pg = pg or {} pg.weapon_property_101 = {} function () uv0.weapon_property_101[59430] = { id = 59430, reload_max = 49, damage = 22, base = 59420 } uv0.weapon_property_101[59431] = { id = 59431, reload_max = 49, damage = 23, base = 59420 } uv0.weapon_property_101[59432] = { id = 59432, reload_max = 49, damage = 24, base = 59420 } uv0.weapon_property_101[59433] = { id = 59433, reload_max = 49, damage = 26, base = 59420 } uv0.weapon_property_101[59440] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "2 x 7.92mm MG17機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 13, corrected = 100, min_range = 0, id = 59440, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 60, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_101[59441] = { id = 59441, reload_max = 59, damage = 14, base = 59440 } uv0.weapon_property_101[59442] = { id = 59442, reload_max = 58, damage = 15, base = 59440 } uv0.weapon_property_101[59443] = { id = 59443, reload_max = 57, damage = 16, base = 59440 } uv0.weapon_property_101[59444] = { id = 59444, reload_max = 56, damage = 17, base = 59440 } uv0.weapon_property_101[59445] = { id = 59445, reload_max = 55, damage = 18, base = 59440 } uv0.weapon_property_101[59446] = { id = 59446, reload_max = 53, damage = 19, base = 59440 } uv0.weapon_property_101[59447] = { id = 59447, reload_max = 51, damage = 20, base = 59440 } uv0.weapon_property_101[59448] = { id = 59448, reload_max = 49, damage = 21, base = 59440 } uv0.weapon_property_101[59449] = { id = 59449, reload_max = 47, damage = 22, base = 59440 } uv0.weapon_property_101[59450] = { id = 59450, reload_max = 45, damage = 24, base = 59440 } uv0.weapon_property_101[59451] = { id = 59451, reload_max = 45, damage = 25, base = 59440 } uv0.weapon_property_101[59452] = { id = 59452, reload_max = 45, damage = 26, base = 59440 } uv0.weapon_property_101[59453] = { id = 59453, reload_max = 45, damage = 28, base = 59440 } uv0.weapon_property_101[59500] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm九九式機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 29, corrected = 100, min_range = 0, id = 59500, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 187, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_101[59501] = { id = 59501, reload_max = 182, damage = 33, base = 59500 } uv0.weapon_property_101[59502] = { id = 59502, reload_max = 179, damage = 37, base = 59500 } uv0.weapon_property_101[59503] = { id = 59503, reload_max = 176, damage = 41, base = 59500 } uv0.weapon_property_101[59504] = { id = 59504, reload_max = 172, damage = 45, base = 59500 } uv0.weapon_property_101[59505] = { id = 59505, reload_max = 168, damage = 49, base = 59500 } uv0.weapon_property_101[59506] = { id = 59506, reload_max = 165, damage = 53, base = 59500 } uv0.weapon_property_101[59507] = { id = 59507, reload_max = 160, damage = 57, base = 59500 } uv0.weapon_property_101[59508] = { id = 59508, reload_max = 157, damage = 61, base = 59500 } uv0.weapon_property_101[59509] = { id = 59509, reload_max = 154, damage = 65, base = 59500 } uv0.weapon_property_101[59510] = { id = 59510, reload_max = 149, damage = 69, base = 59500 } uv0.weapon_property_101[59511] = { id = 59511, reload_max = 149, damage = 72, base = 59500 } uv0.weapon_property_101[59512] = { id = 59512, reload_max = 149, damage = 76, base = 59500 } uv0.weapon_property_101[59513] = { id = 59513, reload_max = 149, damage = 81, base = 59500 } uv0.weapon_property_101[59520] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm九九式機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 32, corrected = 100, min_range = 0, id = 59520, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 178, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_101[59521] = { id = 59521, reload_max = 174, damage = 36, base = 59520 } uv0.weapon_property_101[59522] = { id = 59522, reload_max = 171, damage = 40, base = 59520 } uv0.weapon_property_101[59523] = { id = 59523, reload_max = 167, damage = 44, base = 59520 } uv0.weapon_property_101[59524] = { id = 59524, reload_max = 164, damage = 48, base = 59520 } uv0.weapon_property_101[59525] = { id = 59525, reload_max = 160, damage = 52, base = 59520 } uv0.weapon_property_101[59526] = { id = 59526, reload_max = 157, damage = 57, base = 59520 } uv0.weapon_property_101[59527] = { id = 59527, reload_max = 153, damage = 62, base = 59520 } uv0.weapon_property_101[59528] = { id = 59528, reload_max = 149, damage = 67, base = 59520 } uv0.weapon_property_101[59529] = { id = 59529, reload_max = 146, damage = 72, base = 59520 } uv0.weapon_property_101[59530] = { id = 59530, reload_max = 142, damage = 77, base = 59520 } uv0.weapon_property_101[59531] = { id = 59531, reload_max = 142, damage = 80, base = 59520 } uv0.weapon_property_101[59532] = { id = 59532, reload_max = 142, damage = 85, base = 59520 } uv0.weapon_property_101[59533] = { id = 59533, reload_max = 142, damage = 91, base = 59520 } uv0.weapon_property_101[59540] = { action_index = "", range = 36, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "4 x 20mm九九式機関砲", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 35, corrected = 100, min_range = 0, id = 59540, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 169, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_101[59541] = { id = 59541, reload_max = 166, damage = 40, base = 59540 } uv0.weapon_property_101[59542] = { id = 59542, reload_max = 163, damage = 45, base = 59540 } uv0.weapon_property_101[59543] = { id = 59543, reload_max = 158, damage = 50, base = 59540 } uv0.weapon_property_101[59544] = { id = 59544, reload_max = 156, damage = 55, base = 59540 } uv0.weapon_property_101[59545] = { id = 59545, reload_max = 152, damage = 60, base = 59540 } uv0.weapon_property_101[59546] = { id = 59546, reload_max = 149, damage = 65, base = 59540 } uv0.weapon_property_101[59547] = { id = 59547, reload_max = 146, damage = 70, base = 59540 } uv0.weapon_property_101[59548] = { id = 59548, reload_max = 141, damage = 75, base = 59540 } uv0.weapon_property_101[59549] = { id = 59549, reload_max = 138, damage = 80, base = 59540 } uv0.weapon_property_101[59550] = { id = 59550, reload_max = 135, damage = 85, base = 59540 } uv0.weapon_property_101[59551] = { id = 59551, reload_max = 135, damage = 88, base = 59540 } uv0.weapon_property_101[59552] = { id = 59552, reload_max = 135, damage = 94, base = 59540 } uv0.weapon_property_101[59553] = { id = 59553, reload_max = 135, damage = 100, base = 59540 } uv0.weapon_property_101[59560] = { action_index = "", range = 24, type = 4, fire_fx = "fangkongpaohuoshe2", recover_time = 0, axis_angle = 0, shakescreen = 0, name = "3 x 7.7mm機銃", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 80, charge_param = "", damage = 14, corrected = 100, min_range = 0, id = 59560, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 4, reload_max = 72, queue = 1, search_type = 1, effect_move = 1, suppress = 1, spawn_bound = "antiaircraft", fire_sfx = "battle/air-atk", auto_aftercast = 0, initial_over_heat = 0, bullet_ID = { 2100 }, barrage_ID = { 2100 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_101[59561] = { id = 59561, reload_max = 70, damage = 15, base = 59560 } uv0.weapon_property_101[59562] = { id = 59562, reload_max = 69, damage = 16, base = 59560 } end()