return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.01 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.015 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.012 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.021 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.014 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.027 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.016 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.033 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.018 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.039 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.021 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.045 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.024 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.051 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.027 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.057 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.031 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.063 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.035 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.07 } } } }, uiEffect = "", name = "", cd = 0, picture = "0", desc = "", painting = 1, id = 13410, castCV = "skill", aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerMainFleet", arg_list = { maxHPRatio = 0.01 } }, { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillHeal", target_choise = "TargetPlayerVanguardFleet", arg_list = { maxHPRatio = 0.015 } } } }