return { id = 5011, bgm = "story-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = { round = { equal = { 1 } } }, spawn = { { score = 0, reinforceDelay = 5, delay = 1, moveCast = true, monsterTemplateID = 900003, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 50, icon = "birui" }, buffList = {}, phase = { { switchType = 1, switchTo = 100, index = 0, switchParam = 4, addWeapon = { 910004, 900704 } }, { switchType = 1, switchTo = 103, index = 100, switchParam = 1.5, removeWeapon = { 910004 } }, { switchParam = 8, switchTo = 104, index = 103, switchType = 1, setAI = 10001, addWeapon = { 910002 } }, { switchType = 1, switchTo = 105, index = 104, switchParam = 3, addWeapon = { 900341 } }, { switchParam = 1, switchTo = 200, index = 105, switchType = 1, setAI = 90003, removeWeapon = { 910002, 900341 } }, { switchType = 1, switchTo = 201, index = 200, switchParam = 8, addWeapon = { 900692 } }, { switchType = 1, switchTo = 202, index = 201, switchParam = 9, addWeapon = { 900701 } }, { switchType = 1, switchTo = 106, index = 202, switchParam = 1, removeWeapon = { 900692, 900701 } }, { switchParam = 3, switchTo = 107, index = 106, switchType = 1, setAI = 10001, addWeapon = { 910003 } }, { switchType = 1, switchTo = 108, index = 107, switchParam = 3, addWeapon = { 900341 } }, { switchType = 1, switchTo = 109, index = 108, switchParam = 1, removeWeapon = { 910003, 900341 } }, { switchParam = 2, switchTo = 110, index = 109, switchType = 1, setAI = 10001, addWeapon = { 910005 } }, { switchParam = 17, switchTo = 111, index = 110, switchType = 1, setAI = 10001, addWeapon = { 900341 } }, { switchParam = 1, switchTo = 112, index = 111, switchType = 1, setAI = 90004, removeWeapon = { 910005, 900341 } }, { switchType = 1, switchTo = 113, index = 112, switchParam = 2, addWeapon = { 900692 } }, { switchType = 1, switchTo = 114, index = 113, switchParam = 20, addWeapon = { 900702 } }, { switchType = 1, switchTo = 120, index = 114, switchParam = 1, removeWeapon = { 900692, 900702 } }, { switchParam = 2, switchTo = 121, index = 120, switchType = 1, setAI = 10001, addWeapon = { 910005 } }, { switchType = 1, switchTo = 122, index = 121, switchParam = 8, addWeapon = { 900341 } }, { switchType = 1, switchTo = 123, index = 122, switchParam = 1, removeWeapon = { 910005, 900341 } }, { switchType = 1, switchTo = 124, index = 123, switchParam = 2, addWeapon = { 900692 } }, { switchType = 1, switchTo = 125, index = 124, switchParam = 15, addWeapon = { 900702 } }, { switchParam = 1, switchTo = 120, index = 125, switchType = 1, setAI = 90003, removeWeapon = { 900692, 900702 } } } } } }, { triggerType = 0, waveIndex = 202, conditionType = 1, preWaves = { 201 }, triggerParams = { round = { more = 1 } }, spawn = { { score = 0, reinforceDelay = 6, delay = 1, moveCast = true, monsterTemplateID = 900003, corrdinate = { -15, 0, 55 }, bossData = { hpBarNum = 50, icon = "birui" }, buffList = {}, phase = { { switchType = 1, switchTo = 100, index = 0, switchParam = 4, addWeapon = { 910004, 900704 } }, { switchType = 1, switchTo = 103, index = 100, switchParam = 1.5, removeWeapon = { 910004 } }, { switchParam = 8, switchTo = 104, index = 103, switchType = 1, setAI = 10001, addWeapon = { 910002 } }, { switchType = 1, switchTo = 105, index = 104, switchParam = 3, addWeapon = { 900341 } }, { switchParam = 1, switchTo = 200, index = 105, switchType = 1, setAI = 90003, removeWeapon = { 910002, 900341 } }, { switchType = 1, switchTo = 201, index = 200, switchParam = 8, addWeapon = { 900692 } }, { switchType = 1, switchTo = 202, index = 201, switchParam = 9, addWeapon = { 900701 } }, { switchType = 1, switchTo = 106, index = 202, switchParam = 1, removeWeapon = { 900692, 900701 } }, { switchParam = 3, switchTo = 107, index = 106, switchType = 1, setAI = 10001, addWeapon = { 910003 } }, { switchType = 1, switchTo = 108, index = 107, switchParam = 3, addWeapon = { 900341 } }, { switchType = 1, switchTo = 109, index = 108, switchParam = 1, removeWeapon = { 910003, 900341 } }, { switchParam = 2, switchTo = 110, index = 109, switchType = 1, setAI = 10001, addWeapon = { 910005 } }, { switchParam = 17, switchTo = 111, index = 110, switchType = 1, setAI = 10001, addWeapon = { 900341 } }, { switchParam = 1, switchTo = 112, index = 111, switchType = 1, setAI = 90004, removeWeapon = { 910005, 900341 } }, { switchType = 1, switchTo = 113, index = 112, switchParam = 2, addWeapon = { 900692 } }, { switchType = 1, switchTo = 114, index = 113, switchParam = 20, addWeapon = { 900702 } }, { switchType = 1, switchTo = 120, index = 114, switchParam = 1, removeWeapon = { 900692, 900702 } }, { switchParam = 2, switchTo = 121, index = 120, switchType = 1, setAI = 10001, addWeapon = { 910005 } }, { switchType = 1, switchTo = 122, index = 121, switchParam = 8, addWeapon = { 900341 } }, { switchType = 1, switchTo = 123, index = 122, switchParam = 1, removeWeapon = { 910005, 900341 } }, { switchType = 1, switchTo = 124, index = 123, switchParam = 2, addWeapon = { 900692 } }, { switchType = 1, switchTo = 125, index = 124, switchParam = 15, addWeapon = { 900702 } }, { switchParam = 1, switchTo = 120, index = 125, switchType = 1, setAI = 90003, removeWeapon = { 900692, 900702 } } } } }, reinforcement = { { monsterTemplateID = 909007, delay = 3, moveCast = true, corrdinate = { 20, 0, 35 } }, { monsterTemplateID = 909007, delay = 3, moveCast = true, corrdinate = { 20, 0, 75 } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 202 }, triggerParams = {} } } } }, fleet_prefab = {} }