pg = pg or {} pg.weapon_property_108 = {} function () uv0.weapon_property_108[60562] = { id = 60562, name = "航空攻击展示-信浓II", base = 60561, barrage_ID = { 1510, 1511, 1512 } } uv0.weapon_property_108[60563] = { id = 60563, name = "航空攻击展示-信浓III", base = 60561, barrage_ID = { 1511, 1512, 1513 } } uv0.weapon_property_108[60571] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凉月弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60571, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79601, 79601, 79601 }, barrage_ID = { 79601, 79602, 79603 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60572] = { name = "凉月弹幕展示II", damage = 20, base = 60571, id = 60572, bullet_ID = { 79601, 79601, 79601, 79602 }, barrage_ID = { 79601, 79602, 79603, 79604 } } uv0.weapon_property_108[60581] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "恶毒弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60581, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79621, 79621, 79622 }, barrage_ID = { 79621, 79622, 79625 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60582] = { name = "恶毒弹幕展示II", damage = 20, base = 60581, id = 60582, barrage_ID = { 79623, 79624, 79625 } } uv0.weapon_property_108[60591] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-威悉II", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60591, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60592] = { id = 60592, name = "航空攻击展示-威悉III", base = 60591, barrage_ID = { 1511, 1511 } } uv0.weapon_property_108[60593] = { id = 60593, name = "航空攻击展示-威悉III", base = 60591, barrage_ID = { 1512, 1512 } } uv0.weapon_property_108[60601] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-彼得史特拉塞I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60601, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 48040 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60602] = { id = 60602, name = "航空攻击展示-彼得史特拉塞II", base = 60601, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_108[60603] = { id = 60603, name = "航空攻击展示-彼得史特拉塞III", base = 60601, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_108[60611] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "基洛夫弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 12, corrected = 125, min_range = 0, id = 60611, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79681, 79681, 79681, 79681, 79681 }, barrage_ID = { 79681, 79682, 79683, 79684, 79685 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60612] = { name = "基洛夫弹幕展示II", damage = 20, base = 60611, id = 60612, bullet_ID = { 79681, 79681, 79681, 79681, 79681, 79682 }, barrage_ID = { 79681, 79687, 79688, 79689, 79690, 79686 } } uv0.weapon_property_108[60621] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "艾伦·萨姆纳弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 125, min_range = 0, id = 60621, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79691, 79691, 79693 }, barrage_ID = { 79691, 79692, 79695 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60622] = { name = "艾伦·萨姆纳弹幕展示II", damage = 1, base = 60621, id = 60622, bullet_ID = { 79692, 79692, 79693 }, barrage_ID = { 79693, 79694, 79695 } } uv0.weapon_property_108[60631] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "阿布鲁齐公爵弹幕仅展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 125, min_range = 0, id = 60631, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79704, 79705 }, barrage_ID = { 79704, 79705 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60632] = { name = "阿布鲁齐公爵弹幕仅展示II", damage = 1, base = 60631, id = 60632, bullet_ID = { 79704, 79705, 79703 }, barrage_ID = { 79704, 79705, 79703 } } uv0.weapon_property_108[60641] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-天鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60641, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 148, 148, 149 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60642] = { id = 60642, name = "航空攻击展示-天鹰II", base = 60641, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_108[60643] = { id = 60643, name = "航空攻击展示-天鹰III", base = 60641, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property_108[60651] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "风云弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 125, min_range = 0, id = 60651, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79741, 79742 }, barrage_ID = { 79741, 79742 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60652] = { name = "风云弹幕展示II", damage = 1, base = 60651, id = 60652, bullet_ID = { 79741, 79742, 79742 }, barrage_ID = { 79741, 79742, 79743 } } uv0.weapon_property_108[60661] = { action_index = "attack", range = 80, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "安克雷奇弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 60661, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79751, 79751, 79752 }, barrage_ID = { 79751, 79752, 79755 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60662] = { name = "安克雷奇弹幕展示II", damage = 1, base = 60661, id = 60662, bullet_ID = { 79751, 79751, 79752 }, barrage_ID = { 79753, 79754, 79755 } } uv0.weapon_property_108[60671] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-白龙I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 60671, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37300, 39340, 38300 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60672] = { id = 60672, name = "航空攻击展示-白龙II", base = 60671, barrage_ID = { 1511, 1512, 1510 } } uv0.weapon_property_108[60673] = { id = 60673, name = "航空攻击展示-白龙III", base = 60671, barrage_ID = { 1512, 1513, 1511 } } uv0.weapon_property_108[60681] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-奥古斯特I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 60681, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47160, 49000, 48040 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60682] = { id = 60682, name = "航空攻击展示-奥古斯特II", base = 60681, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_108[60683] = { id = 60683, name = "航空攻击展示-奥古斯特III", base = 60681, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_108[60691] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "英格拉罕弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 1, corrected = 125, min_range = 0, id = 60691, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79761, 79761, 79763 }, barrage_ID = { 79761, 79762, 79765 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60692] = { name = "英格拉罕弹幕展示II", damage = 1, base = 60691, id = 60692, bullet_ID = { 79762, 79762, 79763 }, barrage_ID = { 79763, 79764, 79765 } } uv0.weapon_property_108[60701] = { action_index = "attack", range = 80, type = 3, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "全弹发射展示-独角鲸级I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 1, corrected = 100, min_range = 0, id = 60701, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 2, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 70311, 70312 }, barrage_ID = { 70321, 70324 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[60702] = { name = "全弹发射展示-独角鲸级II", damage = 1, base = 60701, id = 60702, bullet_ID = { 70311, 70311, 70311, 70312, 70312 }, barrage_ID = { 70321, 70322, 70323, 70325 } } uv0.weapon_property_108[61000] = { action_index = "", range = 100, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "召唤地狱火专用武器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 60, charge_param = "", damage = 1, corrected = 100, min_range = 35, id = 61000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2650, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60005 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61001] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大黄蜂技能专用武器-随机位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 61001, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60002 