return { fadeOut = 1.5, mode = 2, fadeType = 1, once = true, id = "TIEXUEYUYINFU15", fadein = 1.5, scripts = { { soundeffect = "event:/battle/boom2", side = 2, dir = 1, bgm = "bsm-3", say = "————", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, dialogShake = { speed = 0.09, x = 14, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 204010, side = 2, nameColor = "#a9f548", dir = 1, say = "巡洋戦艦レナウン、戦闘に参加します!撃て!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207020, side = 2, nameColor = "#a9f548", dir = 1, say = "航空母艦アーク・ロイヤル、参るぞ!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207040, side = 2, nameColor = "#a9f548", dir = 1, say = "同じく、航空母艦ヴィクトリアス!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { nameColor = "#a9f548", side = 0, hideOther = true, dir = 1, soundeffect = "event:/battle/plane", actor = 207040, actorName = "空母たち", say = "ソードフィッシュ隊、発進!", subActors = { { actor = 207020, pos = { x = 1125 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, nameColor = "#a9f548", side = 2, dir = -1, actor = 205050, say = "制空権は任せた!私はロドニーとやつの守りを貫くことに集中する!敵を一隻たりとも逃がすな!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, say = "————", dir = 1, soundeffect = "event:/battle/boom2", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "ふん、この戦い方、全然優雅じゃないのね!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "戦術でも何でもなく、ただのゴリ押しじゃない……!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, say = "————", dir = 1, soundeffect = "event:/battle/boom2", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "(……テストのデータは変よ)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "(オブザーバーのセンサーほどではないけど、こっちでも熱量の観測値が狂っている)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "(ビスマルクに渡した「キューブ」の影響か……?)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "ターミナル、観測データの提供を――", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, say = "————", dir = 1, soundeffect = "event:/battle/boom2", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "キューブの活性化テストを行うよう申請する――", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actorName = "???", side = 2, nameColor = "#ff5c5c", dir = 1, say = "■■■■■■■■■■■■■■――", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "(通信が………遮断されている……?)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "…………", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "(まあ、いい機会だし…「キューブ」に関するテストデータをもっと集められるね)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 205050, side = 2, nameColor = "#a9f548", dir = -1, say = "セイレーンの動きが鈍くなった!全力で攻撃せよ!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, say = "————", dir = 1, soundeffect = "event:/battle/boom2", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "(エネルギーレベル、なおも上昇…ふふふ、その怒りと火力をもっとぶつけるがいい……)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { soundeffect = "event:/battle/boom2", side = 2, dir = 1, bgm = "bsm-3", say = "————", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, dialogShake = { speed = 0.09, x = 14, number = 2 }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, say = "激しい轟音。", dir = 1, soundeffect = "event:/battle/boom2", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.2 }, { 1, 0, 0.2, 0.2 }, { 0, 1, 0.2, 0.4 }, { 1, 0, 0.2, 0.6 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, dir = 1, say = "セイレーン、そしてビスマルクを襲ってくる砲火は無数の水しぶきを上げて、そして――", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, dir = 1, say = "まるで炎に触れたかのように、水しぶきが一瞬で蒸発し、戦場は霧に包まれた。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 207020, side = 2, nameColor = "#a9f548", dir = 1, say = "この霧……艦載機の視野も観測装置のデータも何も見えないぞ!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "……", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "人間の歴史とは技術による進化の歴史……", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 900011, nameColor = "#ff5c5c", side = 2, dir = 1, actorName = "テスター", say = "進化のためなら、どんな犠牲も厭わない――", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 205050, side = 2, nameColor = "#a9f548", dir = -1, say = "……まさか…", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 205050, side = 2, nameColor = "#a9f548", dir = -1, say = "緊急回避!!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { withoutActorName = true, side = 2, nameColor = "#a9f548", dir = 1, actorScale = 0, actor = 205050, say = "————————————————", flashN = { color = { 1, 1, 1 }, alpha = { { 0, 1, 0.5 }, { 1, 0, 0.5, 1.5 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { y = 0, type = "shake", delay = 2, dur = 0.1, x = 0, number = 1 } } }, { side = 2, dir = 1, say = "高熱をこもった白き光が、戦場を覆う霧を切り裂いた。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { side = 2, dir = 1, say = "光を放ったのが「彼女」とは――", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, nameColor = "#a9f548", side = 2, dir = -1, actor = 205050, say = "ビスマルク……!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, nameColor = "#a9f548", side = 2, dir = -1, actor = 205050, say = "全艦、戦闘配置!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }