return { id = "WorldG021", events = { { alpha = 0, code = { "FocusOnFleet" }, notifies = { { notify = "world focus edge", body = { stayTime = 0.1 } } } }, { delay = 0.5, alpha = 0.3, code = { "ShowClickArea" }, style = { text = "マップ外の空間をタップすると、「エリア一覧」画面に切り替えられます。", mode = 2, dir = -1, char = "1", posY = -160, posX = 450 }, showSign = { type = 2, signList = { { signType = 4, pos = { 450, 150, 0 } } }, clickArea = { 300, 200 } } }, { alpha = 0, code = { "openOverview" }, notifies = { { notify = "world open transport pos" } } }, { delay = 2, alpha = 0, code = { "ShowClickArea2" }, style = { text = "エリア一覧モードでは、艦隊をエリアに移動することが可能です", mode = 2, dir = -1, char = "1", posY = -300, posX = 200 }, showSign = { type = 2, signList = { { signType = 4, pos = { -240, -360, 0 } } }, clickArea = { 200, 200 } } }, { delay = 2, alpha = 0, code = { "selectMap" }, notifies = { { notify = "world select model map", body = { mapId = 44 } } } }, { alpha = 0.3, code = { "intraduce" }, style = { text = "赤く表示されているのはストーリーを進行できるエリアです。エリアを確保して、ストーリーを進めましょう。", mode = 2, dir = -1, char = "1", posY = 0, posX = 300 } }, { alpha = 0.4, style = { text = "ここをタップし、メイン画面に戻ってください", mode = 2, dir = -1, char = "1", posY = 245.23, posX = -552.4 }, ui = { path = "OverlayCamera/Overlay/UIMain/top/adapt/top_chapter/back_button", triggerType = { 1 }, fingerPos = { rotateY = 0, posY = 0, rotateX = 0, rotateZ = 238.9, posX = -76.32 } } }, { alpha = 0, notifies = { { notify = "story update", body = { storyId = "WorldG021" } } } } } }