pg = pg or {} slot1 = singletonClass("EffectMgr") pg.EffectMgr = slot1 function slot1.Ctor(slot0) slot1 = ys.Battle.BattleResourceManager.GetInstance() slot0.effectCbMap = setmetatable({}, { __mode = "k" }) function slot0.commonEffectEvent(slot0) if uv0.effectCbMap[slot0] == nil and PLATFORM_CODE == PLATFORM_CH then uv1:DestroyOb(slot0) return end if slot1[2] ~= nil then slot2(slot0) end uv0.effectCbMap[slot0] = nil if slot1[1] then uv1:DestroyOb(slot0) else slot0:SetActive(false) end end end function slot1.ClearBattleEffectMap(slot0) slot0.effectCbMap = setmetatable({}, { __mode = "k" }) end function slot1.CommonEffectEvent(slot0, slot1) LuaHelper.SetParticleEndEvent(slot1, slot0.commonEffectEvent) end function slot1.PlayBattleEffect(slot0, slot1, slot2, slot3, slot4, slot5) slot1.transform.localPosition = slot2 slot1:SetActive(true) if slot5 then LuaHelper.SetParticleSpeed(slot1, 1 / Time.timeScale) end slot0.effectCbMap[slot1] = { slot3, slot4 } end function slot1.BattleUIEffect(slot0, slot1, slot2) LoadAndInstantiateAsync("UI", slot1, function (slot0) slot1 = ys.Battle.BattleState.GetInstance() if slot1:GetState() ~= slot1.BATTLE_STATE_FIGHT then Destroy(slot0) return end LuaHelper.SetGOParentGO(slot0, uv0.UIMgr.GetInstance().UIMain, false) SetActive(slot0, true) uv1(slot0) end) end function slot1.EndEffect(slot0, slot1) if slot0._effectMap[slot1] ~= nil then slot2:GetComponent(typeof(ParticleSystem)):Stop() end end