slot0 = class("ChallengeFleet", import(".ChapterFleet")) function slot0.Ctor(slot0) slot0.id = 1 slot0[TeamType.Vanguard] = {} slot0[TeamType.Main] = {} slot0.ships = {} slot0.stgPicked = {} slot0.stgId = 0 slot0.mirrors = nil end function slot0.fetchShipVO(slot0, slot1) if slot0.mirrors then return Clone(slot0.mirrors[slot1]) else return getProxy(BayProxy):getShipById(slot1) end end function slot0.updateShipMirrors(slot0, slot1) slot0.mirrors = slot1 end function slot0.update(slot0, slot1) _.each(slot1.strategy_list, function (slot0) uv0[slot0.id] = slot0.count end) slot0.stgPicked = {} slot0.stgId = slot1.strategy_id == 0 and 1 or slot1.strategy_id slot0:updateShips(slot1.ship_list) end function slot0.updateShips(slot0, slot1) slot0[TeamType.Vanguard] = {} slot0[TeamType.Main] = {} slot0.ships = {} _.each(slot1 or {}, function (slot0) if uv0:fetchShipVO(slot0.id) then slot1.hpRant = slot0.hp_rant slot1.strategies = Clone(slot0.strategies) uv0.ships[slot1.id] = slot1 table.insert(uv0[slot1:getTeamType()], slot1) end end) end function slot0.retreat(slot0) for slot4, slot5 in pairs(slot0.ships) do slot5.hpRant = 10000 slot5.strategies = {} end slot0.mirrors = nil end function slot0.flushShips(slot0) for slot5, slot6 in ipairs(_.keys(slot0.ships)) do if slot0:fetchShipVO(slot6) then slot7.hpRant = slot0.ships[slot6].hpRant slot7.strategies = slot0.ships[slot6].strategies end slot0.ships[slot6] = slot7 end _.each(slot0[TeamType.Vanguard], function (slot0) if uv0.ships[slot0.id] then table.insert(uv1, uv0.ships[slot0.id]) end end) slot0[TeamType.Vanguard] = {} _.each(slot0[TeamType.Main], function (slot0) if uv0.ships[slot0.id] then table.insert(uv1, uv0.ships[slot0.id]) end end) slot0[TeamType.Main] = {} end function slot0.getStrategies(slot0) return {} end function slot0.updateShipStg(slot0, slot1, slot2, slot3) if slot0.ships[slot1] then _.each(slot4.strategies, function (slot0) if slot0.id == uv0 then slot0.count = uv1 end end) end end return slot0