return { id = "S008", events = { { alpha = 0.491, code = 2, style = { text = "今度の任務はユニオン空母艦隊の作戦演習を支援することね 出撃をタップするわ", mode = 2, dir = 1, posY = 0, posX = 0 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/toTop/frame/rightPanel/eventPanel/combatBtn", triggerType = { 1 }, fingerPos = { posY = 0, posX = 0 } } }, { alpha = 0.406, style = { text = "ホーネットの出現位置を特定したわ!目標地点まで全速前進よ!", mode = 2, dir = 1, posY = -351, posX = -257 }, ui = { pathIndex = -1, path = "/OverlayCamera/Overlay/UIMain/top/LevelStageView(Clone)/bottom_stage/normal/func_button", triggerType = { 1 }, fingerPos = { posY = -21.55, posX = 31.24 } }, code = { 2, 4 } }, { alpha = 0.346, code = 1, style = { text = "失敗しちゃった…やるしかないわ!", mode = 2, dir = 1, posY = -295, posX = -297 } }, { alpha = 0.361, code = 1, style = { text = "迂回の成功率は艦隊の合計回避力によって決まるのよ。回避力が足りなければ失敗することもあるわ", mode = 2, dir = 1, posY = -295, posX = -297 } }, { alpha = 0.409, style = { text = "出撃をタップして戦闘開始! 戦闘は艦ごとに燃料を消費するのよ", mode = 2, dir = 1, posY = -68.93, posX = 241.87 }, ui = { pathIndex = -1, path = "OverlayCamera/Overlay/UIMain/ChapterPreCombatUI(Clone)/right/start", triggerType = { 1 }, fingerPos = { posY = -30.21, posX = 116.3 } } } } }