slot0 = class("BattleGateDodgem") ys.Battle.BattleGateDodgem = slot0 slot0.__name = "BattleGateDodgem" function slot0.Entrance(slot0, slot1) slot2 = slot0.stageId slot1:sendNotification(GAME.BEGIN_STAGE_DONE, { prefabFleet = ys.Battle.BattleDataFunction.GetDungeonTmpDataByID(pg.expedition_data_template[slot2].dungeon_id).fleet_prefab, stageId = slot2, system = SYSTEM_DODGEM }) end function slot0.Exit(slot0, slot1) slot2 = slot0 slot1:sendNotification(GAME.ACTIVITY_OPERATION, { cmd = 1, activity_id = getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_DODGEM) and slot3.id, statistics = slot2.statistics, arg1 = slot2.statistics._battleScore, arg2 = slot2.statistics.dodgemResult.score }) end return slot0