slot1 = 78.2 slot2 = 39 slot3 = require("Mod/BackYard/view/BackyardPathTool") slot4 = false return { turnTransformLocalPos = function (slot0, slot1, slot2) return slot2:InverseTransformPoint(slot1:TransformPoint(slot0)) end, change2ScrPos = function (slot0, slot1) return LuaHelper.ScreenToLocal(slot0:GetComponent("RectTransform"), slot1, GameObject.Find("UICamera"):GetComponent("Camera")) end, getLocalPos = function (slot0) return Vector3((slot0.x - slot0.y) * uv0 / 2, (slot0.x + slot0.y) * uv1 / 2) end, getMapPos = function (slot0) return Vector2(math.floor(slot0.x / uv0 + slot0.y / uv1), math.floor(slot0.y / uv1 - slot0.x / uv0)) end, getSign = function (slot0) return slot0 and -1 or 1 end, changeGridColor = function (slot0, slot1) slot0:GetComponent(typeof(Image)).color = slot1 end, createImage = function (slot0, slot1, slot2, slot3, slot4) slot5 = GameObject(slot0) slot5:AddComponent(typeof(Image)).raycastTarget = slot1 setParent(slot5, slot2) if slot3 then tf(slot5):SetSiblingIndex(slot3) end if slot4 then setActive(slot5, slot4) end return slot5 end, createAlphaImage = function (slot0, slot1, slot2, slot3, slot4) slot5 = GameObject(slot0) slot5:AddComponent(typeof(Image)).raycastTarget = slot1 setParent(slot5, slot2) if slot3 then tf(slot5):SetSiblingIndex(slot3) end if slot4 then setActive(slot5, slot4) end return slot5 end, getPaths = function (slot0, slot1, slot2, slot3, slot4) slot11 = {} for slot15, slot16 in ipairs(uv0.CalcPath(uv0.CalcMoves(slot0, BackYardHouseVO.MAX_SIZE_X - slot2 + 1, BackYardHouseVO.MAX_SIZE_Y - slot1 + 1, BackYardHouseVO.MAX_SIZE_X - slot4 + 1, BackYardHouseVO.MAX_SIZE_Y - slot3 + 1)) or {}) do if slot15 ~= 1 then table.insert(slot11, Vector2(BackYardHouseVO.MAX_SIZE_X - slot16.y + 1, BackYardHouseVO.MAX_SIZE_Y - slot16.x + 1)) end end return slot11 end, print = function (...) if uv0 then print(...) end end }