pg = pg or {} pg.aircraft_template_2 = { [119] = { name = "默认重樱轰炸机", max_hp = 28, accuracy = 23, model_ID = "99shijianbao1", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 3, AP_growth = 2000, icon = "99shijianbao1", funnel_behavior = "", nationality = 3, hp_growth = 1070, speed = 46, id = 119, scale = 1, weapon_ID = { 139 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.71, -1.73, 0 }, { 0.82, 2.04, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } } }, [120] = { name = "默认重樱战斗机-自动防空", max_hp = 27, accuracy = 23, model_ID = "96jiangong", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 1, AP_growth = 2000, icon = "96jiangong", funnel_behavior = "", nationality = 3, hp_growth = 1021, speed = 50, id = 120, scale = 1, weapon_ID = { 133 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.72, -0.15, 0 }, { 0, 0, 0 } } }, [121] = { name = "默认铁血战斗机", max_hp = 28, accuracy = 23, model_ID = "96jiangong", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 1, AP_growth = 2000, icon = "96jiangong", funnel_behavior = "", nationality = 3, hp_growth = 1075, speed = 50, id = 121, scale = 1, weapon_ID = { 134 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.72, -0.15, 0 }, { 0, 0, 0 } } }, [122] = { name = "默认铁血鱼雷机", max_hp = 25, accuracy = 23, model_ID = "96jiangong", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 2, AP_growth = 2000, icon = "96jiangong", funnel_behavior = "", nationality = 3, hp_growth = 973, speed = 48, id = 122, scale = 1, weapon_ID = { 135 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.54, 0, 0 }, { 0, 0, 0 } } }, [123] = { name = "默认铁血轰炸机", max_hp = 29, accuracy = 23, model_ID = "96jiangong", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 3, AP_growth = 2000, icon = "96jiangong", funnel_behavior = "", nationality = 3, hp_growth = 1126, speed = 46, id = 123, scale = 1, weapon_ID = { 139 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.71, -1.73, 0 }, { 0.82, 2.04, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } } }, [124] = { name = "默认铁血战斗机-自动防空", max_hp = 28, accuracy = 23, model_ID = "96jiangong", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 1, AP_growth = 2000, icon = "96jiangong", funnel_behavior = "", nationality = 3, hp_growth = 1075, speed = 50, id = 124, scale = 1, weapon_ID = { 134 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.72, -0.15, 0 }, { 0, 0, 0 } } }, [125] = { name = "默认鸢尾战斗机", max_hp = 28, accuracy = 23, model_ID = "GL2", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 1, AP_growth = 2000, icon = "GL2", funnel_behavior = "", nationality = 3, hp_growth = 1075, speed = 50, id = 125, scale = 1, weapon_ID = { 134 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.72, -0.15, 0 }, { 0, 0, 0 } } }, [126] = { name = "默认鸢尾鱼雷机", max_hp = 25, accuracy = 23, model_ID = "PL7", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 2, AP_growth = 2000, icon = "PL7", funnel_behavior = "", nationality = 3, hp_growth = 973, speed = 48, id = 126, scale = 1, weapon_ID = { 135 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.54, 0, 0 }, { 0, 0, 0 } } }, [127] = { name = "默认鸢尾轰炸机", max_hp = 29, accuracy = 23, model_ID = "GL2", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 3, AP_growth = 2000, icon = "GL2", funnel_behavior = "", nationality = 3, hp_growth = 1126, speed = 46, id = 127, scale = 1, weapon_ID = { 139 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.71, -1.73, 0 }, { 0.82, 2.04, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } } }, [128] = { name = "默认鸢尾战斗机-自动防空", max_hp = 28, accuracy = 23, model_ID = "GL2", ACC_growth = 0, crash_DMG = 9, dodge = 1, attack_power = 2, dodge_limit = 0, type = 1, AP_growth = 2000, icon = "GL2", funnel_behavior = "", nationality = 3, hp_growth = 1075, speed = 50, id = 128, scale = 1, weapon_ID = { 146 }, position_offset = { 0, 5, 0 }, cld_box = { 1, 1, 1 }, cld_offset = { 0, 0, 0 }, bound_bone = { weapon = { { 0.68, -0.667, 0 }, { 0.97, 0.584, 0 } } }, fx_container = { { 0, 0, 0 }, { 0, 0, 0 }, { 0.72, -0.15, 0 }, { 0, 0, 0 } } } }