return { { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68291 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68292 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68293 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68294 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68295 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68296 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68297 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68298 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68299 } } } }, { effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68300 } } } }, uiEffect = "", name = "危机回避!鱼雷发射", cd = 0, picture = "0", desc = "危机回避!鱼雷发射", painting = 0, id = 104022, aniEffect = { effect = "jineng", offset = { 0, -2, 0 } }, effect_list = { { targetAniEffect = "", casterAniEffect = "", type = "BattleSkillFire", target_choise = "TargetNil", arg_list = { delay = 1, emitter = "BattleBulletEmitter", weapon_id = 68291 } } } }