv0.weapon_property_110[64054] = { id = 64054, name = "小天城战列技能-LV4", damage = 28, base = 64051 } uv0.weapon_property_110[64055] = { id = 64055, name = "小天城战列技能-LV5", damage = 30, base = 64051 } uv0.weapon_property_110[64056] = { id = 64056, name = "小天城战列技能-LV6", damage = 32, base = 64051 } uv0.weapon_property_110[64057] = { id = 64057, name = "小天城战列技能-LV7", damage = 34, base = 64051 } uv0.weapon_property_110[64058] = { id = 64058, name = "小天城战列技能-LV8", damage = 36, base = 64051 } uv0.weapon_property_110[64059] = { id = 64059, name = "小天城战列技能-LV9", damage = 38, base = 64051 } uv0.weapon_property_110[64060] = { id = 64060, name = "小天城战列技能-LV10", damage = 40, base = 64051 } uv0.weapon_property_110[64061] = { action_index = "attack", range = 90, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城战列技能-LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 22, corrected = 100, min_range = 0, id = 64061, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19286, 19286 }, barrage_ID = { 81057, 81059 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64062] = { id = 64062, name = "小天城战列技能-LV2", damage = 24, base = 64061 } uv0.weapon_property_110[64063] = { id = 64063, name = "小天城战列技能-LV3", damage = 26, base = 64061 } uv0.weapon_property_110[64064] = { id = 64064, name = "小天城战列技能-LV4", damage = 28, base = 64061 } uv0.weapon_property_110[64065] = { id = 64065, name = "小天城战列技能-LV5", damage = 30, base = 64061 } uv0.weapon_property_110[64066] = { id = 64066, name = "小天城战列技能-LV6", damage = 32, base = 64061 } uv0.weapon_property_110[64067] = { id = 64067, name = "小天城战列技能-LV7", damage = 34, base = 64061 } uv0.weapon_property_110[64068] = { id = 64068, name = "小天城战列技能-LV8", damage = 36, base = 64061 } uv0.weapon_property_110[64069] = { id = 64069, name = "小天城战列技能-LV9", damage = 38, base = 64061 } uv0.weapon_property_110[64070] = { id = 64070, name = "小天城战列技能-LV10", damage = 40, base = 64061 } uv0.weapon_property_110[64071] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城一技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 70, corrected = 110, min_range = 0, id = 64071, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807 }, barrage_ID = { 81064 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64072] = { id = 64072, name = "小天城一技能鱼雷LV2", damage = 72, base = 64071 } uv0.weapon_property_110[64073] = { id = 64073, name = "小天城一技能鱼雷LV3", damage = 75, base = 64071 } uv0.weapon_property_110[64074] = { id = 64074, name = "小天城一技能鱼雷LV4", damage = 79, base = 64071 } uv0.weapon_property_110[64075] = { id = 64075, name = "小天城一技能鱼雷LV5", damage = 84, base = 64071 } uv0.weapon_property_110[64076] = { id = 64076, name = "小天城一技能鱼雷LV6", damage = 90, base = 64071 } uv0.weapon_property_110[64077] = { id = 64077, name = "小天城一技能鱼雷LV7", damage = 97, base = 64071 } uv0.weapon_property_110[64078] = { id = 64078, name = "小天城一技能鱼雷LV8", damage = 105, base = 64071 } uv0.weapon_property_110[64079] = { id = 64079, name = "小天城一技能鱼雷LV9", damage = 114, base = 64071 } uv0.weapon_property_110[64080] = { id = 64080, name = "小天城一技能鱼雷LV10", damage = 124, base = 64071 } uv0.weapon_property_110[64081] = { action_index = "attack", range = 50, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "小天城二技能鱼雷LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 70, corrected = 110, min_range = 0, id = 64081, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 5100, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 1, bullet_ID = { 1807 }, barrage_ID = { 81065 }, oxy_type = { 1, 2 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64082] = { id = 64082, name = "小天城二技能鱼雷LV2", damage = 72, base = 64081 } uv0.weapon_property_110[64083] = { id = 64083, name = "小天城二技能鱼雷LV3", damage = 75, base = 64081 } uv0.weapon_property_110[64084] = { id = 64084, name = "小天城二技能鱼雷LV4", damage = 79, base = 64081 } uv0.weapon_property_110[64085] = { id = 64085, name = "小天城二技能鱼雷LV5", damage = 84, base = 64081 } uv0.weapon_property_110[64086] = { id = 64086, name = "小天城二技能鱼雷LV6", damage = 90, base = 64081 } uv0.weapon_property_110[64087] = { name = "小天城二技能鱼雷LV7", damage = 97, base = 64081, id = 64087, barrage_ID = { 81066 } } uv0.weapon_property_110[64088] = { name = "小天城二技能鱼雷LV8", damage = 105, base = 64081, id = 64088, barrage_ID = { 81066 } } uv0.weapon_property_110[64089] = { name = "小天城二技能鱼雷LV9", damage = 114, base = 64081, id = 64089, barrage_ID = { 81066 } } uv0.weapon_property_110[64090] = { name = "小天城二技能鱼雷LV10", damage = 124, base = 64081, id = 64090, barrage_ID = { 81066 } } uv0.weapon_property_110[64091] = { action_index = "", range = 90, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "西南风技能鱼雷弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 19, corrected = 100, min_range = 0, id = 64091, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19287 }, barrage_ID = { 81070 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64092] = { name = "西南风技能鱼雷弹幕LV2", damage = 21, base = 64091, id = 64092, bullet_ID = { 19287 }, barrage_ID = { 81070 } } uv0.weapon_property_110[64093] = { name = "西南风技能鱼雷弹幕LV3", damage = 23, base = 64091, id = 64093, bullet_ID = { 19287 }, barrage_ID = { 81070 } } uv0.weapon_property_110[64094] = { name = "西南风技能鱼雷弹幕LV4", damage = 25, base = 64091, id = 64094, bullet_ID = { 19287, 19287 }, barrage_ID = { 81070, 81071 } } uv0.weapon_property_110[64095] = { name = "西南风技能鱼雷弹幕LV5", damage = 27, base = 64091, id = 64095, bullet_ID = { 19287, 19287 }, barrage_ID = { 81070, 81071 } } uv0.weapon_property_110[64096] = { name = "西南风技能鱼雷弹幕LV6", damage = 29, base = 64091, id = 64096, bullet_ID = { 19287, 19287 }, barrage_ID = { 81070, 81071 } } uv0.weapon_property_110[64097] = { name = "西南风技能鱼雷弹幕LV7", damage = 31, base = 64091, id = 64097, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_110[64098] = { name = "西南风技能鱼雷弹幕LV8", damage = 33, base = 64091, id = 64098, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_110[64099] = { name = "西南风技能鱼雷弹幕LV9", damage = 35, base = 64091, id = 64099, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_110[64100] = { name = "西南风技能鱼雷弹幕LV10", damage = 40, base = 64091, id = 64100, bullet_ID = { 19287, 19287, 19287 }, barrage_ID = { 81070, 81071, 81072 } } uv0.weapon_property_110[64101] = { action_index = "attack", range = 120, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "西南风技能子弹弹幕LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 64101, attack_attribute_ratio = 100, fire_fx_loop_type = 3, attack_attribute = 1, reload_max = 5000, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19288 }, barrage_ID = { 81080 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_110[64102] = { name = "西南风技能子弹弹幕LV2", damage = 12, base = 64101, id = 64102, bullet_ID = { 19288 }, barrage_ID = { 81080 } } uv0.weapon_property_110[64103] = { name = "西南风技能子弹弹幕LV3", damage = 13, base = 64101, id = 64103, bullet_ID = { 19288 }, barrage_ID = { 81080 } } uv0.weapon_property_110[64104] = { name = "西南风技能子弹弹幕LV4", damage = 14, base = 64101, id = 64104, bullet_ID = { 19288, 19288 }, barrage_ID = { 81080, 81081 } } uv0.weapon_property_110[64105] = { name = "西南风技能子弹弹幕LV5", damage = 15, base = 64101, id = 64105, bullet_ID = { 19288, 19288 }, barrage_ID = { 81080, 81081 } } uv0.weapon_property_110[64106] = { name = "西南风技能子弹弹幕LV6", damage = 16, base = 64101, id = 64106, bullet_ID = { 19288, 19288 }, barrage_ID = { 81080, 81081 } } uv0.weapon_property_110[64107] = { name = "西南风技能子弹弹幕LV7", damage = 17, base = 64101, id = 64107, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_110[64108] = { name = "西南风技能子弹弹幕LV8", damage = 18, base = 64101, id = 64108, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_110[64109] = { name = "西南风技能子弹弹幕LV9", damage = 19, base = 64101, id = 64109, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } uv0.weapon_property_110[64110] = { name = "西南风技能子弹弹幕LV10", damage = 20, base = 64101, id = 64110, bullet_ID = { 19288, 19288, 19288 }, barrage_ID = { 81080, 81081, 81082 } } end()