pg = pg or {} pg.weapon_property_103 = {} function () uv0.weapon_property_103[59650] = { id = 59650, damage = 337, base = 59640 } uv0.weapon_property_103[59651] = { id = 59651, damage = 350, base = 59640 } uv0.weapon_property_103[59652] = { id = 59652, damage = 371, base = 59640 } uv0.weapon_property_103[59653] = { id = 59653, damage = 398, base = 59640 } uv0.weapon_property_103[59660] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 航空魚雷-鉄血", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 39, corrected = 100, min_range = 0, id = 59660, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 10000, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59661] = { id = 59661, damage = 57, base = 59660 } uv0.weapon_property_103[59662] = { id = 59662, damage = 74, base = 59660 } uv0.weapon_property_103[59663] = { id = 59663, damage = 92, base = 59660 } uv0.weapon_property_103[59664] = { id = 59664, damage = 109, base = 59660 } uv0.weapon_property_103[59665] = { id = 59665, damage = 127, base = 59660 } uv0.weapon_property_103[59666] = { id = 59666, damage = 145, base = 59660 } uv0.weapon_property_103[59667] = { id = 59667, damage = 162, base = 59660 } uv0.weapon_property_103[59668] = { id = 59668, damage = 180, base = 59660 } uv0.weapon_property_103[59669] = { id = 59669, damage = 197, base = 59660 } uv0.weapon_property_103[59670] = { id = 59670, damage = 215, base = 59660 } uv0.weapon_property_103[59671] = { id = 59671, damage = 224, base = 59660 } uv0.weapon_property_103[59672] = { id = 59672, damage = 237, base = 59660 } uv0.weapon_property_103[59673] = { id = 59673, damage = 254, base = 59660 } uv0.weapon_property_103[59680] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "2 x 航空魚雷-鉄血", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 43, corrected = 100, min_range = 0, id = 59680, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117 }, barrage_ID = { 2141 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59681] = { id = 59681, damage = 63, base = 59680 } uv0.weapon_property_103[59682] = { id = 59682, damage = 81, base = 59680 } uv0.weapon_property_103[59683] = { id = 59683, damage = 101, base = 59680 } uv0.weapon_property_103[59684] = { id = 59684, damage = 119, base = 59680 } uv0.weapon_property_103[59685] = { id = 59685, damage = 139, base = 59680 } uv0.weapon_property_103[59686] = { id = 59686, damage = 159, base = 59680 } uv0.weapon_property_103[59687] = { id = 59687, damage = 177, base = 59680 } uv0.weapon_property_103[59688] = { id = 59688, damage = 197, base = 59680 } uv0.weapon_property_103[59689] = { id = 59689, damage = 215, base = 59680 } uv0.weapon_property_103[59690] = { id = 59690, damage = 235, base = 59680 } uv0.weapon_property_103[59691] = { id = 59691, damage = 244, base = 59680 } uv0.weapon_property_103[59692] = { id = 59692, damage = 259, base = 59680 } uv0.weapon_property_103[59693] = { id = 59693, damage = 277, base = 59680 } uv0.weapon_property_103[59700] = { action_index = "", range = 80, type = 3, fire_fx = "", recover_time = 0, axis_angle = -10, shakescreen = 0, name = "3 x 航空魚雷-鉄血", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 25, charge_param = "", damage = 46, corrected = 100, min_range = 0, id = 59700, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 2, effect_move = 0, suppress = 1, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2117, 2117 }, barrage_ID = { 2145, 2146 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59701] = { id = 59701, damage = 66, base = 59700 } uv0.weapon_property_103[59702] = { id = 59702, damage = 86, base = 59700 } uv0.weapon_property_103[59703] = { id = 59703, damage = 107, base = 59700 } uv0.weapon_property_103[59704] = { id = 59704, damage = 128, base = 59700 } uv0.weapon_property_103[59705] = { id = 59705, damage = 149, base = 59700 } uv0.weapon_property_103[59706] = { id = 59706, damage = 170, base = 59700 } uv0.weapon_property_103[59707] = { id = 59707, damage = 191, base = 59700 } uv0.weapon_property_103[59708] = { id = 59708, damage = 212, base = 59700 } uv0.weapon_property_103[59709] = { id = 59709, damage = 233, base = 59700 } uv0.weapon_property_103[59710] = { id = 59710, damage = 254, base = 59700 } uv0.weapon_property_103[59711] = { id = 59711, damage = 264, base = 59700 } uv0.weapon_property_103[59712] = { id = 59712, damage = 279, base = 59700 } uv0.weapon_property_103[59713] = { id = 59713, damage = 300, base = 59700 } uv0.weapon_property_103[59720] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "1 x 7.92mm MG機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 6, corrected = 100, min_range = 0, id = 59720, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 59, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59721] = { id = 59721, reload_max = 58, damage = 7, base = 59720 } uv0.weapon_property_103[59722] = { id = 59722, reload_max = 57, damage = 8, base = 59720 } uv0.weapon_property_103[59723] = { id = 59723, reload_max = 56, damage = 9, base = 59720 } uv0.weapon_property_103[59724] = { id = 59724, reload_max = 55, damage = 10, base = 59720 } uv0.weapon_property_103[59725] = { id = 59725, reload_max = 54, damage = 11, base = 59720 } uv0.weapon_property_103[59726] = { id = 59726, reload_max = 52, damage = 12, base = 59720 } uv0.weapon_property_103[59727] = { id = 59727, reload_max = 50, damage = 13, base = 59720 } uv0.weapon_property_103[59728] = { id = 59728, reload_max = 48, damage = 14, base = 59720 } uv0.weapon_property_103[59729] = { id = 59729, reload_max = 46, damage = 15, base = 59720 } uv0.weapon_property_103[59730] = { id = 59730, reload_max = 44, damage = 16, base = 59720 } uv0.weapon_property_103[59731] = { id = 59731, reload_max = 44, damage = 17, base = 59720 } uv0.weapon_property_103[59732] = { id = 59732, reload_max = 44, damage = 18, base = 59720 } uv0.weapon_property_103[59733] = { id = 59733, reload_max = 44, damage = 19, base = 59720 } uv0.weapon_property_103[59740] = { action_index = "", range = 30, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "7 x 12.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 180, charge_param = "", damage = 27, corrected = 100, min_range = 0, id = 59740, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 154, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_103[59741] = { id = 59741, reload_max = 150, damage = 31, base = 59740 } uv0.weapon_property_103[59742] = { id = 59742, reload_max = 148, damage = 36, base = 59740 } end()