return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68181 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68182 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68183 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68184 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68185 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68186 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68187 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68188 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68189 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68190 } } } }, uiEffect = "", name = "鱼雷发射-北风", cd = 0, picture = "0", desc = "鱼雷发射-北风", painting = 1, id = 19181, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68181 } } } }