return {
id = "SYG001",
events = {
{
alpha = 0.258,
style = {
text = "「母港」をタップしよう!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/toTop/frame/bottomPanel/btm/buttons_container/liveButton",
triggerType = {
1
},
fingerPos = {
posY = -25.87,
posX = 41.49
}
}
},
{
alpha = 0,
style = {
text = "みんなが住んでいる寮舎はこっちよ",
mode = 2,
dir = 1,
posY = 319,
posX = -361
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/MainUISecondaryPanel/frame/bg/backyard_btn",
triggerType = {
1
},
fingerPos = {
posY = -72.47,
posX = 78.58
}
}
},
{
alpha = 0.25,
waitScene = "BackYardScene",
style = {
text = "ここは指揮官の寮舎ね…まだボロボロだけど、コホン!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
},
{
alpha = 0,
style = {
text = "寮舎に配置される艦は食料を消費するけど、コンディションと経験値が上がる!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
},
{
alpha = 0.285,
style = {
text = "寮舎の家具は快適度に影響するわ",
mode = 2,
dir = 1,
posY = 204.32,
posX = 172.14,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/topPanel/comfortable"
}
}
},
{
alpha = 0.606,
style = {
text = "家具は家具ショップでコインで購入できるわ",
mode = 2,
dir = 1,
posY = 0,
posX = 354.67,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/shop_btn"
}
}
},
{
alpha = 0.54,
style = {
text = "寮舎に置く家具は管理で設置できるわ",
mode = 2,
dir = 1,
posY = 0,
posX = 232.9,
ui = {
path = "/UICamera/Canvas/UIMain/BackYardUI(Clone)/backyardmainui/decorateBtn"
}
}
},
{
alpha = 0.34,
style = {
text = "食料を追加するわ",
mode = 2,
dir = -1,
posY = -56.21,
posX = -26.28
},
ui = {
pathIndex = -1,
path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/bottomPanel/stock_bg",
triggerType = {
1
},
fingerPos = {
posY = 0,
posX = 0
}
}
},
{
alpha = 0.484,
waitScene = "BackyardGranaryLayer",
style = {
text = "食糧庫に入れる食料は色々あるけど、一部は経験値増加効果もあるっぽい…",
mode = 2,
dir = -1,
posY = 253.3,
posX = 264.7
}
},
{
alpha = 0.292,
style = {
text = "まずは酸素コーラを補充してね",
mode = 2,
dir = -1,
posY = 55.05,
posX = -3.45
},
ui = {
scale = 1.5,
path = "/OverlayCamera/Overlay/UIMain/foodPanel/frame/scrollview/content/food_50001/icon_bg/icon",
triggerType = {
3
}
}
},
{
alpha = 0.229,
style = {
text = "前の画面に戻るわ",
mode = 2,
dir = -1,
posY = 142.1,
posX = 91.71
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/foodPanel/bg",
triggerType = {
1
},
fingerPos = {
posY = -450,
posX = 500
}
}
},
{
alpha = 0.557,
style = {
text = "寮舎で休憩する艦を選ぶね。寮舎で休憩すると、コンディションも回復するのよ",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "UICamera/Canvas/UIMain/BackYardUI(Clone)/main/leftPanel/train_btn",
triggerType = {
1
},
fingerPos = {
posY = -22.58,
posX = 86.3
}
}
},
{
alpha = 0.543,
waitScene = "BackYardShipInfoLayer",
style = {
text = "追加で艦を配置するわよ",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
scale = 1.5,
path = "/OverlayCamera/Overlay/UIMain/main/frame/panel/scrollview/ships/tpl/addtpl",
triggerType = {
1
},
fingerPos = {
posY = -40,
posX = 120
}
}
},
{
alpha = 0.509,
waitScene = "DockyardScene",
style = {
text = "休憩させたい艦を選択してね",
mode = 2,
dir = -1,
posY = 0,
posX = 0
},
ui = {
pathIndex = 0,
path = "UICamera/Canvas/UIMain/DockyardUI(Clone)/main/ship_container/ships/",
image = {
source = "content/ship_icon",
isChild = true,
target = "content/ship_icon",
isRelative = true
},
triggerType = {
1
},
fingerPos = {
posY = -62.19,
posX = 73.4
}
}
},
{
delay = 0.1,
alpha = 0.529,
style = {
text = "確定ボタンをタップしてね",
mode = 2,
dir = 1,
posY = 0,
posX = 10.6
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/blur_panel/select_panel/confirm_button",
triggerType = {
1
},
fingerPos = {
posY = -25.91,
posX = 42.87
}
}
},
{
alpha = 0.616,
waitScene = "BackYardShipInfoLayer",
style = {
text = "りょ、寮舎で変なことをしないでね!…じゃあアマゾンはこれで!",
mode = 2,
dir = 1,
posY = 0,
posX = 0
}
}
}
}