pg = pg or {} pg.weapon_property_104 = {} function () uv0.weapon_property_104[59743] = { id = 59743, reload_max = 145, damage = 39, base = 59740 } uv0.weapon_property_104[59744] = { id = 59744, reload_max = 141, damage = 45, base = 59740 } uv0.weapon_property_104[59745] = { id = 59745, reload_max = 138, damage = 48, base = 59740 } uv0.weapon_property_104[59746] = { id = 59746, reload_max = 135, damage = 51, base = 59740 } uv0.weapon_property_104[59747] = { id = 59747, reload_max = 132, damage = 57, base = 59740 } uv0.weapon_property_104[59748] = { id = 59748, reload_max = 129, damage = 60, base = 59740 } uv0.weapon_property_104[59749] = { id = 59749, reload_max = 126, damage = 65, base = 59740 } uv0.weapon_property_104[59750] = { id = 59750, reload_max = 122, damage = 69, base = 59740 } uv0.weapon_property_104[59751] = { id = 59751, reload_max = 122, damage = 72, base = 59740 } uv0.weapon_property_104[59752] = { id = 59752, reload_max = 122, damage = 76, base = 59740 } uv0.weapon_property_104[59753] = { id = 59753, reload_max = 122, damage = 81, base = 59740 } uv0.weapon_property_104[59760] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MG機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 11, corrected = 100, min_range = 0, id = 59760, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59761] = { id = 59761, reload_max = 59, damage = 12, base = 59760 } uv0.weapon_property_104[59762] = { id = 59762, reload_max = 58, damage = 13, base = 59760 } uv0.weapon_property_104[59763] = { id = 59763, reload_max = 57, damage = 14, base = 59760 } uv0.weapon_property_104[59764] = { id = 59764, reload_max = 56, damage = 15, base = 59760 } uv0.weapon_property_104[59765] = { id = 59765, reload_max = 55, damage = 16, base = 59760 } uv0.weapon_property_104[59766] = { id = 59766, reload_max = 53, damage = 17, base = 59760 } uv0.weapon_property_104[59767] = { id = 59767, reload_max = 51, damage = 18, base = 59760 } uv0.weapon_property_104[59768] = { id = 59768, reload_max = 49, damage = 19, base = 59760 } uv0.weapon_property_104[59769] = { id = 59769, reload_max = 47, damage = 20, base = 59760 } uv0.weapon_property_104[59770] = { id = 59770, reload_max = 45, damage = 22, base = 59760 } uv0.weapon_property_104[59771] = { id = 59771, reload_max = 45, damage = 23, base = 59760 } uv0.weapon_property_104[59772] = { id = 59772, reload_max = 45, damage = 24, base = 59760 } uv0.weapon_property_104[59773] = { id = 59773, reload_max = 45, damage = 26, base = 59760 } uv0.weapon_property_104[59780] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 20mm九九式機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 23, corrected = 100, min_range = 0, id = 59780, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59781] = { id = 59781, reload_max = 166, damage = 25, base = 59780 } uv0.weapon_property_104[59782] = { id = 59782, reload_max = 163, damage = 27, base = 59780 } uv0.weapon_property_104[59783] = { id = 59783, reload_max = 158, damage = 29, base = 59780 } uv0.weapon_property_104[59784] = { id = 59784, reload_max = 156, damage = 31, base = 59780 } uv0.weapon_property_104[59785] = { id = 59785, reload_max = 152, damage = 33, base = 59780 } uv0.weapon_property_104[59786] = { id = 59786, reload_max = 149, damage = 35, base = 59780 } uv0.weapon_property_104[59787] = { id = 59787, reload_max = 146, damage = 37, base = 59780 } uv0.weapon_property_104[59788] = { id = 59788, reload_max = 141, damage = 39, base = 59780 } uv0.weapon_property_104[59789] = { id = 59789, reload_max = 138, damage = 41, base = 59780 } uv0.weapon_property_104[59790] = { id = 59790, reload_max = 135, damage = 43, base = 59780 } uv0.weapon_property_104[59791] = { id = 59791, reload_max = 135, damage = 45, base = 59780 } uv0.weapon_property_104[59792] = { id = 59792, reload_max = 135, damage = 47, base = 59780 } uv0.weapon_property_104[59793] = { id = 59793, reload_max = 135, damage = 51, base = 59780 } uv0.weapon_property_104[59800] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 30mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 38, corrected = 100, min_range = 0, id = 59800, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 179, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59801] = { id = 59801, reload_max = 176, damage = 41, base = 59800 } uv0.weapon_property_104[59802] = { id = 59802, reload_max = 173, damage = 44, base = 59800 } uv0.weapon_property_104[59803] = { id = 59803, reload_max = 168, damage = 47, base = 59800 } uv0.weapon_property_104[59804] = { id = 59804, reload_max = 166, damage = 51, base = 59800 } uv0.weapon_property_104[59805] = { id = 59805, reload_max = 162, damage = 54, base = 59800 } uv0.weapon_property_104[59806] = { id = 59806, reload_max = 159, damage = 57, base = 59800 } uv0.weapon_property_104[59807] = { id = 59807, reload_max = 156, damage = 60, base = 59800 } uv0.weapon_property_104[59808] = { id = 59808, reload_max = 151, damage = 64, base = 59800 } uv0.weapon_property_104[59809] = { id = 59809, reload_max = 148, damage = 67, base = 59800 } uv0.weapon_property_104[59810] = { id = 59810, reload_max = 145, damage = 70, base = 59800 } uv0.weapon_property_104[59811] = { id = 59811, reload_max = 145, damage = 73, base = 59800 } uv0.weapon_property_104[59812] = { id = 59812, reload_max = 145, damage = 77, base = 59800 } uv0.weapon_property_104[59813] = { id = 59813, reload_max = 145, damage = 83, base = 59800 } uv0.weapon_property_104[59820] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x MG151 20mm機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 10, corrected = 100, min_range = 0, id = 59820, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 146, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_104[59821] = { id = 59821, reload_max = 144, damage = 11, base = 59820 } uv0.weapon_property_104[59822] = { id = 59822, reload_max = 142, damage = 12, base = 59820 } uv0.weapon_property_104[59823] = { id = 59823, reload_max = 139, damage = 13, base = 59820 } uv0.weapon_property_104[59824] = { id = 59824, reload_max = 137, damage = 14, base = 59820 } uv0.weapon_property_104[59825] = { id = 59825, reload_max = 135, damage = 15, base = 59820 } uv0.weapon_property_104[59826] = { id = 59826, reload_max = 133, damage = 16, base = 59820 } uv0.weapon_property_104[59827] = { id = 59827, reload_max = 129, damage = 17, base = 59820 } uv0.weapon_property_104[59828] = { id = 59828, reload_max = 127, damage = 18, base = 59820 } uv0.weapon_property_104[59829] = { id = 59829, reload_max = 125, damage = 19, base = 59820 } end()