slot0 = class("TrophyGroup") function slot0.Ctor(slot0, slot1) slot0._trophyGroupID = slot1 slot0._trophyList = {} end function slot0.getGroupID(slot0) return slot0._trophyGroupID end function slot0.getTrophyList(slot0) return slot0._trophyList end function slot0.getDisplayTrophy(slot0) slot1 = #slot0._trophyList slot2 = nil while slot1 > 0 do if slot0._trophyList[slot1]:isClaimed() then break end slot1 = slot1 - 1 end return slot2 end function slot0.getProgressTrophy(slot0) slot1 = 1 slot3 = nil while slot1 <= #slot0._trophyList do if not slot0._trophyList[slot1]:isClaimed() then break end slot1 = slot1 + 1 end return slot3 end function slot0.getTrophyIndex(slot0, slot1) slot2 = nil for slot6, slot7 in ipairs(slot0._trophyList) do if slot7.id == slot1.id then slot2 = slot6 break end end return slot2 end function slot0.getMaxClaimedTrophy(slot0) slot1 = #slot0._trophyList while slot1 > 0 do if slot0._trophyList[slot1]:isClaimed() then return slot2 end slot1 = slot1 - 1 end end function slot0.getTrophyCount(slot0) return #slot0._trophyList end function slot0.getPostTrophy(slot0, slot1) if not slot0:getTrophyIndex(slot1) then return nil end if slot2 + 1 > #slot0._trophyList then return nil end return slot0._trophyList[slot2] end function slot0.getPreTrophy(slot0, slot1) if not slot0:getTrophyIndex(slot1) then return nil end if slot2 - 1 < 1 then return nil end return slot0._trophyList[slot2] end function slot0.addTrophy(slot0, slot1) for slot5, slot6 in ipairs(slot0._trophyList) do if slot6.id == slot1.id then slot0._trophyList[slot5] = slot1 return end end slot0._trophyList[#slot0._trophyList + 1] = slot1 end function slot0.addDummyTrophy(slot0, slot1) slot0:addTrophy(Trophy.generateDummyTrophy(slot1)) end function slot0.sortGroup(slot0) table.sort(slot0._trophyList, function (slot0, slot1) return slot0.id < slot1.id end) end return slot0