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61002] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大黄蜂技能专用武器-固定位置", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 75, corrected = 100, min_range = 0, id = 61002, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60003 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61003] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "印第安纳波利斯技能专用武器-原子弹发射器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 200, corrected = 100, min_range = 0, id = 61003, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61004] = { action_index = "", range = 500, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航母专用空中支援技能-轰炸", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 90, corrected = 100, min_range = 0, id = 61004, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60002 }, barrage_ID = { 60001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61005] = { action_index = "", range = 6, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "印第安纳波利斯技能专用武器-原子弹发射器", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 61005, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60004 }, barrage_ID = { 10001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61006] = { action_index = "", range = 200, type = 2, fire_fx = "CAFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "厌战技能专用武器", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 60, corrected = 100, min_range = 0, id = 61006, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 2400, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 60001 }, barrage_ID = { 30001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61007] = { action_index = "", range = 500, type = 17, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 302, name = "约克城技能随机扫射海面LV1", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 25, corrected = 100, min_range = 0, id = 61007, attack_attribute_ratio = 100, fire_fx_loop_type = 2, attack_attribute = 4, reload_max = 25, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19928 }, barrage_ID = { 199411 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61008] = { name = "约克城技能随机扫射海面LV2", base = 61007, id = 61008, fire_fx_loop_type = 3, barrage_ID = { 199412 } } uv0.weapon_property_108[61009] = { name = "约克城技能随机扫射海面LV3", base = 61007, id = 61009, fire_fx_loop_type = 4, barrage_ID = { 199413 } } uv0.weapon_property_108[61010] = { action_index = "", range = 110, type = 11, fire_fx = "", recover_time = 5, axis_angle = 0, shakescreen = 0, name = "皇家方舟技能LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 70, corrected = 100, min_range = 0, id = 61010, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 4250, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 30014 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = { time = 0.8, isBound = true, fx = "jineng" } } uv0.weapon_property_108[61011] = { id = 61011, name = "皇家方舟技能LV2", base = 61010 } uv0.weapon_property_108[61012] = { id = 61012, name = "皇家方舟技能LV3", base = 61010 } uv0.weapon_property_108[61013] = { action_index = "", range = 40, type = 3, fire_fx = "zhupao", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "皇家方舟技能鱼雷机使用武器LV1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 35, charge_param = "", damage = 70, corrected = 100, min_range = 22, id = 61013, attack_attribute_ratio = 120, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 11954, queue = 1, search_type = 2, effect_move = 1, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19927 }, barrage_ID = { 12001 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61014] = { id = 61014, name = "皇家方舟技能鱼雷机使用武器LV2", base = 61013 } uv0.weapon_property_108[61015] = { id = 61015, name = "皇家方舟技能鱼雷机使用武器LV3", base = 61013 } uv0.weapon_property_108[61016] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "大凤技能彩云", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 61016, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61016 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61017] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "多多丸技能鱼雷机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61017, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61017 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61018] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61018, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2142 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61019] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黑企业剧情轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 61019, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61019 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61020] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "黑企业剧情轰炸机", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 44, corrected = 100, min_range = 0, id = 61020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61020 }, barrage_ID = { 12020 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61021] = { action_index = "", range = 1, type = 2, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "黑企业剧情轰炸", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 350, corrected = 1000, min_range = 0, id = 61021, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 9000, 9001, 9002, 9003, 9004, 9005 }, barrage_ID = { 9000, 9000, 9000, 9000, 9000, 9000 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61022] = { action_index = "", range = 90, type = 11, fire_fx = "", recover_time = 1, axis_angle = 0, shakescreen = 0, name = "香格里拉技能飞机-PVE-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 0, corrected = 100, min_range = 0, id = 61022, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 3000, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 67981 }, barrage_ID = { 1500 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61023] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "香格里拉技能飞机-PVP-Lv1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 144, corrected = 100, min_range = 0, id = 61023, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61023 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61024] = { action_index = "attack", range = 90, type = 11, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "信浓试飞搭载彩云", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 68, corrected = 100, min_range = 0, id = 61024, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61024 }, barrage_ID = { 12008 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61025] = { action_index = "attack", range = 35, type = 1, fire_fx = "CLFire", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "罗恩μ暗影爪-暗影爪本体", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 30, corrected = 100, min_range = 0, id = 61025, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 1300, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19193, 19194 }, barrage_ID = { 80954, 80955 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61026] = { action_index = "attack", range = 90, type = 10, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "次郎丸-大世界替换用战斗内空袭", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 90, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61026, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1890, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/cannon-main", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 61026 }, barrage_ID = { 12010 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_108[61027] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 机载鱼雷-重樱", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 240, corrected = 100, min_range = 0, id = 61027, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2112 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } end()