pg = pg or {} pg.weapon_property_10 = {} function () uv0.weapon_property_10[11242] = { id = 11242, reload_max = 270, damage = 7, base = 11240 } uv0.weapon_property_10[11243] = { id = 11243, reload_max = 265, damage = 8, base = 11240 } uv0.weapon_property_10[11244] = { id = 11244, reload_max = 260, damage = 9, base = 11240 } uv0.weapon_property_10[11245] = { id = 11245, reload_max = 255, damage = 10, base = 11240 } uv0.weapon_property_10[11246] = { id = 11246, reload_max = 250, damage = 11, base = 11240 } uv0.weapon_property_10[11247] = { id = 11247, reload_max = 245, damage = 12, base = 11240 } uv0.weapon_property_10[11248] = { id = 11248, reload_max = 240, damage = 13, base = 11240 } uv0.weapon_property_10[11249] = { id = 11249, reload_max = 235, damage = 14, base = 11240 } uv0.weapon_property_10[11250] = { id = 11250, reload_max = 230, damage = 15, base = 11240 } uv0.weapon_property_10[11251] = { reload_max = 230, damage = 15, base = 11240, id = 11251, corrected = 114 } uv0.weapon_property_10[11252] = { reload_max = 230, damage = 15, base = 11240, id = 11252, corrected = 121 } uv0.weapon_property_10[11253] = { reload_max = 230, damage = 15, base = 11240, id = 11253, corrected = 130 } uv0.weapon_property_10[12000] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 110, min_range = 0, id = 12000, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 500, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12001] = { id = 12001, reload_max = 490, damage = 8, base = 12000 } uv0.weapon_property_10[12002] = { id = 12002, reload_max = 480, damage = 9, base = 12000 } uv0.weapon_property_10[12003] = { id = 12003, reload_max = 470, damage = 10, base = 12000 } uv0.weapon_property_10[12020] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 110, min_range = 0, id = 12020, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 490, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12021] = { id = 12021, reload_max = 480, damage = 9, base = 12020 } uv0.weapon_property_10[12022] = { id = 12022, reload_max = 470, damage = 10, base = 12020 } uv0.weapon_property_10[12023] = { id = 12023, reload_max = 460, damage = 11, base = 12020 } uv0.weapon_property_10[12040] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 110, min_range = 0, id = 12040, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 480, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12041] = { id = 12041, reload_max = 470, damage = 10, base = 12040 } uv0.weapon_property_10[12042] = { id = 12042, reload_max = 460, damage = 11, base = 12040 } uv0.weapon_property_10[12043] = { id = 12043, reload_max = 450, damage = 12, base = 12040 } uv0.weapon_property_10[12044] = { id = 12044, reload_max = 440, damage = 13, base = 12040 } uv0.weapon_property_10[12045] = { id = 12045, reload_max = 430, damage = 14, base = 12040 } uv0.weapon_property_10[12046] = { id = 12046, reload_max = 420, damage = 15, base = 12040 } uv0.weapon_property_10[12047] = { reload_max = 420, damage = 15, base = 12040, id = 12047, corrected = 114 } uv0.weapon_property_10[12060] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "双联152mm主炮Mk15", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 110, min_range = 0, id = 12060, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 478, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1010 }, barrage_ID = { 1101 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12061] = { id = 12061, reload_max = 468, damage = 11, base = 12040 } uv0.weapon_property_10[12062] = { id = 12062, reload_max = 458, damage = 12, base = 12040 } uv0.weapon_property_10[12063] = { id = 12063, reload_max = 448, damage = 13, base = 12040 } uv0.weapon_property_10[12064] = { id = 12064, reload_max = 438, damage = 14, base = 12040 } uv0.weapon_property_10[12065] = { id = 12065, reload_max = 428, damage = 15, base = 12040 } uv0.weapon_property_10[12066] = { id = 12066, reload_max = 418, damage = 16, base = 12040 } uv0.weapon_property_10[12067] = { reload_max = 418, damage = 16, base = 12040, id = 12067, corrected = 114 } uv0.weapon_property_10[12100] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T1", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 7, corrected = 105, min_range = 0, id = 12100, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 850, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12101] = { id = 12101, reload_max = 838, damage = 8, base = 12100 } uv0.weapon_property_10[12102] = { id = 12102, reload_max = 826, damage = 9, base = 12100 } uv0.weapon_property_10[12103] = { id = 12103, reload_max = 814, damage = 10, base = 12100 } uv0.weapon_property_10[12120] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T2", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 8, corrected = 105, min_range = 0, id = 12120, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 840, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1001 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12121] = { id = 12121, reload_max = 828, damage = 9, base = 12120 } uv0.weapon_property_10[12122] = { id = 12122, reload_max = 816, damage = 10, base = 12120 } uv0.weapon_property_10[12123] = { id = 12123, reload_max = 804, damage = 11, base = 12120 } uv0.weapon_property_10[12124] = { id = 12124, reload_max = 792, damage = 12, base = 12120 } uv0.weapon_property_10[12125] = { id = 12125, reload_max = 780, damage = 13, base = 12120 } uv0.weapon_property_10[12126] = { id = 12126, reload_max = 768, damage = 14, base = 12120 } uv0.weapon_property_10[12140] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮T3", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 9, corrected = 105, min_range = 0, id = 12140, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 820, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1007 }, barrage_ID = { 1102 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12141] = { id = 12141, reload_max = 807, damage = 10, base = 12140 } uv0.weapon_property_10[12142] = { id = 12142, reload_max = 794, damage = 11, base = 12140 } uv0.weapon_property_10[12143] = { id = 12143, reload_max = 781, damage = 12, base = 12140 } uv0.weapon_property_10[12144] = { id = 12144, reload_max = 768, damage = 13, base = 12140 } uv0.weapon_property_10[12145] = { id = 12145, reload_max = 755, damage = 14, base = 12140 } uv0.weapon_property_10[12146] = { id = 12146, reload_max = 742, damage = 15, base = 12140 } uv0.weapon_property_10[12147] = { id = 12147, reload_max = 729, damage = 16, base = 12140 } uv0.weapon_property_10[12148] = { id = 12148, reload_max = 716, damage = 17, base = 12140 } uv0.weapon_property_10[12149] = { id = 12149, reload_max = 703, damage = 18, base = 12140 } uv0.weapon_property_10[12150] = { id = 12150, reload_max = 690, damage = 19, base = 12140 } uv0.weapon_property_10[12151] = { reload_max = 690, damage = 19, base = 12140, id = 12151, corrected = 109 } uv0.weapon_property_10[12160] = { action_index = "attack", range = 65, type = 2, fire_fx = "CLFire", recover_time = 0.5, axis_angle = 0, shakescreen = 0, name = "三联装152mm主炮Mk16T0", aim_type = 1, torpedo_ammo = 0, expose = 0, angle = 120, charge_param = "", damage = 10, corrected = 105, min_range = 0, id = 12160, attack_attribute_ratio = 100, fire_fx_loop_type = 1, attack_attribute = 1, reload_max = 819, queue = 1, search_type = 1, effect_move = 0, suppress = 1, spawn_bound = "cannon", fire_sfx = "battle/cannon-155mm", auto_aftercast = 0.4, initial_over_heat = 0, bullet_ID = { 1007 }, barrage_ID = { 1111 }, oxy_type = { 1 }, search_condition = { 1 }, precast_param = {} } uv0.weapon_property_10[12161] = { id = 12161, reload_max = 806, damage = 11, base = 12160 } uv0.weapon_property_10[12162] = { id = 12162, reload_max = 793, damage = 12, base = 12160 } uv0.weapon_property_10[12163] = { id = 12163, reload_max = 780, damage = 13, base = 12160 } end()