return {
id = "S008",
events = {
{
alpha = 0.491,
code = 2,
style = {
text = "今度の任務はユニオン空母艦隊の作戦演習を支援することね 出撃をタップするわ",
mode = 2,
dir = 1,
posY = 0,
posX = 0
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn",
triggerType = {
1
},
fingerPos = {
posY = 0,
posX = 0
}
}
},
{
alpha = 0.406,
style = {
text = "ホーネットの出現位置を特定したわ!目標地点まで全速前進よ!",
mode = 2,
dir = 1,
posY = -351,
posX = -257
},
ui = {
pathIndex = -1,
path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button",
triggerType = {
1
},
fingerPos = {
posY = -21.55,
posX = 31.24
}
},
code = {
2,
4
}
},
{
alpha = 0.346,
code = 1,
style = {
text = "失敗しちゃった…やるしかないわ!",
mode = 2,
dir = 1,
posY = -295,
posX = -297
}
},
{
alpha = 0.361,
code = 1,
style = {
text = "迂回の成功率は艦隊の合計回避力によって決まるのよ。回避力が足りなければ失敗することもあるわ",
mode = 2,
dir = 1,
posY = -295,
posX = -297
}
},
{
alpha = 0.409,
style = {
text = "出撃をタップして戦闘開始! 戦闘は艦ごとに燃料を消費するのよ",
mode = 2,
dir = 1,
posY = -68.93,
posX = 241.87
},
ui = {
pathIndex = -1,
path = "OverlayCamera/Overlay/UIMain/ChapterPreCombatUI(Clone)/right/start",
triggerType = {
1
},
fingerPos = {
posY = -30.21,
posX = 116.3
}
}
}
}
}