pg = pg or {} pg.weapon_property_102 = {} function () uv0.weapon_property_102[59563] = { id = 59563, reload_max = 67, damage = 18, base = 59560 } uv0.weapon_property_102[59564] = { id = 59564, reload_max = 65, damage = 20, base = 59560 } uv0.weapon_property_102[59565] = { id = 59565, reload_max = 63, damage = 22, base = 59560 } uv0.weapon_property_102[59566] = { id = 59566, reload_max = 62, damage = 24, base = 59560 } uv0.weapon_property_102[59567] = { id = 59567, reload_max = 61, damage = 26, base = 59560 } uv0.weapon_property_102[59568] = { id = 59568, reload_max = 60, damage = 28, base = 59560 } uv0.weapon_property_102[59569] = { id = 59569, reload_max = 58, damage = 31, base = 59560 } uv0.weapon_property_102[59570] = { id = 59570, reload_max = 57, damage = 34, base = 59560 } uv0.weapon_property_102[59571] = { id = 59571, reload_max = 57, damage = 35, base = 59560 } uv0.weapon_property_102[59572] = { id = 59572, reload_max = 57, damage = 37, base = 59560 } uv0.weapon_property_102[59573] = { id = 59573, reload_max = 57, damage = 40, base = 59560 } uv0.weapon_property_102[59580] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 航空魚雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 20, charge_param = "", damage = 116, corrected = 100, min_range = 0, id = 59580, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59581] = { id = 59581, damage = 134, base = 59580 } uv0.weapon_property_102[59582] = { id = 59582, damage = 152, base = 59580 } uv0.weapon_property_102[59583] = { id = 59583, damage = 170, base = 59580 } uv0.weapon_property_102[59584] = { id = 59584, damage = 188, base = 59580 } uv0.weapon_property_102[59585] = { id = 59585, damage = 206, base = 59580 } uv0.weapon_property_102[59586] = { id = 59586, damage = 224, base = 59580 } uv0.weapon_property_102[59587] = { id = 59587, damage = 242, base = 59580 } uv0.weapon_property_102[59588] = { id = 59588, damage = 260, base = 59580 } uv0.weapon_property_102[59589] = { id = 59589, damage = 278, base = 59580 } uv0.weapon_property_102[59590] = { id = 59590, damage = 296, base = 59580 } uv0.weapon_property_102[59591] = { id = 59591, damage = 308, base = 59580 } uv0.weapon_property_102[59592] = { id = 59592, damage = 326, base = 59580 } uv0.weapon_property_102[59593] = { id = 59593, damage = 349, base = 59580 } uv0.weapon_property_102[59600] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 航空魚雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 132, corrected = 100, min_range = 0, id = 59600, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59601] = { id = 59601, damage = 153, base = 59600 } uv0.weapon_property_102[59602] = { id = 59602, damage = 174, base = 59600 } uv0.weapon_property_102[59603] = { id = 59603, damage = 195, base = 59600 } uv0.weapon_property_102[59604] = { id = 59604, damage = 216, base = 59600 } uv0.weapon_property_102[59605] = { id = 59605, damage = 237, base = 59600 } uv0.weapon_property_102[59606] = { id = 59606, damage = 258, base = 59600 } uv0.weapon_property_102[59607] = { id = 59607, damage = 279, base = 59600 } uv0.weapon_property_102[59608] = { id = 59608, damage = 300, base = 59600 } uv0.weapon_property_102[59609] = { id = 59609, damage = 321, base = 59600 } uv0.weapon_property_102[59610] = { id = 59610, damage = 342, base = 59600 } uv0.weapon_property_102[59611] = { id = 59611, damage = 356, base = 59600 } uv0.weapon_property_102[59612] = { id = 59612, damage = 376, base = 59600 } uv0.weapon_property_102[59613] = { id = 59613, damage = 404, base = 59600 } uv0.weapon_property_102[59620] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 航空魚雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 59620, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2115 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59621] = { id = 59621, damage = 148, base = 59620 } uv0.weapon_property_102[59622] = { id = 59622, damage = 169, base = 59620 } uv0.weapon_property_102[59623] = { id = 59623, damage = 190, base = 59620 } uv0.weapon_property_102[59624] = { id = 59624, damage = 211, base = 59620 } uv0.weapon_property_102[59625] = { id = 59625, damage = 232, base = 59620 } uv0.weapon_property_102[59626] = { id = 59626, damage = 253, base = 59620 } uv0.weapon_property_102[59627] = { id = 59627, damage = 274, base = 59620 } uv0.weapon_property_102[59628] = { id = 59628, damage = 295, base = 59620 } uv0.weapon_property_102[59629] = { id = 59629, damage = 316, base = 59620 } uv0.weapon_property_102[59630] = { id = 59630, damage = 337, base = 59620 } uv0.weapon_property_102[59631] = { id = 59631, damage = 350, base = 59620 } uv0.weapon_property_102[59632] = { id = 59632, damage = 371, base = 59620 } uv0.weapon_property_102[59633] = { id = 59633, damage = 398, base = 59620 } uv0.weapon_property_102[59640] = { action_index = "", range = 75, type = 3, fire_fx = "", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 航空魚雷-通用", aim_type = 0, torpedo_ammo = 0, expose = 0, angle = 24, charge_param = "", damage = 127, corrected = 100, min_range = 0, id = 59640, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 9500, queue = 1, search_type = 1, effect_move = 0, suppress = 0, spawn_bound = "torpedo", fire_sfx = "", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2111 }, barrage_ID = { 2112 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_102[59641] = { id = 59641, damage = 148, base = 59640 } uv0.weapon_property_102[59642] = { id = 59642, damage = 169, base = 59640 } uv0.weapon_property_102[59643] = { id = 59643, damage = 190, base = 59640 } uv0.weapon_property_102[59644] = { id = 59644, damage = 211, base = 59640 } uv0.weapon_property_102[59645] = { id = 59645, damage = 232, base = 59640 } uv0.weapon_property_102[59646] = { id = 59646, damage = 253, base = 59640 } uv0.weapon_property_102[59647] = { id = 59647, damage = 274, base = 59640 } uv0.weapon_property_102[59648] = { id = 59648, damage = 295, base = 59640 } uv0.weapon_property_102[59649] = { id = 59649, damage = 316, base = 59640 } end()