pg = pg or {} pg.weapon_property_106 = {} function () uv0.weapon_property_106[60152] = { id = 60152, name = "航空攻击展示-苍龙II", base = 60151, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60153] = { id = 60153, name = "航空攻击展示-苍龙III", base = 60151, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60161] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-飞龙I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60161, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60162] = { id = 60162, name = "航空攻击展示-飞龙II", base = 60161, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property_106[60163] = { id = 60163, name = "航空攻击展示-飞龙III", base = 60161, barrage_ID = { 1512, 1511, 1512 } } uv0.weapon_property_106[60171] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-独角兽I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60171, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27000, 28000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60172] = { id = 60172, name = "航空攻击展示-独角兽II", base = 60171, barrage_ID = { 1511, 1511 } } uv0.weapon_property_106[60173] = { id = 60173, name = "航空攻击展示-独角兽III", base = 60171, barrage_ID = { 1512, 1512 } } uv0.weapon_property_106[60181] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-凤翔I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60181, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 38000 }, barrage_ID = { 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60182] = { id = 60182, name = "航空攻击展示-凤翔II", base = 60181, barrage_ID = { 1511, 1511 } } uv0.weapon_property_106[60183] = { id = 60183, name = "航空攻击展示-凤翔III", base = 60181, barrage_ID = { 1512, 1512 } } uv0.weapon_property_106[60191] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-齐柏林伯爵I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60191, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 47000, 49000, 49000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60192] = { id = 60192, name = "航空攻击展示-齐柏林伯爵II", base = 60191, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60193] = { id = 60193, name = "航空攻击展示-齐柏林伯爵III", base = 60191, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60201] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-翔鹤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60201, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60202] = { id = 60202, name = "航空攻击展示-翔鹤II", base = 60201, barrage_ID = { 1510, 1510, 1512 } } uv0.weapon_property_106[60203] = { id = 60203, name = "航空攻击展示-翔鹤III", base = 60201, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property_106[60211] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-瑞鹤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60211, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60212] = { id = 60212, name = "航空攻击展示-瑞鹤II", base = 60211, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_106[60213] = { id = 60213, name = "航空攻击展示-瑞鹤III", base = 60211, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60221] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-光荣I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60221, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27200, 28000, 28000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60222] = { id = 60222, name = "航空攻击展示-光荣II", base = 60221, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60223] = { id = 60223, name = "航空攻击展示-光荣III", base = 60221, barrage_ID = { 1512, 1511, 1511 } } uv0.weapon_property_106[60231] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "烈焰崩袭展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 100, min_range = 0, id = 60231, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19909 }, barrage_ID = { 80311 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60232] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "蕾丝狂舞展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 100, min_range = 0, id = 60232, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19910, 19911, 19912 }, barrage_ID = { 80341, 80345, 80349 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60233] = { action_index = "attack", range = 50, type = 1, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "众神之怒·雪崩雷震展示", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 4, corrected = 100, min_range = 0, id = 60233, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 3000, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 19913, 19914 }, barrage_ID = { 80371, 80361 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60234] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "雪风弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60234, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79131, 79132, 79132 }, barrage_ID = { 79131, 79133, 79134 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60235] = { name = "雪风弹幕展示II", damage = 12, base = 60234, id = 60235, barrage_ID = { 79132, 79133, 79134 } } uv0.weapon_property_106[60236] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "夕立弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60236, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79122, 79121, 79121 }, barrage_ID = { 70023, 79121, 79122 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60237] = { name = "夕立弹幕展示II", damage = 12, base = 60236, id = 60237, barrage_ID = { 70024, 79121, 79122 } } uv0.weapon_property_106[60238] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "江风弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60238, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79281, 79281, 79281, 79282 }, barrage_ID = { 79281, 79282, 79283, 79287 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60239] = { name = "江风弹幕展示II", damage = 12, base = 60238, id = 60239, barrage_ID = { 79284, 79285, 79286, 79287 } } uv0.weapon_property_106[60241] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-贝露I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60241, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60242] = { id = 60242, name = "航空攻击展示-贝露II", base = 60241, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60243] = { id = 60243, name = "航空攻击展示-贝露III", base = 60241, barrage_ID = { 1512, 1511, 1511 } } uv0.weapon_property_106[60251] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-翡绿之心I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60251, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17000, 19000, 19200 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60252] = { id = 60252, name = "航空攻击展示-翡绿之心II", base = 60251, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60253] = { id = 60253, name = "航空攻击展示-翡绿之心III", base = 60251, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60261] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-胡蜂I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60261, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60262] = { id = 60262, name = "航空攻击展示-胡蜂II", base = 60261, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60263] = { id = 60263, name = "航空攻击展示-胡蜂III", base = 60261, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60271] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-胜利I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60271, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17200, 29000, 18100 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60272] = { id = 60272, name = "航空攻击展示-胜利II", base = 60271, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_106[60273] = { id = 60273, name = "航空攻击展示-胜利III", base = 60271, barrage_ID = { 1511, 1512, 1512 } } uv0.weapon_property_106[60281] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-飞鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60281, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000, 38000 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60282] = { id = 60282, name = "航空攻击展示-飞鹰II", base = 60281, barrage_ID = { 1511, 1510, 1511 } } uv0.weapon_property_106[60283] = { id = 60283, name = "航空攻击展示-飞鹰III", base = 60281, barrage_ID = { 1511, 1512, 1511 } } uv0.weapon_property_106[60291] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-隼鹰I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60291, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37000, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60292] = { id = 60292, name = "航空攻击展示-隼鹰II", base = 60291, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60293] = { id = 60293, name = "航空攻击展示-隼鹰III", base = 60291, barrage_ID = { 1511, 1511, 1512 } } uv0.weapon_property_106[60301] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "Z46弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60301, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79211, 79211, 79211, 79211, 79212, 79212 }, barrage_ID = { 79211, 79212, 79213, 79214, 79219, 79220 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60302] = { name = "Z46弹幕展示II", damage = 12, base = 60301, id = 60302, barrage_ID = { 79215, 79216, 79217, 79218, 79219, 79220 } } uv0.weapon_property_106[60303] = { action_index = "attack", range = 50, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "凯旋弹幕展示I", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 360, charge_param = "", damage = 8, corrected = 125, min_range = 0, id = 60303, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 400, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 79331, 79331, 79332, 79332, 79333, 79333, 79334 }, barrage_ID = { 80461, 80462, 80463, 80464, 80465, 80466, 80473 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60304] = { name = "凯旋弹幕展示II", damage = 12, base = 60303, id = 60304, barrage_ID = { 80467, 80468, 80469, 80470, 80471, 80472, 80474 } } uv0.weapon_property_106[60311] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-半人马I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60311, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 27300, 27300, 18100 }, barrage_ID = { 1510, 1510, 1511 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60312] = { id = 60312, name = "航空攻击展示-半人马II", base = 60311, barrage_ID = { 1511, 1511, 1511 } } uv0.weapon_property_106[60313] = { id = 60313, name = "航空攻击展示-半人马III", base = 60311, barrage_ID = { 1511, 1511, 1513 } } uv0.weapon_property_106[60321] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-埃塞克斯I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60321, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 17100, 19000, 18000 }, barrage_ID = { 1511, 1510, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60322] = { id = 60322, name = "航空攻击展示-埃塞克斯II", base = 60321, barrage_ID = { 1511, 1511, 1510 } } uv0.weapon_property_106[60323] = { id = 60323, name = "航空攻击展示-埃塞克斯III", base = 60321, barrage_ID = { 1512, 1512, 1511 } } uv0.weapon_property_106[60331] = { action_index = "attack", range = 90, type = 99, fire_fx = "", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "航空攻击展示-大凤I", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 30, charge_param = "", damage = 18, corrected = 100, min_range = 0, id = 60331, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 0, reload_max = 1750, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "plane", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 37100, 39000, 38000 }, barrage_ID = { 1510, 1511, 1510 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_106[60332] = { id = 60332, name = "航空攻击展示-大凤II", base = 60331, barrage_ID = { 1510, 1511, 1511 } } uv0.weapon_property_106[60333] = { id = 60333, name = "航空攻击展示-大凤III", base = 60331, barrage_ID = { 1511, 1512, 1512 } } end()