slot0 = class("BackYardThemeTemplate", import(".BackYardBaseThemeTemplate")) function slot0.Ctor(slot0, slot1) uv0.super.Ctor(slot0, slot1) slot0.isFetched = slot1.is_fetch end function slot0.GetType(slot0) return BackYardConst.THEME_TEMPLATE_USAGE_TYPE_OTHER end function slot0.ShouldFetch(slot0) return not slot0.isFetched end function slot0.GetWarpFurnitures(slot0) if not slot0.furnitures then slot0.furnitures = {} BackYardBaseThemeTemplate.WarpPutInfo2BackYardFurnitrue(slot0.furnitures, 1, slot0:GetRawPutList()) end return slot0.furnitures end function slot0.GetAllFurniture(slot0) if not slot0.furnitruesByIds then slot2 = {} for slot6, slot7 in ipairs(slot0:GetWarpFurnitures()) do if not slot2[tonumber(slot7.id)] then slot2[tonumber(slot7.id)] = { id = tonumber(slot7.id), count = slot7:getConfig("count") } end end table.insert({}, { floor = 1, furniture_put_list = slot0:GetRawPutList() or {} }) slot0.furnitruesByIds = GetBackYardDataCommand.initFurnitures({ skipCheck = true, lv = 4, furniture_id_list = _.values(slot2), furniture_put_list = slot3 }) end return slot0.furnitruesByIds end function slot0.GetFurnitureCnt(slot0) if not slot0.furnitureCnts then slot0.furnitureCnts = {} for slot5, slot6 in ipairs(slot0:GetWarpFurnitures()) do if not slot0.furnitureCnts[slot6.id] then slot0.furnitureCnts[slot6.id] = 0 end slot0.furnitureCnts[slot6.id] = slot0.furnitureCnts[slot6.id] + 1 end end return slot0.furnitureCnts end return slot0