return { id = "SYG001", events = { { alpha = 0.258, style = { text = "「母港」をタップしよう!", mode = 2, dir = 1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/toTop/frame/bottomPanel/btm/buttons_container/liveButton", triggerType = { 1 }, fingerPos = { posY = -25.87, posX = 41.49 } } }, { alpha = 0, style = { text = "みんなが住んでいる寮舎はこっちよ", mode = 2, dir = 1, posY = 319, posX = -361 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/MainUISecondaryPanel/frame/bg/backyard_btn", triggerType = { 1 }, fingerPos = { posY = -72.47, posX = 78.58 } } }, { alpha = 0.25, waitScene = "BackYardScene", style = { text = "ここは指揮官の寮舎ね…まだボロボロだけど、コホン!", mode = 2, dir = 1, posY = 0, posX = 0 } }, { alpha = 0, style = { text = "寮舎に配置される艦は食料を消費するけど、コンディションと経験値が上がる!", mode = 2, dir = 1, posY = 0, posX = 0 } }, { alpha = 0.285, style = { text = "寮舎の家具は快適度に影響するわ", mode = 2, dir = 1, posY = 204.32, posX = 172.14, ui = { path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/topPanel/comfortable" } } }, { alpha = 0.606, style = { text = "家具は家具ショップでコインで購入できるわ", mode = 2, dir = 1, posY = 0, posX = 354.67, ui = { path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/shop_btn" } } }, { alpha = 0.54, style = { text = "寮舎に置く家具は管理で設置できるわ", mode = 2, dir = 1, posY = 0, posX = 232.9, ui = { path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/backyardmainui/decorateBtn" } } }, { alpha = 0.34, style = { text = "食料を追加するわ", mode = 2, dir = -1, posY = -56.21, posX = -26.28 }, ui = { pathIndex = -1, path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/stock_bg", triggerType = { 1 }, fingerPos = { posY = 0, posX = 0 } } }, { alpha = 0.484, waitScene = "BackyardGranaryLayer", style = { text = "食糧庫に入れる食料は色々あるけど、一部は経験値増加効果もあるっぽい…", mode = 2, dir = -1, posY = 253.3, posX = 264.7 } }, { alpha = 0.292, style = { text = "まずは酸素コーラを補充してね", mode = 2, dir = -1, posY = 55.05, posX = -3.45 }, ui = { scale = 1.5, path = "/OverlayCamera/Overlay/UIMain/foodPanel/frame/scrollview/content/food_50001/icon_bg/icon", triggerType = { 3 } } }, { alpha = 0.229, style = { text = "前の画面に戻るわ", mode = 2, dir = -1, posY = 142.1, posX = 91.71 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/foodPanel/bg", triggerType = { 1 }, fingerPos = { posY = -450, posX = 500 } } }, { alpha = 0.557, style = { text = "寮舎で休憩する艦を選ぶね。寮舎で休憩すると、コンディションも回復するのよ", mode = 2, dir = -1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/leftPanel/train_btn", triggerType = { 1 }, fingerPos = { posY = -22.58, posX = 86.3 } } }, { alpha = 0.543, waitScene = "BackYardShipInfoLayer", style = { text = "追加で艦を配置するわよ", mode = 2, dir = -1, posY = 0, posX = 0 }, ui = { scale = 1.5, path = "/OverlayCamera/Overlay/UIMain/main/frame/panel/scrollview/ships/tpl/addtpl", triggerType = { 1 }, fingerPos = { posY = -40, posX = 120 } } }, { alpha = 0.509, waitScene = "DockyardScene", style = { text = "休憩させたい艦を選択してね", mode = 2, dir = -1, posY = 0, posX = 0 }, ui = { pathIndex = 0, path = "UICamera/Canvas/UIMain/DockyardUI(Clone)/main/ship_container/ships/", image = { source = "content/ship_icon", isChild = true, target = "content/ship_icon", isRelative = true }, triggerType = { 1 }, fingerPos = { posY = -62.19, posX = 73.4 } } }, { delay = 0.1, alpha = 0.529, style = { text = "確定ボタンをタップしてね", mode = 2, dir = 1, posY = 0, posX = 10.6 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/blur_panel/select_panel/confirm_button", triggerType = { 1 }, fingerPos = { posY = -25.91, posX = 42.87 } } }, { alpha = 0.616, waitScene = "BackYardShipInfoLayer", style = { text = "りょ、寮舎で変なことをしないでね!…じゃあアマゾンはこれで!", mode = 2, dir = 1, posY = 0, posX = 0 } } } }